Player Matchup

Aphrodite
Aphrodite
Gold IV
Phantomslayer02
Aphrodite
Gold IV
Level 139
God Stats
9W - 1L
1,711 SR
Queue Stats
9W - 2L
1,716 MMR
Party 1
Amaterasu
Amaterasu
Gold III
Smokes94
Amaterasu
Gold III
Level 147
God Stats
9W - 1L
1,675 SR
Queue Stats
10W - 1L
1,762 MMR
Party 1
Ganesha
Ganesha
Gold III
WhiteCharles4
Ganesha
Gold III
Level 93
God Stats
10W - 2L
1,677 SR
Queue Stats
11W - 4L
1,758 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 126
1,688 SR
1,745 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 159
1,642 SR
1,743 MMR
Tiamat
Tiamat
Gold III
YouAllFalseGMs_
Tiamat
Gold III
Level 146
God Stats
50W - 39L
1,615 SR
Queue Stats
415W - 436L
1,541 MMR
Party 2
Bakasura
Bakasura
Gold I
cokeshin
Bakasura
Gold I
Level 207
God Stats
2W - 1L
1,810 SR
Queue Stats
19W - 11L
1,798 MMR
Party 2
Martichoras
Martichoras
Platinum II
masiero_jr
Martichoras
Platinum II
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
131W - 118L
1,891 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Phantomslayer02
Aphrodite
17
7 / 0 / 3
11,315
870
13,768
11,003
4,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Amaterasu
Smokes94
Amaterasu
17
3 / 1 / 7
10,953
843
9,345
20,994
20,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ganesha
17
0 / 0 / 10
10,579
814
9,113
9,992
4,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
BacchusKuzenboCerberusKumbhakarnaCthulhu

VS

Bans
Ne ZhaGebHeraMauiBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 0
8,648
665
7,986
6,544
3,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
cokeshin
Bakasura
16
1 / 3 / 0
9,619
740
8,603
17,775
11,347
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Martichoras
masiero_jr
Martichoras
15
0 / 2 / 1
9,178
706
13,171
13,175
4,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
2
10
Kills
1
1
Deaths
10
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Phantomslayer02
Aphrodite
7
0
3
8.5
W
Amaterasu
Smokes94
Amaterasu
3
1
7
6.5
W
Ganesha
0
0
10
5
L
0
5
0
0
L
Bakasura
cokeshin
Bakasura
1
3
0
0.33
L
Martichoras
masiero_jr
Martichoras
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,226
Damage
29,760
41,989
Taken
37,494
29,357
Mitigated
19,036
26,194
Healing
8,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Phantomslayer02
Aphrodite
13,768
798
10,211
8,557
11,003
4,525
1,140
1,909
7,736
47,763
0
W
Amaterasu
Smokes94
Amaterasu
9,345
2,583
0
5,365
20,994
20,305
1,530
3,341
16,497
0
39,695
W
Ganesha
9,113
349
0
2,061
9,992
4,527
1,293
1,492
7,681
48,799
307
L
7,986
676
0
1,207
6,544
3,340
0
2,804
3,519
22,206
561
L
Bakasura
cokeshin
Bakasura
8,603
5,744
0
5,093
17,775
11,347
0
10,997
5,787
0
20,691
L
Martichoras
masiero_jr
Martichoras
13,171
3,584
0
2,135
13,175
4,349
0
8,049
4,314
0
44,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,847
Gold Earned
27,445
227
Minions Killed
165
0
Camps Cleared
0
812,375
Distance Traveled
690,853
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
11,315
870
114
9
0
259,866
0
W
Amaterasu
10,953
843
89
7
0
271,642
6
W
Ganesha
10,579
814
24
2
0
280,867
0
L
Tiamat
8,648
665
44
3
0
193,520
7
L
Bakasura
9,619
740
59
5
0
265,529
1
L
Martichoras
9,178
706
62
5
0
231,804
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role