Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Grenninja42
Heimdallr
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,281 Elo+
Party 2
Loki
Loki
ManifestedDeath
Loki
Level 9
God Stats
2W - 3L
1,450 SR
Queue Stats
2W - 5L
1,281 Elo+
Party 2
Cthulhu
Cthulhu
Whitecocoa1994
Cthulhu
Level 163
God Stats
5W - 2L
1,618 SR
Queue Stats
45W - 52L
1,468 Elo+
Solo
Baron Samedi
Baron Samedi
x_enviar_x
Baron Samedi
Level 160
God Stats
5W - 5L
1,486 SR
Queue Stats
46W - 64L
1,360 Elo+
Solo
Team Averages
Level 111
1,511 SR
1,378 Elo+

VS

Team Averages
Level 97
1,491 SR
1,440 Elo+
Nu Wa
Nu Wa
Clairebear92884
Nu Wa
Level 153
God Stats
293W - 256L
1,560 SR
Queue Stats
712W - 754L
1,436 Elo+
Party 1
Artemis
Artemis
FRANCKY-10-FR
Artemis
Level 102
God Stats
2W - 4L
1,498 SR
Queue Stats
105W - 114L
1,450 Elo+
Solo
Horus
Horus
Jv_someone
Horus
Level 64
God Stats
12W - 9L
1,619 SR
Queue Stats
145W - 171L
1,453 Elo+
Party 3
Poseidon
Poseidon
TheVatiHendo
Poseidon
Level 143
God Stats
45W - 55L
1,462 SR
Queue Stats
398W - 431L
1,440 Elo+
Party 1
Anhur
Anhur
XATENCY
Anhur
Level 23
God Stats
1W - 2L
1,318 SR
Queue Stats
30W - 36L
1,420 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
3 / 0 / 2
8,676
620
7,647
4,791
1,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Heimdallr
Grenninja42
Heimdallr
11
1 / 2 / 4
6,119
437
3,682
7,686
1,962
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 1 / 3
7,507
536
3,571
7,315
1,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
1 / 1 / 7
6,848
489
10,157
11,233
7,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Baron Samedi
x_enviar_x
Baron Samedi
13
1 / 1 / 1
7,783
556
2,159
6,492
1,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 0
7,032
502
6,179
3,491
906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artemis
10
0 / 1 / 0
5,683
406
1,893
6,824
1,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
10
0 / 2 / 3
6,246
446
4,001
14,527
9,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
TheVatiHendo
Poseidon
14
2 / 1 / 0
7,737
553
5,890
7,276
2,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
XATENCY
Anhur
9
2 / 5 / 0
5,838
417
5,339
9,248
2,812
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
10
Kills
5
5
Deaths
10
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
0
2
4
L
1
1
0
1
L
Artemis
0
1
0
0
W
Heimdallr
Grenninja42
Heimdallr
1
2
4
1.5
L
Horus
0
2
3
0.75
W
4
1
3
5.5
L
Poseidon
TheVatiHendo
Poseidon
2
1
0
2
W
1
1
7
4.5
L
Anhur
XATENCY
Anhur
2
5
0
0.4
W
Baron Samedi
x_enviar_x
Baron Samedi
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,216
Damage
23,302
37,517
Taken
41,366
14,294
Mitigated
17,833
12,517
Healing
10,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
7,647
1,391
0
2,132
4,791
1,267
398
756
3,939
52,427
2,103
L
6,179
1,576
0
289
3,491
906
433
1,686
1,681
47,687
0
L
Artemis
1,893
245
0
1,522
6,824
1,681
0
2,079
4,469
0
32,482
W
Heimdallr
Grenninja42
Heimdallr
3,682
941
0
1,644
7,686
1,962
72
2,002
5,588
0
20,971
L
Horus
4,001
1,672
634
4,595
14,527
9,925
0
6,238
7,094
3,085
22,186
W
3,571
924
0
3,760
7,315
1,897
0
2,659
4,553
0
36,447
L
Poseidon
TheVatiHendo
Poseidon
5,890
1,002
0
1,534
7,276
2,509
0
2,212
4,852
74,234
1,852
W
10,157
466
331
2,337
11,233
7,486
0
1,579
9,578
41,711
0
L
Anhur
XATENCY
Anhur
5,339
2,417
0
1,521
9,248
2,812
0
4,993
3,411
0
27,316
W
Baron Samedi
x_enviar_x
Baron Samedi
2,159
107
75
2,238
6,492
1,682
0
4,349
1,844
63,191
1,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,933
Gold Earned
32,536
406
Minions Killed
335
0
Camps Cleared
0
1,371,652
Distance Traveled
1,245,925
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,676
620
109
8
0
268,447
6
L
Nu Wa
7,032
502
76
5
0
231,431
3
L
Artemis
5,683
406
50
4
0
194,360
0
W
Heimdallr
6,119
437
29
2
0
266,866
0
L
Horus
6,246
446
35
3
0
289,645
0
W
Loki
7,507
536
58
4
0
309,732
0
L
Poseidon
7,737
553
139
10
0
256,808
0
W
Cthulhu
6,848
489
86
6
0
275,494
3
L
Anhur
5,838
417
35
3
0
273,681
2
W
Baron Samedi
7,783
556
124
9
0
251,113
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role