Player Matchup

Serqet
Serqet
Gold IV
 
Serqet
Gold IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hades
Hades
Silver III
Frutilup1
Hades
Silver III
Level 152
God Stats
1W - 2L
1,663 SR
Queue Stats
8W - 9L
1,493 MMR
Solo
Nu Wa
Nu Wa
Gold IV
Tricapaz
Nu Wa
Gold IV
Level 151
God Stats
3W - 0L
1,850 SR
Queue Stats
18W - 13L
1,750 MMR
Party 1
Medusa
Medusa
Gold I
Yūta
Medusa
Gold I
Level 159
God Stats
4W - 3L
1,613 SR
Queue Stats
161W - 151L
1,643 MMR
Solo
Nemesis
Nemesis
Gold I
zeroshadow91
Nemesis
Gold I
Level 141
God Stats
13W - 14L
1,474 SR
Queue Stats
351W - 358L
1,678 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,620 SR
1,613 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 153
1,635 SR
1,591 MMR
Ishtar
Ishtar
Silver III
CORONAXXX
Ishtar
Silver III
Level 128
God Stats
3W - 3L
1,615 SR
Queue Stats
174W - 198L
1,000 MMR
Solo
Ra
Ra
Platinum II
ElLibroDeGelo
Ra
Platinum II
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
115W - 107L
1,839 MMR
Solo
Cthulhu
Cthulhu
Platinum V
LuanChagas
Cthulhu
Platinum V
Level 180
God Stats
8W - 3L
1,879 SR
Queue Stats
430W - 431L
1,657 MMR
Solo
Kali
Kali
Gold II
Sŋσw
Kali
Gold II
Level 181
God Stats
27W - 14L
1,703 SR
Queue Stats
202W - 204L
1,746 MMR
Solo
Hercules
Hercules
Gold I
XxRazorxXG12
Hercules
Gold I
Level 146
God Stats
17W - 28L
1,479 SR
Queue Stats
273W - 275L
1,715 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
13
2 / 2 / 10
7,684
512
8,277
11,889
6,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hades
Frutilup1
Hades
15
3 / 1 / 4
9,581
639
10,786
15,383
7,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Nu Wa
Tricapaz
Nu Wa
16
4 / 4 / 9
9,680
645
9,460
6,039
1,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
Yūta
Medusa
17
9 / 0 / 3
10,952
730
13,509
10,409
4,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Nemesis
zeroshadow91
Nemesis
14
5 / 1 / 1
8,386
559
5,247
9,360
3,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bans
ThothAwilixGebHou Yi

VS

Bans
ApolloAo KuangAthenaChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
CORONAXXX
Ishtar
11
0 / 4 / 0
6,627
442
1,626
7,008
1,598
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
3 / 4 / 1
7,991
533
6,650
10,486
3,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
LuanChagas
Cthulhu
10
1 / 5 / 2
6,552
437
5,609
13,826
8,387
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kali
Sŋσw
Kali
13
3 / 4 / 3
7,568
505
6,337
14,575
4,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Hercules
XxRazorxXG12
Hercules
13
1 / 6 / 0
7,729
515
9,869
16,748
8,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
14
23
Kills
8
8
Deaths
23
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
2
2
10
3.5
L
Ishtar
CORONAXXX
Ishtar
0
4
0
0
L
3
4
1
0.88
W
Hades
Frutilup1
Hades
3
1
4
5
L
Cthulhu
LuanChagas
Cthulhu
1
5
2
0.4
L
Kali
Sŋσw
Kali
3
4
3
1.13
W
Nu Wa
Tricapaz
Nu Wa
4
4
9
2.13
L
Hercules
XxRazorxXG12
Hercules
1
6
0
0.17
W
Medusa
Yūta
Medusa
9
0
3
10.5
W
Nemesis
zeroshadow91
Nemesis
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,279
Damage
30,091
53,080
Taken
62,643
22,785
Mitigated
26,896
18,300
Healing
16,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
8,277
2,081
0
250
11,889
6,463
125
2,341
9,325
0
37,249
L
Ishtar
CORONAXXX
Ishtar
1,626
812
0
994
7,008
1,598
0
874
5,978
0
36,291
L
6,650
303
544
2,068
10,486
3,345
0
2,776
7,312
66,258
327
W
Hades
Frutilup1
Hades
10,786
495
340
8,389
15,383
7,192
164
656
14,700
59,726
1,300
L
Cthulhu
LuanChagas
Cthulhu
5,609
373
122
2,586
13,826
8,387
0
3,892
9,733
24,662
0
L
Kali
Sŋσw
Kali
6,337
2,204
0
5,139
14,575
4,835
0
2,920
11,579
0
52,525
W
Nu Wa
Tricapaz
Nu Wa
9,460
1,661
0
615
6,039
1,841
518
2,065
3,674
68,538
1,482
L
Hercules
XxRazorxXG12
Hercules
9,869
3,772
0
5,414
16,748
8,731
0
8,367
7,411
0
64,167
W
Medusa
Yūta
Medusa
13,509
6,248
0
2,772
10,409
4,040
0
4,172
5,929
0
97,742
W
Nemesis
zeroshadow91
Nemesis
5,247
1,997
0
5,934
9,360
3,249
90
2,591
6,679
0
55,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,283
Gold Earned
36,467
524
Minions Killed
458
0
Camps Cleared
0
1,573,265
Distance Traveled
1,456,299
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,684
512
36
2
0
322,958
1
L
Ishtar
6,627
442
68
5
0
220,745
4
L
Ra
7,991
533
149
10
0
296,779
1
W
Hades
9,581
639
128
9
0
285,298
2
L
Cthulhu
6,552
437
34
2
0
315,041
2
L
Kali
7,568
505
93
6
0
328,133
0
W
Nu Wa
9,680
645
122
8
0
270,628
1
L
Hercules
7,729
515
114
8
0
295,601
3
W
Medusa
10,952
730
153
10
0
326,297
0
W
Nemesis
8,386
559
85
6
0
368,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role