Player Matchup

Anubis
Anubis
Platinum IV
vAttxm
Anubis
Platinum IV
Level 148
God Stats
1W - 1L
1,285 SR
Queue Stats
15W - 10L
2,048 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 148
1,285 SR
2,048 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 144
1,689 SR
2,007 MMR
Fafnir
Fafnir
Platinum I
TracerBurnout
Fafnir
Platinum I
Level 144
God Stats
30W - 24L
1,689 SR
Queue Stats
141W - 139L
2,007 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
vAttxm
Anubis
20
5 / 3 / 0
20,034
1,002
11,075
18,317
12,202
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bans
SkadiPoseidonHe BoMaman BrigitteKali

VS

Bans
BellonaFreyaUllrHou YiAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 5 / 0
19,729
986
10,714
21,947
18,606
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
3
5
Kills
3
3
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
3
5
0
0.6
W
Anubis
vAttxm
Anubis
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,075
Damage
10,714
18,317
Taken
21,947
12,202
Mitigated
18,606
9,062
Healing
4,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,714
3,993
0
4,049
21,947
18,606
2,367
11,716
10,231
113,898
3,734
W
Anubis
vAttxm
Anubis
11,075
218
0
9,062
18,317
12,202
2,690
10,630
7,687
137,227
2,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,034
Gold Earned
19,729
216
Minions Killed
192
11
Camps Cleared
5
348,968
Distance Traveled
384,313
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
19,729
986
192
10
5
384,313
8
W
Anubis
20,034
1,002
216
11
11
348,968
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role