Player Matchup

Rama
Rama
BIGGY 0 BOY
Rama
Level 268
God Stats
12W - 14L
1,381 SR
Queue Stats
910W - 833L
1,533 Elo+
Solo
Jing Wei
Jing Wei
Papalloryo
Jing Wei
Level 161
God Stats
3W - 2L
1,250 SR
Queue Stats
633W - 591L
1,443 Elo+
Party 2
Hera
Hera
Sickaxx98
Hera
Level 144
God Stats
13W - 6L
1,582 SR
Queue Stats
253W - 220L
1,470 Elo+
Party 2
Jormungandr
Jormungandr
The2Demons5289
Jormungandr
Level 145
God Stats
3W - 0L
1,846 SR
Queue Stats
515W - 535L
1,533 Elo+
Solo
Fenrir
Fenrir
TheIntenseBro
Fenrir
Level 126
God Stats
15W - 20L
1,357 SR
Queue Stats
543W - 486L
1,481 Elo+
Solo
Team Averages
Level 169
1,483 SR
1,492 Elo+

VS

Team Averages
Level 160
1,492 SR
1,535 Elo+
Zeus
Zeus
FearmeFOOL
Zeus
Level 187
God Stats
0W - 2L
1,302 SR
Queue Stats
372W - 319L
1,572 Elo+
Party 1
Charybdis
Charybdis
JeremyPiven
Charybdis
Level 125
God Stats
9W - 13L
1,512 SR
Queue Stats
206W - 191L
1,575 Elo+
Solo
Thor
Thor
KagetanexHiruko
Thor
Level 167
God Stats
21W - 19L
1,613 SR
Queue Stats
347W - 308L
1,571 Elo+
Party 1
Cthulhu
Cthulhu
Krispy Ice101
Cthulhu
Level 188
God Stats
77W - 49L
1,694 SR
Queue Stats
389W - 344L
1,555 Elo+
Party 1
Kuzenbo
Kuzenbo
asitooo
Kuzenbo
Level 132
God Stats
0W - 1L
1,340 SR
Queue Stats
10W - 20L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 0 / 1
4,669
778
3,039
2,995
842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Jing Wei
Papalloryo
Jing Wei
8
0 / 0 / 0
4,416
736
1,542
2,731
661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Hera
7
0 / 0 / 0
3,877
646
1,399
2,466
528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Jormungandr
The2Demons5289
Jormungandr
8
1 / 0 / 1
4,490
748
2,004
3,208
1,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

7
1 / 2 / 0
3,775
629
655
5,808
1,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 1 / 0
4,264
711
2,786
2,454
645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
JeremyPiven
Charybdis
6
0 / 4 / 0
3,377
563
2,916
5,885
1,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

7
0 / 0 / 1
3,658
610
1,094
4,478
1,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
7
0 / 0 / 0
3,720
620
558
3,515
1,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kuzenbo
asitooo
Kuzenbo
1
0 / 0 / 0
1,216
203
0
0
0

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
3
5
Kills
2
2
Deaths
5
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
3
0
1
3.5
L
2
1
0
2
L
Charybdis
JeremyPiven
Charybdis
0
4
0
0
L
0
0
1
0.5
L
Cthulhu
0
0
0
0
W
Jing Wei
Papalloryo
Jing Wei
0
0
0
0
W
Hera
0
0
0
0
W
Jormungandr
The2Demons5289
Jormungandr
1
0
1
1.5
W
1
2
0
0.5
L
Kuzenbo
asitooo
Kuzenbo
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,639
Damage
7,354
17,208
Taken
16,332
5,003
Mitigated
4,963
8,320
Healing
6,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,039
2,398
0
2,119
2,995
842
0
0
2,995
0
24,258
L
2,786
521
0
756
2,454
645
0
1,239
1,215
25,193
0
L
Charybdis
JeremyPiven
Charybdis
2,916
1,821
0
1,768
5,885
1,570
0
1,268
4,617
0
15,891
L
1,094
196
0
2,845
4,478
1,249
0
781
3,697
0
17,262
L
Cthulhu
558
0
0
1,278
3,515
1,499
0
0
3,515
20,552
0
W
Jing Wei
Papalloryo
Jing Wei
1,542
1,070
0
1,924
2,731
661
0
405
2,173
0
27,476
W
Hera
1,399
163
0
1,292
2,466
528
0
884
1,582
17,256
0
W
Jormungandr
The2Demons5289
Jormungandr
2,004
390
0
1,010
3,208
1,384
0
59
3,149
19,579
6,228
W
655
106
0
1,975
5,808
1,588
0
1,843
3,965
0
18,326
L
Kuzenbo
asitooo
Kuzenbo
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,227
Gold Earned
16,235
226
Minions Killed
154
0
Camps Cleared
0
602,603
Distance Traveled
519,546
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
4,669
778
37
6
0
107,487
1
L
Zeus
4,264
711
53
9
0
135,680
2
L
Charybdis
3,377
563
22
4
0
117,531
0
L
Thor
3,658
610
39
7
0
128,866
0
L
Cthulhu
3,720
620
40
7
0
137,469
2
W
Jing Wei
4,416
736
54
9
0
109,472
0
W
Hera
3,877
646
46
8
0
133,965
0
W
Jormungandr
4,490
748
54
9
0
124,864
0
W
Fenrir
3,775
629
35
6
0
126,815
0
L
Kuzenbo
1,216
203
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role