Player Matchup

Achilles
Achilles
 
Achilles
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
CobaltCloud01
King Arthur
Level 13
God Stats
0W - 1L
1,248 SR
Queue Stats
0W - 2L
1,277 Elo+
Party 4
Bastet
Bastet
D4rkAquafina23
Bastet
Level 51
God Stats
0W - 1L
1,388 SR
Queue Stats
11W - 14L
1,434 Elo+
Party 4
Medusa
Medusa
Rietmundo
Medusa
Level 144
God Stats
5W - 2L
1,526 SR
Queue Stats
114W - 134L
1,479 Elo+
Solo
Persephone
Persephone
xThePunisher17x
Persephone
Level 154
God Stats
15W - 16L
1,516 SR
Queue Stats
300W - 323L
1,465 Elo+
Party 1
Team Averages
Level 97
1,436 SR
1,431 Elo+

VS

Team Averages
Level 74
1,493 SR
1,409 Elo+
Danzaburou
Danzaburou
AskedEagle35
Danzaburou
Level 24
God Stats
2W - 6L
1,360 SR
Queue Stats
12W - 15L
1,443 Elo+
Party 3
Izanami
Izanami
ELITE GENERAL13
Izanami
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 18L
1,471 Elo+
Party 3
Anhur
Anhur
Reptile38604
Anhur
Level 69
God Stats
4W - 7L
1,365 SR
Queue Stats
4W - 10L
1,316 Elo+
Party 3
Ix Chel
Ix Chel
TatorNUTZ956
Ix Chel
Level 83
God Stats
1W - 1L
1,721 SR
Queue Stats
26W - 25L
1,543 Elo+
Party 2
Mercury
Mercury
YoungBeowulf244
Mercury
Level 87
God Stats
7W - 5L
1,520 SR
Queue Stats
10W - 9L
1,271 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
9
1 / 0 / 2
5,629
563
4,137
8,727
6,466
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
CobaltCloud01
King Arthur
6
0 / 5 / 0
4,226
423
1,169
6,429
2,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

8
0 / 2 / 0
4,909
491
2,541
6,582
1,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
Rietmundo
Medusa
10
3 / 1 / 1
5,713
571
4,540
4,862
1,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Persephone
xThePunisher17x
Persephone
8
0 / 0 / 0
4,589
459
1,398
2,365
468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AskedEagle35
Danzaburou
8
0 / 3 / 1
4,776
478
4,808
7,577
1,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 0 / 1
6,246
625
758
3,560
1,107
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8
1 / 0 / 0
5,027
503
1,598
4,052
977
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ix Chel
TatorNUTZ956
Ix Chel
11
4 / 0 / 1
7,163
716
3,736
2,605
679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
2 / 1 / 2
5,641
564
2,923
6,743
2,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
13
4
Kills
8
8
Deaths
4
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
0
2
2
W
Danzaburou
AskedEagle35
Danzaburou
0
3
1
0.17
L
King Arthur
CobaltCloud01
King Arthur
0
5
0
0
L
0
2
0
0
W
1
0
1
1.5
W
1
0
0
1
L
Medusa
Rietmundo
Medusa
3
1
1
3.5
W
Ix Chel
TatorNUTZ956
Ix Chel
4
0
1
4.5
W
2
1
2
3
L
Persephone
xThePunisher17x
Persephone
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,785
Damage
13,823
28,965
Taken
24,537
12,751
Mitigated
6,934
8,389
Healing
4,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
4,137
365
0
3,058
8,727
6,466
200
0
8,727
4,694
19,702
W
Danzaburou
AskedEagle35
Danzaburou
4,808
2,328
0
1,885
7,577
1,916
0
518
7,059
0
19,922
L
King Arthur
CobaltCloud01
King Arthur
1,169
214
0
190
6,429
2,833
0
3,044
3,385
0
12,002
L
2,541
518
0
1,822
6,582
1,743
0
469
6,113
0
25,146
W
758
630
0
433
3,560
1,107
2,389
510
3,050
0
35,835
W
1,598
1,209
0
209
4,052
977
0
300
3,752
0
18,900
L
Medusa
Rietmundo
Medusa
4,540
1,646
0
2,147
4,862
1,241
766
0
4,862
0
38,043
W
Ix Chel
TatorNUTZ956
Ix Chel
3,736
1,218
233
1,973
2,605
679
0
0
2,605
38,488
2,252
W
2,923
1,688
0
250
6,743
2,255
295
659
6,084
0
39,777
L
Persephone
xThePunisher17x
Persephone
1,398
0
0
1,172
2,365
468
62
0
2,365
18,530
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,066
Gold Earned
28,853
202
Minions Killed
299
0
Camps Cleared
0
906,744
Distance Traveled
1,013,634
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,629
563
28
3
0
171,597
6
W
Danzaburou
4,776
478
32
3
0
198,138
0
L
King Arthur
4,226
423
17
2
0
194,758
0
L
Bastet
4,909
491
51
5
0
197,621
0
W
Izanami
6,246
625
81
8
0
161,959
0
W
Anhur
5,027
503
33
3
0
208,770
0
L
Medusa
5,713
571
73
7
0
187,361
0
W
Ix Chel
7,163
716
85
9
0
188,657
0
W
Mercury
5,641
564
68
7
0
256,110
0
L
Persephone
4,589
459
33
3
0
155,407
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role