Player Matchup

Fenrir
Fenrir
AV3RAG3_JO3448
Fenrir
Level 84
God Stats
3W - 1L
1,941 SR
Queue Stats
54W - 48L
1,509 Elo+
Party 1
Geb
Geb
JessAmour
Geb
Level 126
God Stats
4W - 3L
1,811 SR
Queue Stats
41W - 36L
1,578 Elo+
Party 1
Vulcan
Vulcan
SIPPINTEAAA
Vulcan
Level 125
God Stats
0W - 1L
1,733 SR
Queue Stats
39W - 41L
1,558 Elo+
Party 1
Team Averages
Level 112
1,828 SR
1,548 Elo+

VS

Team Averages
Level 108
1,714 SR
1,594 Elo+
Arachne
Arachne
LONELYVlBEZ
Arachne
Level 143
God Stats
16W - 8L
1,706 SR
Queue Stats
590W - 595L
1,508 Elo+
Solo
Chaac
Chaac
Nebsies
Chaac
Level 96
God Stats
25W - 8L
1,744 SR
Queue Stats
41W - 24L
1,639 Elo+
Party 2
Zhong Kui
Zhong Kui
notKoezy
Zhong Kui
Level 86
God Stats
20W - 9L
1,693 SR
Queue Stats
40W - 24L
1,635 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 3
8,138
740
3,802
11,432
9,927
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

13
1 / 2 / 1
7,813
710
2,688
9,723
6,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vulcan
14
1 / 4 / 1
8,282
753
5,527
7,349
2,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
LONELYVlBEZ
Arachne
15
3 / 2 / 7
9,548
868
6,198
6,280
2,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Chaac
Nebsies
Chaac
16
2 / 1 / 7
9,548
868
8,197
7,577
6,816
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
notKoezy
Zhong Kui
18
6 / 1 / 4
11,089
1,008
11,753
8,758
7,872
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
3
Kills
11
11
Deaths
4
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
L
1
2
1
0.75
W
Arachne
LONELYVlBEZ
Arachne
3
2
7
3.25
W
Chaac
Nebsies
Chaac
2
1
7
5.5
L
Vulcan
1
4
1
0.38
W
Zhong Kui
notKoezy
Zhong Kui
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,017
Damage
26,148
28,504
Taken
22,615
19,403
Mitigated
17,086
4,695
Healing
8,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,802
352
0
3,064
11,432
9,927
0
5,906
5,490
0
13,624
L
2,688
162
0
776
9,723
6,959
0
2,516
7,182
7,448
0
W
Arachne
LONELYVlBEZ
Arachne
6,198
5,135
0
815
6,280
2,398
1,886
2,587
3,616
0
20,868
W
Chaac
Nebsies
Chaac
8,197
627
362
2,395
7,577
6,816
0
2,072
5,394
160
33,778
L
Vulcan
5,527
334
0
855
7,349
2,517
0
2,953
4,366
42,038
0
W
Zhong Kui
notKoezy
Zhong Kui
11,753
820
0
5,012
8,758
7,872
1,240
3,290
5,348
58,728
2,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,233
Gold Earned
30,185
128
Minions Killed
187
0
Camps Cleared
0
585,259
Distance Traveled
688,124
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,138
740
23
2
0
200,790
5
L
Geb
7,813
710
4
0
0
192,325
1
W
Arachne
9,548
868
35
3
0
225,953
3
W
Chaac
9,548
868
47
4
0
239,423
5
L
Vulcan
8,282
753
101
9
0
192,144
0
W
Zhong Kui
11,089
1,008
105
10
0
222,748
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role