Player Matchup

Merlin
Merlin
 
Merlin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
KoW EsPEcTrOo
Erlang Shen
Level 140
God Stats
7W - 7L
1,470 SR
Queue Stats
46W - 36L
1,524 Elo+
Solo
Sun Wukong
Sun Wukong
erawr
Sun Wukong
Level 124
God Stats
2W - 2L
1,512 SR
Queue Stats
14W - 24L
1,325 Elo+
Solo
Team Averages
Level 141
1,494 SR
1,450 Elo+

VS

Team Averages
Level 104
1,459 SR
1,435 Elo+
Artio
Artio
 
Artio
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
JustCrucial
Hades
Level 71
God Stats
0W - 1L
1,338 SR
Queue Stats
7W - 11L
1,382 Elo+
Party 1
Gilgamesh
Gilgamesh
Moistwag23
Gilgamesh
Level 107
God Stats
0W - 1L
1,541 SR
Queue Stats
11W - 16L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
2 / 0 / 5
6,452
922
4,278
1,812
509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
KoW EsPEcTrOo
Erlang Shen
11
2 / 1 / 4
6,293
899
4,660
6,677
5,460
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Sun Wukong
erawr
Sun Wukong
11
3 / 1 / 4
6,573
939
4,809
7,028
3,641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
8
1 / 1 / 0
5,136
734
1,617
4,643
3,213
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 3 / 2
5,400
771
1,478
5,993
2,010
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Gilgamesh
Moistwag23
Gilgamesh
10
0 / 3 / 1
5,318
760
3,672
7,312
5,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
7
Kills
1
2
Deaths
7
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
0
5
4.5
L
Artio
 
Artio
1
1
0
1
L
0
3
2
0.33
W
Erlang Shen
KoW EsPEcTrOo
Erlang Shen
2
1
4
4
L
Gilgamesh
Moistwag23
Gilgamesh
0
3
1
0.17
W
Sun Wukong
erawr
Sun Wukong
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,747
Damage
6,767
15,517
Taken
17,948
9,610
Mitigated
10,255
3,942
Healing
3,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
4,278
397
0
0
1,812
509
391
105
1,707
15,372
468
L
Artio
 
Artio
1,617
518
140
858
4,643
3,213
0
727
3,904
4,893
0
L
1,478
387
160
1,373
5,993
2,010
0
2,153
3,840
10,762
0
W
Erlang Shen
KoW EsPEcTrOo
Erlang Shen
4,660
2,737
0
2,331
6,677
5,460
866
1,896
4,781
0
12,369
L
Gilgamesh
Moistwag23
Gilgamesh
3,672
934
0
574
7,312
5,032
0
1,466
5,822
0
15,198
W
Sun Wukong
erawr
Sun Wukong
4,809
888
0
1,611
7,028
3,641
662
1,134
5,894
0
18,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,318
Gold Earned
15,854
83
Minions Killed
48
0
Camps Cleared
0
408,711
Distance Traveled
302,994
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,452
922
34
5
0
131,155
1
L
Artio
5,136
734
5
1
0
87,955
0
L
Hades
5,400
771
20
3
0
106,203
0
W
Erlang Shen
6,293
899
21
3
0
138,298
0
L
Gilgamesh
5,318
760
23
3
0
108,836
0
W
Sun Wukong
6,573
939
28
4
0
139,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role