Player Matchup

Nox
Nox
Cz_gamer_hk
Nox
Level 207
God Stats
5W - 3L
1,654 SR
Queue Stats
759W - 787L
1,480 Elo+
Solo
Anhur
Anhur
Irsoft
Anhur
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,430 Elo+
Solo
Agni
Agni
MR-0_0-3MAR
Agni
Level 137
God Stats
15W - 19L
1,472 SR
Queue Stats
425W - 425L
1,402 Elo+
Solo
King Arthur
King Arthur
Takoruma
King Arthur
Level 126
God Stats
4W - 11L
1,325 SR
Queue Stats
268W - 239L
1,606 Elo+
Party 1
Lancelot
Lancelot
Zenchux
Lancelot
Level 151
God Stats
0W - 2L
1,358 SR
Queue Stats
128W - 113L
1,609 Elo+
Party 1
Team Averages
Level 141
1,462 SR
1,505 Elo+

VS

Team Averages
Level 103
1,570 SR
1,558 Elo+
Izanami
Izanami
LowRezAqqro
Izanami
Level 56
God Stats
3W - 0L
1,754 SR
Queue Stats
70W - 15L
1,906 Elo+
Solo
Fenrir
Fenrir
Mr Jackibon
Fenrir
Level 99
God Stats
3W - 2L
1,464 SR
Queue Stats
287W - 268L
1,484 Elo+
Solo
Atlas
Atlas
frederikbuch
Atlas
Level 122
God Stats
16W - 9L
1,606 SR
Queue Stats
36W - 29L
1,515 Elo+
Solo
Agni
Agni
jodidoamo
Agni
Level 128
God Stats
82W - 65L
1,574 SR
Queue Stats
375W - 361L
1,457 Elo+
Solo
Achilles
Achilles
qsniperp
Achilles
Level 108
God Stats
22W - 25L
1,454 SR
Queue Stats
727W - 758L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 2
7,186
479
1,963
4,980
1,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
Irsoft
Anhur
12
0 / 4 / 1
6,521
435
2,195
9,722
3,280
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 3 / 2
6,978
465
3,727
10,947
7,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

King Arthur
Takoruma
King Arthur
16
6 / 2 / 3
9,669
645
14,378
16,293
15,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Lancelot
Zenchux
Lancelot
13
4 / 3 / 3
7,727
515
10,361
12,879
6,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
LowRezAqqro
Izanami
17
7 / 1 / 1
10,263
684
13,530
7,711
3,022
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
15
1 / 2 / 1
7,729
515
2,962
11,738
5,717
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

13
0 / 1 / 6
7,822
521
5,793
9,408
6,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Agni
15
3 / 1 / 0
8,554
570
4,175
5,422
1,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
qsniperp
Achilles
13
2 / 6 / 1
8,235
549
8,665
17,915
14,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
22
11
Kills
13
13
Deaths
11
11
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
1
2
2
L
Anhur
Irsoft
Anhur
0
4
1
0.13
W
Izanami
LowRezAqqro
Izanami
7
1
1
7.5
L
0
3
2
0.33
W
Fenrir
1
2
1
0.75
L
King Arthur
Takoruma
King Arthur
6
2
3
3.75
L
Lancelot
Zenchux
Lancelot
4
3
3
1.83
W
0
1
6
3
W
Agni
3
1
0
3
W
Achilles
qsniperp
Achilles
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,624
Damage
35,125
54,821
Taken
52,194
34,013
Mitigated
31,398
12,116
Healing
9,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,963
154
0
302
4,980
1,487
0
3,770
1,210
39,194
171
L
Anhur
Irsoft
Anhur
2,195
535
0
2,168
9,722
3,280
0
589
9,133
0
40,442
W
Izanami
LowRezAqqro
Izanami
13,530
10,746
0
3,436
7,711
3,022
2,746
879
6,832
0
100,743
L
3,727
310
120
3,835
10,947
7,263
0
4,017
6,930
33,674
0
W
Fenrir
2,962
631
0
1,345
11,738
5,717
0
560
11,138
0
64,642
L
King Arthur
Takoruma
King Arthur
14,378
1,399
0
4,194
16,293
15,794
0
976
15,317
1,262
67,804
L
Lancelot
Zenchux
Lancelot
10,361
2,187
0
1,497
12,879
6,189
0
1,265
11,614
0
59,384
W
5,793
1,025
0
1,758
9,408
6,706
76
2,390
6,915
23,951
2,082
W
Agni
4,175
146
0
650
5,422
1,707
252
1,828
3,474
56,719
895
W
Achilles
qsniperp
Achilles
8,665
2,007
0
2,668
17,915
14,246
0
458
17,457
1,836
46,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,081
Gold Earned
42,603
422
Minions Killed
522
0
Camps Cleared
0
1,527,422
Distance Traveled
1,508,566
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,186
479
91
6
0
279,313
4
L
Anhur
6,521
435
84
6
0
285,467
0
W
Izanami
10,263
684
176
12
0
291,493
0
L
Agni
6,978
465
48
3
0
299,270
4
W
Fenrir
7,729
515
105
7
0
347,994
0
L
King Arthur
9,669
645
114
8
0
322,494
4
L
Lancelot
7,727
515
85
6
0
340,878
1
W
Atlas
7,822
521
40
3
0
313,471
0
W
Agni
8,554
570
128
9
0
299,169
6
W
Achilles
8,235
549
73
5
0
256,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role