Player Matchup

Bacchus
Bacchus
Deadman384
Bacchus
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,338 Elo+
Party 1
Zeus
Zeus
Jake303030
Zeus
Level 125
God Stats
2W - 0L
1,458 SR
Queue Stats
68W - 61L
1,479 Elo+
Party 1
Xing Tian
Xing Tian
Rusticlese
Xing Tian
Level 155
God Stats
4W - 1L
1,626 SR
Queue Stats
73W - 69L
1,521 Elo+
Party 1
Chiron
Chiron
SlenderTenderYT
Chiron
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 17L
1,550 Elo+
Party 1
Chaac
Chaac
changethename21
Chaac
Level 159
God Stats
4W - 1L
1,505 SR
Queue Stats
34W - 35L
1,502 Elo+
Party 1
Team Averages
Level 146
1,518 SR
1,478 Elo+

VS

Team Averages
Level 124
1,527 SR
1,495 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Dryhaldar
He Bo
Level 94
God Stats
1W - 2L
1,306 SR
Queue Stats
160W - 150L
1,508 Elo+
Party 2
Freya
Freya
Enyucado
Freya
Level 87
God Stats
0W - 2L
1,286 SR
Queue Stats
15W - 15L
1,513 Elo+
Solo
Hercules
Hercules
FLYGOD-GXFR
Hercules
Level 144
God Stats
5W - 1L
1,969 SR
Queue Stats
97W - 75L
1,489 Elo+
Party 2
Hou Yi
Hou Yi
TOMANxMEIDO
Hou Yi
Level 194
God Stats
4W - 4L
1,574 SR
Queue Stats
405W - 430L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Deadman384
Bacchus
16
2 / 1 / 19
9,147
832
6,909
9,063
11,504
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
11 / 1 / 9
10,824
984
14,873
6,436
3,306
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xing Tian
Rusticlese
Xing Tian
14
2 / 2 / 18
8,943
813
7,141
10,874
9,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

14
2 / 1 / 15
8,395
763
4,221
5,146
2,457
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

16
7 / 3 / 8
9,259
842
12,000
10,406
6,453
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
13
0 / 5 / 2
7,441
676
7,088
10,724
16,253
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

He Bo
Dryhaldar
He Bo
12
3 / 9 / 3
8,222
747
4,348
10,721
4,129
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Freya
Enyucado
Freya
14
0 / 5 / 4
7,483
680
3,275
9,997
3,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hercules
FLYGOD-GXFR
Hercules
15
2 / 3 / 4
8,395
763
5,459
12,360
12,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hou Yi
16
3 / 2 / 2
8,251
750
6,188
6,481
2,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
23
24
Kills
8
8
Deaths
24
69
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
5
2
0.2
W
Bacchus
Deadman384
Bacchus
2
1
19
11.5
L
He Bo
Dryhaldar
He Bo
3
9
3
0.5
L
Freya
Enyucado
Freya
0
5
4
0.4
L
Hercules
FLYGOD-GXFR
Hercules
2
3
4
1.33
W
11
1
9
15.5
W
Xing Tian
Rusticlese
Xing Tian
2
2
18
5.5
W
2
1
15
9.5
L
Hou Yi
3
2
2
2
W
7
3
8
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,144
Damage
26,358
41,925
Taken
50,283
33,189
Mitigated
39,130
15,254
Healing
8,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
7,088
2,514
183
678
10,724
16,253
0
5,352
5,372
13,909
0
W
Bacchus
Deadman384
Bacchus
6,909
867
875
2,148
9,063
11,504
310
2,569
6,494
13,642
971
L
He Bo
Dryhaldar
He Bo
4,348
377
268
223
10,721
4,129
0
6,190
4,531
6,315
0
L
Freya
Enyucado
Freya
3,275
822
1,184
1,564
9,997
3,745
0
5,011
4,986
14,267
0
L
Hercules
FLYGOD-GXFR
Hercules
5,459
398
318
2,912
12,360
12,389
0
7,743
4,617
0
9,904
W
14,873
1,301
1,618
1,117
6,436
3,306
0
3,654
2,782
41,771
0
W
Xing Tian
Rusticlese
Xing Tian
7,141
0
448
1,293
10,874
9,469
0
2,123
8,751
10,841
0
W
4,221
553
1,414
1,607
5,146
2,457
672
2,137
3,009
0
15,733
L
Hou Yi
6,188
2,604
204
1,356
6,481
2,614
0
4,423
2,058
0
27,352
W
12,000
952
940
3,794
10,406
6,453
72
4,228
6,178
0
24,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,568
Gold Earned
39,792
154
Minions Killed
88
0
Camps Cleared
0
1,096,629
Distance Traveled
914,462
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,441
676
16
1
0
208,431
0
W
Bacchus
9,147
832
24
2
0
234,750
0
L
He Bo
8,222
747
2
0
0
157,383
0
L
Freya
7,483
680
23
2
0
147,878
0
L
Hercules
8,395
763
10
1
0
222,792
0
W
Zeus
10,824
984
67
6
0
223,617
0
W
Xing Tian
8,943
813
8
1
0
228,756
0
W
Chiron
8,395
763
27
2
0
211,288
0
L
Hou Yi
8,251
750
37
3
0
177,978
0
W
Chaac
9,259
842
28
3
0
198,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role