Player Matchup

Zhong Kui
Zhong Kui
BrayDay01
Zhong Kui
Level 46
God Stats
18W - 16L
1,515 SR
Queue Stats
72W - 76L
1,441 Elo+
Solo
Ishtar
Ishtar
StokeleySMKZ
Ishtar
Level 34
God Stats
11W - 20L
1,324 SR
Queue Stats
33W - 57L
1,251 Elo+
Solo
Zeus
Zeus
WhatIsAiru
Zeus
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
134W - 146L
1,486 Elo+
Solo
Team Averages
Level 40
1,446 SR
1,393 Elo+

VS

Team Averages
Level 54
1,577 SR
1,409 Elo+
Anhur
Anhur
DereckMJ
Anhur
Level 86
God Stats
1W - 1L
1,782 SR
Queue Stats
71W - 80L
1,436 Elo+
Solo
Bacchus
Bacchus
TotalChaos25
Bacchus
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,388 Elo+
Solo
Vulcan
Vulcan
usedstiffsock
Vulcan
Level 37
God Stats
34W - 45L
1,448 SR
Queue Stats
275W - 308L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BrayDay01
Zhong Kui
13
3 / 3 / 2
8,415
842
8,766
10,327
5,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ishtar
14
2 / 1 / 5
8,325
833
7,267
10,349
2,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 0 / 3
8,358
836
4,805
4,101
1,247
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
DereckMJ
Anhur
13
2 / 1 / 1
7,741
774
6,787
8,559
3,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
TotalChaos25
Bacchus
13
2 / 3 / 2
7,754
775
3,281
9,756
10,353
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 3 / 3
7,490
749
9,506
7,237
2,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
10
7
Kills
4
4
Deaths
7
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
BrayDay01
Zhong Kui
3
3
2
1.33
L
Anhur
DereckMJ
Anhur
2
1
1
2.5
W
Ishtar
2
1
5
4.5
L
Bacchus
TotalChaos25
Bacchus
2
3
2
1
W
2
0
3
3.5
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,838
Damage
19,574
24,777
Taken
25,552
9,747
Mitigated
15,902
5,300
Healing
4,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
BrayDay01
Zhong Kui
8,766
446
0
2,108
10,327
5,603
46
4,033
6,294
26,886
1,764
L
Anhur
DereckMJ
Anhur
6,787
3,085
0
1,753
8,559
3,025
0
4,344
4,115
0
24,749
W
Ishtar
7,267
3,004
0
3,192
10,349
2,897
384
5,600
4,749
0
25,818
L
Bacchus
TotalChaos25
Bacchus
3,281
250
0
526
9,756
10,353
0
4,689
4,975
9,816
295
W
4,805
588
0
0
4,101
1,247
202
2,958
1,143
28,747
0
L
9,506
105
0
2,254
7,237
2,524
0
4,234
2,992
27,027
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,098
Gold Earned
22,985
144
Minions Killed
102
0
Camps Cleared
0
543,826
Distance Traveled
581,701
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,415
842
47
5
0
173,500
2
L
Anhur
7,741
774
35
4
0
192,467
1
W
Ishtar
8,325
833
45
5
0
184,254
0
L
Bacchus
7,754
775
9
1
0
188,566
0
W
Zeus
8,358
836
52
5
0
186,072
2
L
Vulcan
7,490
749
58
6
0
200,668
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role