Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
 
Charon
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
 
Da Ji
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
Floresty
Zhong Kui
Level 86
God Stats
3W - 1L
1,857 SR
Queue Stats
174W - 180L
1,475 Elo+
Party 1
Hera
Hera
OSS Predator
Hera
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 11L
1,354 Elo+
Solo
Team Averages
Level 98
1,571 SR
1,466 Elo+

VS

Team Averages
Level 99
1,556 SR
1,425 Elo+
Charybdis
Charybdis
BOMB7O7
Charybdis
Level 39
God Stats
8W - 0L
1,892 SR
Queue Stats
54W - 67L
1,344 Elo+
Solo
Hercules
Hercules
CartmanRM972
Hercules
Level 120
God Stats
114W - 146L
1,449 SR
Queue Stats
607W - 586L
1,431 Elo+
Solo
Cthulhu
Cthulhu
GalagaArisen
Cthulhu
Level 118
God Stats
9W - 8L
1,458 SR
Queue Stats
147W - 153L
1,461 Elo+
Party 2
Anubis
Anubis
Tsubasaxozoraa
Anubis
Level 98
God Stats
10W - 3L
1,541 SR
Queue Stats
103W - 113L
1,434 Elo+
Solo
Ix Chel
Ix Chel
lamdia
Ix Chel
Level 121
God Stats
9W - 13L
1,440 SR
Queue Stats
168W - 176L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
2 / 2 / 0
6,109
611
4,531
10,341
6,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charon
 
Charon
9
0 / 2 / 2
5,241
524
3,401
7,668
4,095
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Da Ji
 
Da Ji
9
2 / 1 / 1
5,169
517
2,839
6,193
2,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Zhong Kui
Floresty
Zhong Kui
9
1 / 5 / 0
4,938
494
5,281
7,843
4,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
0 / 6 / 1
5,287
529
1,561
5,784
962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BOMB7O7
Charybdis
11
2 / 1 / 3
5,722
572
6,335
5,861
1,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
CartmanRM972
Hercules
10
2 / 1 / 3
4,961
496
4,474
8,400
3,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cthulhu
GalagaArisen
Cthulhu
11
2 / 2 / 0
5,820
582
6,143
6,806
5,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

11
5 / 1 / 7
6,307
631
5,050
4,667
1,944
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ix Chel
lamdia
Ix Chel
11
5 / 0 / 1
6,295
630
3,649
4,299
1,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
5
Kills
16
16
Deaths
5
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
2
2
0
1
L
Charon
 
Charon
0
2
2
0.5
L
Da Ji
 
Da Ji
2
1
1
2.5
W
Charybdis
BOMB7O7
Charybdis
2
1
3
3.5
W
Hercules
CartmanRM972
Hercules
2
1
3
3.5
L
Zhong Kui
Floresty
Zhong Kui
1
5
0
0.2
W
Cthulhu
GalagaArisen
Cthulhu
2
2
0
1
L
0
6
1
0.08
W
5
1
7
8.5
W
Ix Chel
lamdia
Ix Chel
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,613
Damage
25,651
37,829
Taken
30,033
18,167
Mitigated
14,665
6,808
Healing
10,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
4,531
1,525
0
1,363
10,341
6,529
0
6,415
3,926
0
35,962
L
Charon
 
Charon
3,401
1,134
0
2,803
7,668
4,095
0
1,347
6,179
16,840
1,141
L
Da Ji
 
Da Ji
2,839
146
0
725
6,193
2,192
0
959
5,094
0
28,358
W
Charybdis
BOMB7O7
Charybdis
6,335
2,503
0
2,808
5,861
1,725
0
3,358
2,503
0
41,244
W
Hercules
CartmanRM972
Hercules
4,474
1,060
0
1,932
8,400
3,991
0
4,014
4,386
0
17,799
L
Zhong Kui
Floresty
Zhong Kui
5,281
1,027
0
1,732
7,843
4,389
0
877
6,832
26,208
837
W
Cthulhu
GalagaArisen
Cthulhu
6,143
480
48
1,385
6,806
5,741
0
0
6,226
32,930
1,774
L
1,561
467
0
185
5,784
962
0
4,470
948
28,649
0
W
5,050
454
0
2,572
4,667
1,944
0
1,000
3,630
28,852
0
W
Ix Chel
lamdia
Ix Chel
3,649
461
288
1,279
4,299
1,264
0
1,561
2,738
33,397
657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,744
Gold Earned
29,105
224
Minions Killed
272
0
Camps Cleared
0
1,044,758
Distance Traveled
1,044,614
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,109
611
59
6
0
197,972
0
L
Charon
5,241
524
20
2
0
219,981
2
L
Da Ji
5,169
517
48
5
0
255,833
1
W
Charybdis
5,722
572
71
7
0
186,204
0
W
Hercules
4,961
496
23
2
0
213,661
6
L
Zhong Kui
4,938
494
46
5
0
191,785
2
W
Cthulhu
5,820
582
59
6
0
195,916
0
L
Hera
5,287
529
51
5
0
179,187
0
W
Anubis
6,307
631
39
4
0
240,875
0
W
Ix Chel
6,295
630
80
8
0
207,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role