Player Matchup

Sol
Sol
 
Sol
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Call_Me_Dada-
Izanami
Level 142
God Stats
3W - 5L
1,368 SR
Queue Stats
109W - 101L
1,503 Elo+
Party 1
Osiris
Osiris
Phranny
Osiris
Level 63
God Stats
4W - 3L
1,608 SR
Queue Stats
78W - 69L
1,481 Elo+
Solo
Nemesis
Nemesis
Willi P 816
Nemesis
Level 146
God Stats
4W - 0L
1,495 SR
Queue Stats
44W - 32L
1,480 Elo+
Solo
Chaac
Chaac
xDCxExcision
Chaac
Level 125
God Stats
2W - 6L
1,239 SR
Queue Stats
48W - 40L
1,541 Elo+
Party 1
Team Averages
Level 113
1,442 SR
1,501 Elo+

VS

Team Averages
Level 102
1,508 SR
1,462 Elo+
Tsukuyomi
Tsukuyomi
Ace_Rouge25
Tsukuyomi
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Lavender719
Aphrodite
Level 65
God Stats
6W - 8L
1,546 SR
Queue Stats
23W - 22L
1,493 Elo+
Party 2
Neith
Neith
Spiritualife
Neith
Level 118
God Stats
9W - 13L
1,468 SR
Queue Stats
23W - 25L
1,469 Elo+
Party 2
Anubis
Anubis
XxJakDemonxX
Anubis
Level 82
God Stats
25W - 22L
1,466 SR
Queue Stats
445W - 492L
1,411 Elo+
Solo
Bellona
Bellona
smokesignals6
Bellona
Level 199
God Stats
13W - 15L
1,558 SR
Queue Stats
407W - 395L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
3 / 0 / 0
7,085
644
4,873
5,087
1,198
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Izanami
10
1 / 2 / 1
5,784
526
5,058
5,641
1,618
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
Phranny
Osiris
11
1 / 0 / 3
6,417
583
5,569
9,477
7,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Nemesis
Willi P 816
Nemesis
12
4 / 1 / 1
6,690
608
2,924
6,681
2,541
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 1 / 1
5,560
505
7,328
7,506
3,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Ace_Rouge25
Tsukuyomi
8
0 / 3 / 0
4,742
431
1,968
7,675
1,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Aphrodite
Lavender719
Aphrodite
9
1 / 1 / 2
5,234
476
3,117
7,859
3,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 3 / 0
4,750
432
4,823
8,501
2,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
12
1 / 2 / 1
6,186
562
3,509
6,348
2,481
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bellona
10
1 / 1 / 0
6,053
550
5,866
10,246
8,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
7
10
Kills
4
4
Deaths
10
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
0
0
3
L
Tsukuyomi
Ace_Rouge25
Tsukuyomi
0
3
0
0
W
Izanami
1
2
1
0.75
L
Aphrodite
Lavender719
Aphrodite
1
1
2
2
W
Osiris
Phranny
Osiris
1
0
3
2.5
L
1
3
0
0.33
W
Nemesis
Willi P 816
Nemesis
4
1
1
4.5
L
Anubis
1
2
1
0.75
L
Bellona
1
1
0
1
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,752
Damage
19,283
34,392
Taken
40,629
16,919
Mitigated
18,681
12,284
Healing
20,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,873
1,843
0
2,982
5,087
1,198
2,251
1,862
3,225
43,676
2,131
L
Tsukuyomi
Ace_Rouge25
Tsukuyomi
1,968
675
0
3,316
7,675
1,959
0
658
6,989
0
24,853
W
Izanami
5,058
4,349
0
1,425
5,641
1,618
509
1,767
3,874
0
40,504
L
Aphrodite
Lavender719
Aphrodite
3,117
701
3,482
5,510
7,859
3,247
0
0
7,555
23,301
0
W
Osiris
Phranny
Osiris
5,569
2,444
0
4,055
9,477
7,648
0
778
8,699
0
36,188
L
4,823
1,405
116
1,456
8,501
2,459
0
0
8,062
0
28,493
W
Nemesis
Willi P 816
Nemesis
2,924
327
0
790
6,681
2,541
0
922
5,759
0
46,880
L
Anubis
3,509
114
0
2,898
6,348
2,481
0
2,435
3,913
46,594
0
L
Bellona
5,866
1,302
0
3,425
10,246
8,535
0
1,653
8,593
1,423
31,557
W
7,328
486
0
3,032
7,506
3,914
66
2,159
5,347
0
25,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,536
Gold Earned
26,965
339
Minions Killed
276
0
Camps Cleared
0
1,077,423
Distance Traveled
962,391
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,085
644
81
7
0
184,384
0
L
Tsukuyomi
4,742
431
45
4
0
193,488
0
W
Izanami
5,784
526
62
6
0
190,171
0
L
Aphrodite
5,234
476
44
4
0
191,226
0
W
Osiris
6,417
583
62
6
0
212,808
0
L
Neith
4,750
432
42
4
0
194,546
1
W
Nemesis
6,690
608
90
8
0
261,528
1
L
Anubis
6,186
562
94
9
0
195,827
0
L
Bellona
6,053
550
51
5
0
187,304
0
W
Chaac
5,560
505
44
4
0
228,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role