Player Matchup

Scylla
Scylla
 
Scylla
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
Matiaslau
Thor
Level 155
God Stats
3W - 3L
1,701 SR
Queue Stats
43W - 25L
1,606 Elo+
Party 1
Kuzenbo
Kuzenbo
Reggggio
Kuzenbo
Level 127
God Stats
1W - 3L
1,636 SR
Queue Stats
124W - 83L
1,554 Elo+
Party 1
Skadi
Skadi
Troia11
Skadi
Level 120
God Stats
19W - 15L
1,571 SR
Queue Stats
88W - 78L
1,499 Elo+
Solo
Hercules
Hercules
legendsminator
Hercules
Level 158
God Stats
5W - 5L
1,654 SR
Queue Stats
46W - 45L
1,482 Elo+
Solo
Team Averages
Level 140
1,613 SR
1,528 Elo+

VS

Team Averages
Level 158
1,592 SR
1,495 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
almanaquezumbi
Serqet
Level 177
God Stats
8W - 8L
1,562 SR
Queue Stats
268W - 249L
1,493 Elo+
Solo
Geb
Geb
coronelseba888
Geb
Level 159
God Stats
2W - 0L
1,783 SR
Queue Stats
153W - 144L
1,478 Elo+
Party 2
Bakasura
Bakasura
ikillyou1204
Bakasura
Level 154
God Stats
22W - 14L
1,615 SR
Queue Stats
243W - 230L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
6
0 / 2 / 0
3,483
697
1,525
3,721
767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
7
2 / 2 / 0
3,661
732
2,394
4,908
1,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
Reggggio
Kuzenbo
7
0 / 0 / 0
3,618
724
1,378
4,757
2,290
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Skadi
Troia11
Skadi
1
0 / 0 / 0
2,590
518
0
0
0
Hercules
8
0 / 0 / 1
4,214
843
1,904
5,295
2,470
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
8
2 / 0 / 2
4,549
910
3,525
2,309
633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ne Zha
 
Ne Zha
7
0 / 1 / 0
3,997
799
2,837
4,587
1,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

7
2 / 1 / 1
3,830
766
2,589
5,118
1,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

6
0 / 0 / 2
3,848
770
1,448
2,556
767
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
ikillyou1204
Bakasura
7
0 / 0 / 0
3,811
762
1,520
2,952
950
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
9
2
Kills
4
4
Deaths
2
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
2
0
0
W
Ix Chel
 
Ix Chel
2
0
2
3
W
Ne Zha
 
Ne Zha
0
1
0
0
L
Thor
2
2
0
1
L
Kuzenbo
Reggggio
Kuzenbo
0
0
0
0
L
Skadi
Troia11
Skadi
0
0
0
0
W
2
1
1
2.5
W
0
0
2
1
W
Bakasura
ikillyou1204
Bakasura
0
0
0
0
L
Hercules
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,201
Damage
11,919
18,681
Taken
17,522
6,910
Mitigated
5,518
5,908
Healing
7,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
1,525
151
0
1,108
3,721
767
0
1,664
1,720
14,419
352
W
Ix Chel
 
Ix Chel
3,525
422
566
1,103
2,309
633
0
1,341
968
23,005
0
W
Ne Zha
 
Ne Zha
2,837
806
0
2,606
4,587
1,605
0
0
4,587
0
24,035
L
Thor
2,394
1,076
0
688
4,908
1,383
0
1,525
3,147
0
14,540
L
Kuzenbo
Reggggio
Kuzenbo
1,378
607
0
1,250
4,757
2,290
0
987
3,534
19,452
0
L
Skadi
Troia11
Skadi
0
0
0
0
0
0
0
0
0
0
0
W
2,589
773
0
500
5,118
1,563
0
109
5,009
0
19,378
W
1,448
388
990
637
2,556
767
0
238
2,318
9,512
2,219
W
Bakasura
ikillyou1204
Bakasura
1,520
1,268
0
1,302
2,952
950
0
1,140
1,812
0
14,956
L
Hercules
1,904
829
0
2,862
5,295
2,470
0
0
4,981
0
22,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,566
Gold Earned
20,035
135
Minions Killed
190
0
Camps Cleared
0
479,538
Distance Traveled
670,120
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
3,483
697
26
5
0
123,293
0
W
Ix Chel
4,549
910
43
9
0
133,332
1
W
Ne Zha
3,997
799
47
9
0
128,243
0
L
Thor
3,661
732
31
6
0
130,929
0
L
Kuzenbo
3,618
724
25
5
0
116,766
1
L
Skadi
2,590
518
0
0
0
0
0
W
Serqet
3,830
766
32
6
0
145,492
0
W
Geb
3,848
770
15
3
0
129,399
0
W
Bakasura
3,811
762
53
11
0
133,654
0
L
Hercules
4,214
843
53
11
0
108,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role