Player Matchup

Achilles
Achilles
Platinum IV
Dokrai
Achilles
Platinum IV
Level 148
God Stats
13W - 9L
1,666 SR
Queue Stats
85W - 70L
1,609 MMR
Party 2
Cthulhu
Cthulhu
Platinum V
Ggamerz556
Cthulhu
Platinum V
Level 91
God Stats
3W - 3L
1,471 SR
Queue Stats
85W - 70L
1,609 MMR
Party 2
Neith
Neith
Gold I
Ygolt
Neith
Gold I
Level 89
God Stats
8W - 13L
1,481 SR
Queue Stats
86W - 72L
1,566 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 109
1,539 SR
1,594 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 130
1,631 SR
1,544 MMR
Agni
Agni
Silver II
Haddwey
Agni
Silver II
Level 158
God Stats
4W - 4L
1,517 SR
Queue Stats
22W - 17L
1,566 MMR
Solo
Danzaburou
Danzaburou
Bronze III
Zarhef42
Danzaburou
Bronze III
Level 76
God Stats
0W - 1L
1,441 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Khepri
Khepri
Bronze IV
djolindien44
Khepri
Bronze IV
Level 155
God Stats
0W - 1L
1,934 SR
Queue Stats
2W - 2L
1,567 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Dokrai
Achilles
17
9 / 3 / 2
11,961
920
10,838
19,183
17,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Cthulhu
Ggamerz556
Cthulhu
17
1 / 1 / 9
10,521
809
11,229
11,083
8,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Neith
Ygolt
Neith
16
2 / 1 / 8
10,371
798
8,801
10,398
3,399
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
KuzenboMedusaGebThothKumbhakarna

VS

Bans
HorusXing TianBaron SamediCharybdisAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Haddwey
Agni
17
3 / 3 / 2
10,488
807
11,249
7,134
2,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Danzaburou
Zarhef42
Danzaburou
16
2 / 3 / 2
9,815
755
6,657
10,845
4,591
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Khepri
14
0 / 6 / 3
8,631
664
5,823
14,338
13,120
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
12
Kills
5
5
Deaths
12
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Achilles
Dokrai
Achilles
9
3
2
3.33
W
Cthulhu
Ggamerz556
Cthulhu
1
1
9
5.5
L
Agni
Haddwey
Agni
3
3
2
1.33
W
Neith
Ygolt
Neith
2
1
8
6
L
Danzaburou
Zarhef42
Danzaburou
2
3
2
1
L
Khepri
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,868
Damage
23,729
40,664
Taken
32,317
28,744
Mitigated
20,321
14,129
Healing
3,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Dokrai
Achilles
10,838
1,896
0
5,620
19,183
17,338
250
6,013
12,026
0
29,130
W
Cthulhu
Ggamerz556
Cthulhu
11,229
127
562
3,353
11,083
8,007
42
4,140
6,395
31,292
2,398
L
Agni
Haddwey
Agni
11,249
708
0
705
7,134
2,610
0
1,114
5,909
36,562
603
W
Neith
Ygolt
Neith
8,801
2,777
0
4,594
10,398
3,399
3,053
4,357
5,279
0
51,586
L
Danzaburou
Zarhef42
Danzaburou
6,657
1,803
0
2,612
10,845
4,591
1,022
4,819
5,610
0
23,299
L
Khepri
5,823
160
0
350
14,338
13,120
190
3,958
9,804
12,963
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,853
Gold Earned
28,934
181
Minions Killed
129
0
Camps Cleared
0
713,653
Distance Traveled
681,512
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,961
920
40
3
0
256,418
4
W
Cthulhu
10,521
809
58
4
0
246,103
6
L
Agni
10,488
807
79
6
0
235,465
0
W
Neith
10,371
798
83
6
0
211,132
0
L
Danzaburou
9,815
755
35
3
0
235,030
5
L
Khepri
8,631
664
15
1
0
211,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role