Player Matchup

Merlin
Merlin
Silver I
GP-James-06
Merlin
Silver I
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 96L
1,087 MMR
Party 1
Kali
Kali
Gold III
Hoodrich_Playboi
Kali
Gold III
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
553W - 558L
1,317 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
Its StoneGzz
Kuzenbo
Bronze III
Level 157
God Stats
2W - 2L
1,415 SR
Queue Stats
13W - 21L
1,326 MMR
Solo
Hercules
Hercules
Silver I
Oxbrobash
Hercules
Silver I
Level 125
God Stats
0W - 1L
1,189 SR
Queue Stats
80W - 102L
1,010 MMR
Solo
Artemis
Artemis
Silver I
XCarlos_MarioX21
Artemis
Silver I
Level 100
God Stats
0W - 4L
1,192 SR
Queue Stats
67W - 76L
1,232 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 123
1,359 SR
1,195 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 149
1,579 SR
1,200 MMR
Zeus
Zeus
Gold II
 
Zeus
Gold II
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Silver II
Juanjoc94
Charybdis
Silver II
Level 124
God Stats
4W - 3L
1,613 SR
Queue Stats
76W - 97L
1,028 MMR
Solo
Ymir
Ymir
Silver V
LION SNATCH
Ymir
Silver V
Level 145
God Stats
19W - 19L
1,490 SR
Queue Stats
95W - 116L
801 MMR
Solo
Thanatos
Thanatos
Gold IV
LittleBigJohn19
Thanatos
Gold IV
Level 141
God Stats
3W - 1L
1,499 SR
Queue Stats
204W - 213L
1,336 MMR
Solo
Xing Tian
Xing Tian
Silver I
chkn_strp
Xing Tian
Silver I
Level 169
God Stats
6W - 1L
1,793 SR
Queue Stats
119W - 121L
1,333 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
9
0 / 4 / 1
5,065
563
2,163
4,635
1,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 1 / 2
5,311
590
2,388
5,974
2,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
Its StoneGzz
Kuzenbo
8
3 / 0 / 2
5,118
569
4,003
6,541
4,017
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
Oxbrobash
Hercules
4
0 / 0 / 0
3,431
381
323
690
234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
2 / 1 / 2
4,793
533
5,606
5,469
1,458
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bans
MedusaSurtrRaBacchus

VS

Bans
ArachneGebAwilixCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
4 / 1 / 0
6,118
680
3,287
5,365
1,426
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Juanjoc94
Charybdis
9
0 / 3 / 0
5,160
573
2,600
5,459
1,705
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 1 / 1
5,933
659
919
4,469
1,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
9
2 / 1 / 1
5,236
582
2,446
6,947
2,385
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
chkn_strp
Xing Tian
8
0 / 0 / 1
5,024
558
4,485
9,946
4,849
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
9
6
Kills
6
6
Deaths
6
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
4
1
0
4
L
Merlin
0
4
1
0.13
L
1
1
2
2
L
Kuzenbo
Its StoneGzz
Kuzenbo
3
0
2
4
W
Charybdis
Juanjoc94
Charybdis
0
3
0
0
W
0
1
1
0.5
W
Thanatos
2
1
1
2.5
L
Hercules
Oxbrobash
Hercules
0
0
0
0
L
2
1
2
3
W
Xing Tian
chkn_strp
Xing Tian
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,483
Damage
13,737
23,309
Taken
32,186
9,131
Mitigated
12,175
7,634
Healing
13,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
3,287
623
0
2,178
5,365
1,426
0
1,488
3,705
36,874
2,738
L
Merlin
2,163
126
0
926
4,635
1,307
0
3,301
1,288
26,907
0
L
2,388
1,427
0
2,424
5,974
2,115
0
471
5,503
0
34,000
L
Kuzenbo
Its StoneGzz
Kuzenbo
4,003
1,613
0
2,481
6,541
4,017
0
1,849
4,653
9,446
2,144
W
Charybdis
Juanjoc94
Charybdis
2,600
1,726
0
1,205
5,459
1,705
37
1,265
4,194
0
36,932
W
919
74
0
1,922
4,469
1,810
328
696
3,745
32,047
1,594
W
Thanatos
2,446
916
0
5,185
6,947
2,385
0
607
6,252
0
38,119
L
Hercules
Oxbrobash
Hercules
323
104
0
528
690
234
0
220
432
0
1,333
L
5,606
2,536
0
1,275
5,469
1,458
0
2,576
2,893
0
26,498
W
Xing Tian
chkn_strp
Xing Tian
4,485
318
0
3,425
9,946
4,849
0
1,026
8,920
15,155
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,718
Gold Earned
27,471
194
Minions Killed
293
0
Camps Cleared
0
708,648
Distance Traveled
866,815
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,118
680
77
9
0
135,327
0
L
Merlin
5,065
563
62
7
0
168,832
0
L
Kali
5,311
590
70
8
0
179,095
0
L
Kuzenbo
5,118
569
12
1
0
181,848
0
W
Charybdis
5,160
573
72
8
0
163,162
0
W
Ymir
5,933
659
67
7
0
152,225
0
W
Thanatos
5,236
582
64
7
0
216,862
0
L
Hercules
3,431
381
3
0
0
20,260
0
L
Artemis
4,793
533
47
5
0
158,613
0
W
Xing Tian
5,024
558
13
1
0
199,239
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role