Player Matchup

Sobek
Sobek
Ermiic
Sobek
Level 88
God Stats
2W - 2L
1,628 SR
Queue Stats
19W - 12L
1,495 Elo+
Party 2
Tiamat
Tiamat
FresitaPerversa
Tiamat
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 12L
1,487 Elo+
Party 2
Chaac
Chaac
LikeABoss1883
Chaac
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 82L
1,497 Elo+
Party 1
Arachne
Arachne
fiveshort
Arachne
Level 65
God Stats
6W - 10L
1,478 SR
Queue Stats
160W - 141L
1,515 Elo+
Party 1
Neith
Neith
vGozdy
Neith
Level 89
God Stats
0W - 6L
1,442 SR
Queue Stats
13W - 16L
1,357 Elo+
Solo
Team Averages
Level 92
1,509 SR
1,470 Elo+

VS

Team Averages
Level 91
1,543 SR
1,473 Elo+
Skadi
Skadi
 
Skadi
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
J0NNYLARG0
Aphrodite
Level 145
God Stats
2W - 1L
1,546 SR
Queue Stats
236W - 223L
1,439 Elo+
Solo
Cerberus
Cerberus
KonPopis
Cerberus
Level 66
God Stats
20W - 11L
1,679 SR
Queue Stats
114W - 109L
1,470 Elo+
Solo
Thanatos
Thanatos
chassss333
Thanatos
Level 63
God Stats
3W - 2L
1,528 SR
Queue Stats
107W - 89L
1,482 Elo+
Solo
Sylvanus
Sylvanus
jonahsahn2
Sylvanus
Level 68
God Stats
65W - 66L
1,464 SR
Queue Stats
170W - 180L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Ermiic
Sobek
11
1 / 3 / 6
6,911
461
6,127
14,327
11,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
2 / 7 / 3
7,300
487
5,451
11,328
5,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 4 / 2
7,450
497
3,252
11,685
4,911
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Arachne
fiveshort
Arachne
14
4 / 1 / 2
8,012
534
6,016
13,293
4,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Neith
vGozdy
Neith
13
4 / 2 / 1
7,356
490
7,385
5,302
1,333
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
14
5 / 2 / 2
8,240
549
8,353
9,256
3,290
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Aphrodite
J0NNYLARG0
Aphrodite
15
1 / 1 / 3
9,121
608
5,422
7,029
2,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cerberus
KonPopis
Cerberus
14
2 / 3 / 5
8,450
563
8,743
13,990
9,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
chassss333
Thanatos
14
5 / 4 / 4
8,348
557
5,965
12,955
6,517
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Sylvanus
jonahsahn2
Sylvanus
15
4 / 1 / 5
9,669
645
10,312
8,871
8,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
36
11
Kills
17
17
Deaths
11
14
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
5
2
2
3
L
Sobek
Ermiic
Sobek
1
3
6
1.33
L
2
7
3
0.5
W
Aphrodite
J0NNYLARG0
Aphrodite
1
1
3
2.5
W
Cerberus
KonPopis
Cerberus
2
3
5
1.5
L
0
4
2
0.25
W
Thanatos
chassss333
Thanatos
5
4
4
1.75
L
Arachne
fiveshort
Arachne
4
1
2
5
W
Sylvanus
jonahsahn2
Sylvanus
4
1
5
6.5
L
Neith
vGozdy
Neith
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,231
Damage
38,795
55,935
Taken
52,101
26,784
Mitigated
30,021
16,744
Healing
25,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
8,353
2,942
0
914
9,256
3,290
1,741
3,407
5,849
0
64,698
L
Sobek
Ermiic
Sobek
6,127
466
0
2,813
14,327
11,118
0
6,216
8,027
13,989
0
L
5,451
563
0
1,523
11,328
5,045
0
5,283
5,772
38,605
0
W
Aphrodite
J0NNYLARG0
Aphrodite
5,422
442
1,036
4,689
7,029
2,780
1,330
2,228
4,801
55,493
2,776
W
Cerberus
KonPopis
Cerberus
8,743
463
315
5,413
13,990
9,196
308
2,916
11,074
35,140
1,445
L
3,252
320
0
3,212
11,685
4,911
76
6,816
4,788
477
53,464
W
Thanatos
chassss333
Thanatos
5,965
796
0
7,584
12,955
6,517
180
3,128
9,827
0
59,683
L
Arachne
fiveshort
Arachne
6,016
4,242
0
7,934
13,293
4,377
147
2,898
10,355
0
59,707
W
Sylvanus
jonahsahn2
Sylvanus
10,312
2,631
1,709
3,372
8,871
8,238
2,349
376
8,495
56,093
15,114
L
Neith
vGozdy
Neith
7,385
1,771
74
1,188
5,302
1,333
0
1,698
3,604
0
48,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,029
Gold Earned
43,828
359
Minions Killed
540
0
Camps Cleared
0
1,445,027
Distance Traveled
1,453,756
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,240
549
92
6
0
275,866
0
L
Sobek
6,911
461
19
1
0
295,535
6
L
Tiamat
7,300
487
80
5
0
265,112
0
W
Aphrodite
9,121
608
134
9
0
296,572
4
W
Cerberus
8,450
563
104
7
0
299,175
0
L
Chaac
7,450
497
89
6
0
293,314
0
W
Thanatos
8,348
557
85
6
0
346,120
0
L
Arachne
8,012
534
94
6
0
324,901
0
W
Sylvanus
9,669
645
125
8
0
236,023
0
L
Neith
7,356
490
77
5
0
266,165
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role