Player Matchup

Ne Zha
Ne Zha
DrJKillzTTV
Ne Zha
Level 224
God Stats
9W - 10L
1,618 SR
Queue Stats
51W - 52L
1,514 Elo+
Solo
Arachne
Arachne
MonkeyGod22
Arachne
Level 165
God Stats
9W - 4L
1,554 SR
Queue Stats
27W - 25L
1,437 Elo+
Party 1
Zhong Kui
Zhong Kui
Syrenix-na-Kye
Zhong Kui
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 34L
1,362 Elo+
Party 1
Team Averages
Level 177
1,557 SR
1,438 Elo+

VS

Team Averages
Level 97
1,616 SR
1,452 Elo+
Amaterasu
Amaterasu
Pink999L0tus
Amaterasu
Level 129
God Stats
7W - 4L
1,677 SR
Queue Stats
125W - 132L
1,439 Elo+
Solo
Susano
Susano
SkamElu
Susano
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 27L
1,442 Elo+
Party 2
Nu Wa
Nu Wa
virusthebob
Nu Wa
Level 15
God Stats
1W - 1L
1,671 SR
Queue Stats
16W - 19L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
16
2 / 1 / 7
9,277
843
9,186
9,754
9,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
MonkeyGod22
Arachne
16
5 / 1 / 5
9,710
883
6,538
8,577
6,016
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
Syrenix-na-Kye
Zhong Kui
16
3 / 0 / 7
9,707
882
10,960
8,234
6,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Pink999L0tus
Amaterasu
12
0 / 4 / 2
7,491
681
4,661
13,806
6,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Susano
SkamElu
Susano
13
0 / 2 / 1
7,475
680
5,280
9,441
3,269
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 4 / 0
7,764
706
5,152
8,793
2,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
4
10
Kills
1
2
Deaths
10
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
2
1
7
5.5
W
Arachne
MonkeyGod22
Arachne
5
1
5
7.5
L
Amaterasu
Pink999L0tus
Amaterasu
0
4
2
0.25
L
Susano
SkamElu
Susano
0
2
1
0.25
W
Zhong Kui
Syrenix-na-Kye
Zhong Kui
3
0
7
6.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,684
Damage
15,093
26,565
Taken
32,040
21,090
Mitigated
12,419
10,581
Healing
5,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
9,186
1,141
0
2,968
9,754
9,068
658
1,064
8,554
0
34,239
W
Arachne
MonkeyGod22
Arachne
6,538
4,010
0
4,224
8,577
6,016
906
2,050
6,303
0
28,634
L
Amaterasu
Pink999L0tus
Amaterasu
4,661
852
0
3,729
13,806
6,464
0
4,348
8,924
0
21,524
L
Susano
SkamElu
Susano
5,280
762
0
734
9,441
3,269
0
2,987
6,254
0
22,192
W
Zhong Kui
Syrenix-na-Kye
Zhong Kui
10,960
1,746
0
3,389
8,234
6,006
1,912
1,884
6,181
42,693
8,052
L
5,152
2,148
0
775
8,793
2,686
0
2,717
5,883
15,363
84

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,694
Gold Earned
22,730
163
Minions Killed
113
0
Camps Cleared
0
631,888
Distance Traveled
524,320
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,277
843
39
4
0
215,512
5
W
Arachne
9,710
883
39
4
0
206,111
0
L
Amaterasu
7,491
681
44
4
0
168,885
0
L
Susano
7,475
680
36
3
0
212,426
0
W
Zhong Kui
9,707
882
85
8
0
210,265
0
L
Nu Wa
7,764
706
33
3
0
143,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role