Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
GeometricDuck
Zhong Kui
Level 127
God Stats
16W - 13L
1,693 SR
Queue Stats
245W - 236L
1,569 Elo+
Party 3
Ne Zha
Ne Zha
Kosh3rDill
Ne Zha
Level 98
God Stats
1W - 1L
1,679 SR
Queue Stats
231W - 217L
1,600 Elo+
Party 3
Poseidon
Poseidon
SEEiDIDitCUZ
Poseidon
Level 6
God Stats
0W - 1L
1,255 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Fenrir
Fenrir
blueyelid
Fenrir
Level 158
God Stats
3W - 6L
1,529 SR
Queue Stats
141W - 157L
1,592 Elo+
Party 3
Team Averages
Level 103
1,531 SR
1,552 Elo+

VS

Team Averages
Level 108
1,515 SR
1,486 Elo+
Atlas
Atlas
Camny_The_Great
Atlas
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 23L
1,519 Elo+
Solo
Loki
Loki
MrNeme
Loki
Level 146
God Stats
49W - 36L
1,616 SR
Queue Stats
448W - 414L
1,506 Elo+
Party 2
Achilles
Achilles
NanDont
Achilles
Level 148
God Stats
1W - 1L
1,304 SR
Queue Stats
279W - 266L
1,501 Elo+
Party 2
Anubis
Anubis
ZordiakPrime
Anubis
Level 72
God Stats
4W - 1L
1,655 SR
Queue Stats
55W - 67L
1,430 Elo+
Party 2
Danzaburou
Danzaburou
vSumZhj
Danzaburou
Level 27
God Stats
11W - 9L
1,502 SR
Queue Stats
13W - 11L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
7
0 / 4 / 1
4,670
467
1,234
7,525
3,839
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Zhong Kui
GeometricDuck
Zhong Kui
9
1 / 5 / 1
5,344
534
2,321
6,728
3,575
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
Kosh3rDill
Ne Zha
9
1 / 6 / 0
5,352
535
3,425
9,357
3,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Poseidon
SEEiDIDitCUZ
Poseidon
6
0 / 8 / 0
4,069
407
662
6,222
752
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Fenrir
blueyelid
Fenrir
11
7 / 5 / 1
6,986
699
6,440
10,896
2,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 2
6,448
645
3,385
6,276
4,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Loki
MrNeme
Loki
13
9 / 3 / 3
7,313
731
7,813
8,012
2,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
NanDont
Achilles
10
5 / 1 / 7
6,540
654
5,480
8,540
6,202
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
11
5 / 2 / 1
6,731
673
6,649
5,912
2,298
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Danzaburou
vSumZhj
Danzaburou
10
6 / 3 / 5
6,577
658
6,649
5,387
1,720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
46
9
Kills
28
28
Deaths
10
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
4
1
0.13
W
3
1
2
4
L
Zhong Kui
GeometricDuck
Zhong Kui
1
5
1
0.3
L
Ne Zha
Kosh3rDill
Ne Zha
1
6
0
0.17
W
Loki
MrNeme
Loki
9
3
3
3.5
W
Achilles
NanDont
Achilles
5
1
7
8.5
L
Poseidon
SEEiDIDitCUZ
Poseidon
0
8
0
0
W
Anubis
5
2
1
2.75
L
Fenrir
blueyelid
Fenrir
7
5
1
1.5
W
Danzaburou
vSumZhj
Danzaburou
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,082
Damage
29,976
40,728
Taken
34,127
14,644
Mitigated
16,870
9,261
Healing
13,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
1,234
276
0
1,973
7,525
3,839
0
0
7,525
0
8,402
W
3,385
1,350
0
2,395
6,276
4,384
0
0
5,987
29,936
1,051
L
Zhong Kui
GeometricDuck
Zhong Kui
2,321
263
0
1,254
6,728
3,575
0
4,382
2,346
26,978
1,000
L
Ne Zha
Kosh3rDill
Ne Zha
3,425
1,392
0
2,530
9,357
3,789
0
3,681
5,194
0
27,833
W
Loki
MrNeme
Loki
7,813
2,743
0
3,617
8,012
2,266
0
963
7,049
0
47,044
W
Achilles
NanDont
Achilles
5,480
1,356
0
3,245
8,540
6,202
154
436
8,065
0
24,309
L
Poseidon
SEEiDIDitCUZ
Poseidon
662
378
0
0
6,222
752
0
0
6,222
8,931
0
W
Anubis
6,649
821
0
2,690
5,912
2,298
0
1,448
4,427
40,936
101
L
Fenrir
blueyelid
Fenrir
6,440
2,245
0
3,504
10,896
2,689
0
1,336
9,560
0
34,995
W
Danzaburou
vSumZhj
Danzaburou
6,649
2,554
0
1,103
5,387
1,720
288
136
5,251
0
37,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,421
Gold Earned
33,609
178
Minions Killed
308
0
Camps Cleared
0
936,981
Distance Traveled
1,007,598
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
4,670
467
9
1
0
203,395
1
W
Atlas
6,448
645
64
6
0
171,279
1
L
Zhong Kui
5,344
534
48
5
0
177,863
1
L
Ne Zha
5,352
535
55
6
0
169,208
1
W
Loki
7,313
731
80
8
0
241,519
0
W
Achilles
6,540
654
29
3
0
218,377
0
L
Poseidon
4,069
407
15
2
0
189,059
0
W
Anubis
6,731
673
74
7
0
191,357
1
L
Fenrir
6,986
699
51
5
0
197,456
0
W
Danzaburou
6,577
658
61
6
0
185,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role