Player Matchup

Baron Samedi
Baron Samedi
Gold IV
A Low Pulse
Baron Samedi
Gold IV
Level 163
God Stats
4W - 0L
1,500 SR
Queue Stats
83W - 83L
1,442 MMR
Party 1
Cthulhu
Cthulhu
Gold IV
WILD 3 AWAKE
Cthulhu
Gold IV
Level 146
God Stats
3W - 1L
1,355 SR
Queue Stats
188W - 175L
1,503 MMR
Party 1
Ne Zha
Ne Zha
Silver I
vshepy
Ne Zha
Silver I
Level 159
God Stats
6W - 4L
1,709 SR
Queue Stats
65W - 82L
1,451 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 156
1,521 SR
1,466 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 75
1,401 SR
1,401 MMR
Ares
Ares
Silver IV
Al3JANDROPRO
Ares
Silver IV
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,321 MMR
Party 2
Amaterasu
Amaterasu
Silver III
Mxl realKing
Amaterasu
Silver III
Level 117
God Stats
0W - 1L
1,219 SR
Queue Stats
9W - 17L
1,381 MMR
Party 2
Zeus
Zeus
Bronze III
mxl memes
Zeus
Bronze III
Level 46
God Stats
0W - 1L
1,485 SR
Queue Stats
4W - 8L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
A Low Pulse
Baron Samedi
17
8 / 3 / 8
11,197
933
15,778
10,015
4,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cthulhu
WILD 3 AWAKE
Cthulhu
18
5 / 0 / 15
11,214
935
12,440
11,585
10,584
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ne Zha
vshepy
Ne Zha
16
7 / 3 / 11
10,971
914
10,208
11,406
4,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
AthenaMulanThothHel

VS

Bans
AchillesKumbhakarnaMedusaChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 3
8,518
710
6,481
15,831
20,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Amaterasu
Mxl realKing
Amaterasu
14
3 / 7 / 3
9,264
772
9,638
18,505
13,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
15
2 / 7 / 2
9,557
796
7,438
10,521
3,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
14
20
Kills
6
6
Deaths
20
34
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
A Low Pulse
Baron Samedi
8
3
8
4
L
1
6
3
0.42
L
Amaterasu
Mxl realKing
Amaterasu
3
7
3
0.64
W
Cthulhu
WILD 3 AWAKE
Cthulhu
5
0
15
12.5
L
Zeus
2
7
2
0.43
W
Ne Zha
vshepy
Ne Zha
7
3
11
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,426
Damage
23,557
33,006
Taken
44,857
20,157
Mitigated
38,032
11,786
Healing
3,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
A Low Pulse
Baron Samedi
15,778
2,523
2,966
3,194
10,015
4,962
806
3,291
6,247
39,042
0
L
6,481
899
182
792
15,831
20,937
0
10,141
5,690
20,192
0
L
Amaterasu
Mxl realKing
Amaterasu
9,638
3,211
0
1,236
18,505
13,264
0
10,896
7,609
0
26,180
W
Cthulhu
WILD 3 AWAKE
Cthulhu
12,440
2,457
248
3,152
11,585
10,584
567
4,639
6,266
32,116
3,352
L
Zeus
7,438
1,210
0
825
10,521
3,831
0
6,185
4,336
31,046
206
W
Ne Zha
vshepy
Ne Zha
10,208
3,865
0
2,226
11,406
4,611
1,960
4,460
6,525
0
29,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,382
Gold Earned
27,339
140
Minions Killed
110
0
Camps Cleared
0
649,568
Distance Traveled
566,941
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,197
933
48
4
0
185,619
0
L
Ares
8,518
710
17
1
0
181,833
0
L
Amaterasu
9,264
772
32
3
0
216,485
0
W
Cthulhu
11,214
935
61
5
0
249,735
0
L
Zeus
9,557
796
61
5
0
168,623
0
W
Ne Zha
10,971
914
31
3
0
214,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role