Player Matchup

Sun Wukong
Sun Wukong
Bailwolf
Sun Wukong
Level 128
God Stats
5W - 1L
1,886 SR
Queue Stats
174W - 176L
1,503 Elo+
Party 2
Kuzenbo
Kuzenbo
D3DSHOT
Kuzenbo
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
162W - 175L
1,540 Elo+
Party 2
Medusa
Medusa
Dogwater192
Medusa
Level 64
God Stats
1W - 4L
1,147 SR
Queue Stats
93W - 101L
1,497 Elo+
Party 1
Agni
Agni
SK1LLTASTROPHE
Agni
Level 130
God Stats
2W - 2L
1,638 SR
Queue Stats
149W - 162L
1,571 Elo+
Party 1
Apollo
Apollo
XxLordHeimdallxX
Apollo
Level 68
God Stats
2W - 5L
1,503 SR
Queue Stats
578W - 627L
1,516 Elo+
Solo
Team Averages
Level 103
1,535 SR
1,525 Elo+

VS

Team Averages
Level 132
1,517 SR
1,524 Elo+
Skadi
Skadi
 
Skadi
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
DaxsunAM
Ah Muzen Cab
Level 145
God Stats
3W - 0L
1,693 SR
Queue Stats
51W - 47L
1,535 Elo+
Solo
Shiva
Shiva
IMMORTAL HYDR4
Shiva
Level 149
God Stats
5W - 5L
1,378 SR
Queue Stats
281W - 261L
1,471 Elo+
Solo
Sol
Sol
YouAreMyHero
Sol
Level 149
God Stats
11W - 8L
1,546 SR
Queue Stats
593W - 621L
1,517 Elo+
Solo
Anhur
Anhur
xKrAzYKILLA28x
Anhur
Level 111
God Stats
3W - 2L
1,467 SR
Queue Stats
158W - 136L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bailwolf
Sun Wukong
13
3 / 5 / 3
8,049
805
5,663
12,460
13,118
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
D3DSHOT
Kuzenbo
12
0 / 7 / 6
7,144
714
6,974
13,612
18,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
14
1 / 5 / 3
7,554
755
9,124
9,924
3,013
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

15
2 / 2 / 4
7,789
779
11,391
7,492
2,488
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

11
1 / 8 / 3
6,643
664
6,254
10,718
3,957
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
13
2 / 3 / 16
8,301
830
8,691
9,489
3,414
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
DaxsunAM
Ah Muzen Cab
16
6 / 1 / 19
9,980
998
10,977
8,734
3,415
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

15
4 / 1 / 16
8,945
895
8,502
12,418
12,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
8 / 2 / 13
9,230
923
16,064
7,402
2,619
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

16
7 / 1 / 17
9,680
968
7,186
9,683
3,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
108
7
Kills
27
27
Deaths
8
19
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
2
3
16
3.33
L
Sun Wukong
Bailwolf
Sun Wukong
3
5
3
0.9
L
Kuzenbo
D3DSHOT
Kuzenbo
0
7
6
0.43
W
Ah Muzen Cab
DaxsunAM
Ah Muzen Cab
6
1
19
15.5
L
Medusa
1
5
3
0.5
W
4
1
16
12
L
2
2
4
2
L
1
8
3
0.31
W
8
2
13
7.25
W
7
1
17
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,406
Damage
51,420
54,206
Taken
47,726
41,277
Mitigated
25,631
6,374
Healing
21,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
8,691
2,010
537
1,143
9,489
3,414
428
3,594
5,757
0
20,051
L
Sun Wukong
Bailwolf
Sun Wukong
5,663
647
276
948
12,460
13,118
0
2,039
10,258
1,580
11,054
L
Kuzenbo
D3DSHOT
Kuzenbo
6,974
2,427
330
912
13,612
18,701
0
3,338
9,821
9,083
0
W
Ah Muzen Cab
DaxsunAM
Ah Muzen Cab
10,977
3,600
1,449
1,241
8,734
3,415
1,431
5,242
3,430
0
31,089
L
Medusa
9,124
3,728
127
914
9,924
3,013
0
6,662
3,216
0
20,917
W
8,502
569
3,787
5,693
12,418
12,412
448
3,581
8,752
0
15,496
L
11,391
146
757
1,127
7,492
2,488
0
1,995
5,367
27,407
0
L
6,254
3,046
296
687
10,718
3,957
0
2,030
8,530
0
9,540
W
16,064
4,904
863
2,026
7,402
2,619
897
2,209
5,073
27,929
0
W
7,186
3,397
1,409
3,286
9,683
3,771
1,104
4,324
5,311
0
17,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,179
Gold Earned
46,136
100
Minions Killed
159
0
Camps Cleared
0
800,195
Distance Traveled
939,468
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,301
830
36
4
0
182,779
0
L
Sun Wukong
8,049
805
10
1
0
162,341
0
L
Kuzenbo
7,144
714
2
0
0
168,251
0
W
Ah Muzen Cab
9,980
998
37
4
0
204,562
0
L
Medusa
7,554
755
39
4
0
180,055
0
W
Shiva
8,945
895
16
2
0
197,034
0
L
Agni
7,789
779
31
3
0
156,556
0
L
Apollo
6,643
664
18
2
0
132,992
0
W
Sol
9,230
923
30
3
0
172,648
0
W
Anhur
9,680
968
40
4
0
182,445
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role