Player Matchup

Nox
Nox
BouncingDuke52
Nox
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 83L
1,475 Elo+
Solo
Izanami
Izanami
FatherJuju
Izanami
Level 95
God Stats
9W - 8L
1,540 SR
Queue Stats
234W - 249L
1,413 Elo+
Solo
Bacchus
Bacchus
VENDALE_PARK92
Bacchus
Level 125
God Stats
1W - 4L
1,363 SR
Queue Stats
9W - 13L
1,202 Elo+
Solo
Team Averages
Level 119
1,468 SR
1,364 Elo+

VS

Team Averages
Level 90
1,391 SR
1,432 Elo+
Gilgamesh
Gilgamesh
A V 1 L L A 1 N
Gilgamesh
Level 89
God Stats
26W - 17L
1,462 SR
Queue Stats
307W - 330L
1,400 Elo+
Party 1
Charybdis
Charybdis
TayDoingIT
Charybdis
Level 80
God Stats
7W - 9L
1,243 SR
Queue Stats
376W - 377L
1,380 Elo+
Party 1
Discordia
Discordia
TheyCallMePeache
Discordia
Level 102
God Stats
46W - 55L
1,469 SR
Queue Stats
140W - 140L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 1
9,349
668
4,012
8,466
2,697
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
FatherJuju
Izanami
18
1 / 3 / 1
10,902
779
4,870
13,578
4,773
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
1 / 4 / 1
10,051
718
3,203
12,997
16,460
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
A V 1 L L A 1 N
Gilgamesh
16
3 / 0 / 8
11,035
788
6,941
9,892
9,895
Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Mace

Mace

+10
Physical Power

Charybdis
TayDoingIT
Charybdis
17
2 / 2 / 9
10,616
758
6,993
10,833
4,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Discordia
18
6 / 0 / 5
11,754
840
16,227
5,723
2,025
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
2
Kills
11
11
Deaths
2
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
A V 1 L L A 1 N
Gilgamesh
3
0
8
7
L
0
4
1
0.13
L
Izanami
FatherJuju
Izanami
1
3
1
0.5
W
Charybdis
TayDoingIT
Charybdis
2
2
9
3.25
W
Discordia
6
0
5
8.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,085
Damage
30,161
35,041
Taken
26,448
23,930
Mitigated
16,305
7,276
Healing
5,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
A V 1 L L A 1 N
Gilgamesh
6,941
453
0
154
9,892
9,895
172
2,611
7,281
0
30,338
L
4,012
222
0
1,724
8,466
2,697
47
5,095
3,158
27,984
0
L
Izanami
FatherJuju
Izanami
4,870
2,632
0
2,384
13,578
4,773
1,016
5,749
7,461
0
38,953
W
Charybdis
TayDoingIT
Charybdis
6,993
2,818
91
3,610
10,833
4,385
1,825
2,993
7,833
0
33,904
W
Discordia
16,227
459
395
1,599
5,723
2,025
1,432
1,736
3,987
48,603
914
L
3,203
293
602
2,566
12,997
16,460
0
4,438
8,212
21,102
135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,302
Gold Earned
33,405
146
Minions Killed
152
0
Camps Cleared
0
673,399
Distance Traveled
849,669
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,035
788
36
3
0
319,102
0
L
Nox
9,349
668
46
3
0
171,294
0
L
Izanami
10,902
779
67
5
0
259,604
2
W
Charybdis
10,616
758
40
3
0
258,090
0
W
Discordia
11,754
840
76
5
0
272,477
6
L
Bacchus
10,051
718
33
2
0
242,501
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role