Player Matchup

Yemoja
Yemoja
KemestN7
Yemoja
Level 138
God Stats
91W - 62L
1,706 SR
Queue Stats
388W - 348L
1,612 Elo+
Solo
Sun Wukong
Sun Wukong
LordEien3
Sun Wukong
Level 159
God Stats
5W - 7L
1,671 SR
Queue Stats
9W - 9L
1,483 Elo+
Party 1
Serqet
Serqet
SumiReiza
Serqet
Level 152
God Stats
2W - 1L
1,647 SR
Queue Stats
3W - 1L
1,533 Elo+
Party 1
Nu Wa
Nu Wa
TerryU
Nu Wa
Level 153
God Stats
16W - 8L
1,846 SR
Queue Stats
515W - 466L
1,539 Elo+
Solo
Skadi
Skadi
XKaia No RaionX
Skadi
Level 86
God Stats
3W - 1L
1,694 SR
Queue Stats
3W - 1L
1,533 Elo+
Party 1
Team Averages
Level 138
1,713 SR
1,540 Elo+

VS

Team Averages
Level 109
1,554 SR
1,530 Elo+
Heimdallr
Heimdallr
BluethoPrime
Heimdallr
Level 99
God Stats
25W - 30L
1,606 SR
Queue Stats
199W - 198L
1,537 Elo+
Party 3
Ra
Ra
CamelCox
Ra
Level 104
God Stats
7W - 6L
1,391 SR
Queue Stats
123W - 107L
1,545 Elo+
Party 2
Arachne
Arachne
The-Red-Comet-7
Arachne
Level 155
God Stats
221W - 164L
1,608 SR
Queue Stats
395W - 417L
1,536 Elo+
Solo
Sobek
Sobek
TuckerCandies
Sobek
Level 137
God Stats
25W - 25L
1,551 SR
Queue Stats
184W - 189L
1,510 Elo+
Party 3
Bastet
Bastet
omide26
Bastet
Level 52
God Stats
28W - 29L
1,614 SR
Queue Stats
175W - 168L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
KemestN7
Yemoja
14
3 / 1 / 11
9,314
548
5,019
10,976
7,562
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
LordEien3
Sun Wukong
17
6 / 0 / 11
11,290
664
8,783
13,002
14,518
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Serqet
SumiReiza
Serqet
18
16 / 1 / 9
11,760
692
14,512
14,371
6,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
TerryU
Nu Wa
13
4 / 0 / 9
9,309
548
11,815
8,178
2,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
1 / 5 / 2
9,079
534
5,275
9,235
3,088
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BluethoPrime
Heimdallr
14
4 / 3 / 1
8,728
513
12,165
11,124
4,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 12 / 0
7,390
435
4,691
14,362
3,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 9 / 1
7,365
433
5,549
15,745
5,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 3 / 4
7,904
465
4,429
12,958
11,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Bastet
omide26
Bastet
16
1 / 3 / 0
8,907
524
3,306
11,818
3,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
13
30
Kills
7
7
Deaths
30
42
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
BluethoPrime
Heimdallr
4
3
1
1.5
L
0
12
0
0
W
Yemoja
KemestN7
Yemoja
3
1
11
8.5
W
Sun Wukong
LordEien3
Sun Wukong
6
0
11
11.5
W
Serqet
SumiReiza
Serqet
16
1
9
20.5
W
Nu Wa
TerryU
Nu Wa
4
0
9
8.5
L
1
9
1
0.17
L
1
3
4
1
W
1
5
2
0.4
L
Bastet
omide26
Bastet
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,404
Damage
30,140
55,762
Taken
66,007
33,951
Mitigated
29,139
19,265
Healing
17,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
BluethoPrime
Heimdallr
12,165
5,974
0
4,069
11,124
4,393
0
3,465
7,511
0
77,096
L
4,691
616
151
1,434
14,362
3,894
0
6,546
7,412
44,835
0
W
Yemoja
KemestN7
Yemoja
5,019
690
6,425
4,609
10,976
7,562
268
1,648
9,328
17,262
0
W
Sun Wukong
LordEien3
Sun Wukong
8,783
1,968
0
2,788
13,002
14,518
451
2,140
10,862
440
77,291
W
Serqet
SumiReiza
Serqet
14,512
5,341
0
3,028
14,371
6,187
2,263
1,301
13,070
0
95,424
W
Nu Wa
TerryU
Nu Wa
11,815
2,335
0
1,993
8,178
2,596
395
3,182
4,937
49,317
1,754
L
5,549
3,563
0
3,113
15,745
5,682
0
2,412
12,577
0
46,777
L
4,429
311
0
3,981
12,958
11,173
0
2,455
9,731
19,671
0
W
5,275
1,888
0
422
9,235
3,088
648
1,071
8,164
0
66,697
L
Bastet
omide26
Bastet
3,306
532
0
4,363
11,818
3,997
0
1,002
10,650
0
73,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,752
Gold Earned
40,294
500
Minions Killed
435
0
Camps Cleared
0
1,756,986
Distance Traveled
1,475,453
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,728
513
117
7
0
284,095
0
L
Ra
7,390
435
73
4
0
259,574
0
W
Yemoja
9,314
548
33
2
0
358,287
8
W
Sun Wukong
11,290
664
152
9
0
319,952
4
W
Serqet
11,760
692
128
8
0
446,367
0
W
Nu Wa
9,309
548
76
4
0
318,207
0
L
Arachne
7,365
433
84
5
0
266,595
0
L
Sobek
7,904
465
37
2
0
334,144
1
W
Skadi
9,079
534
111
7
0
314,173
0
L
Bastet
8,907
524
124
7
0
331,045
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role