Player Matchup

Chang'e
Chang'e
Dragon Yuko
Chang'e
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,347 Elo+
Party 2
Thor
Thor
I--Shotz--l
Thor
Level 63
God Stats
0W - 3L
1,256 SR
Queue Stats
275W - 299L
1,434 Elo+
Solo
Guan Yu
Guan Yu
MrIink
Guan Yu
Level 48
God Stats
12W - 5L
1,991 SR
Queue Stats
425W - 426L
1,482 Elo+
Solo
Merlin
Merlin
RobertLP97
Merlin
Level 156
God Stats
0W - 3L
1,293 SR
Queue Stats
13W - 15L
1,332 Elo+
Party 2
Izanami
Izanami
hypermonkey1024
Izanami
Level 86
God Stats
10W - 11L
1,508 SR
Queue Stats
162W - 153L
1,481 Elo+
Solo
Team Averages
Level 87
1,510 SR
1,415 Elo+

VS

Team Averages
Level 93
1,506 SR
1,444 Elo+
Ymir
Ymir
HCTlB
Ymir
Level 66
God Stats
7W - 10L
1,332 SR
Queue Stats
236W - 216L
1,478 Elo+
Party 1
Danzaburou
Danzaburou
Iambread7
Danzaburou
Level 46
God Stats
9W - 7L
1,573 SR
Queue Stats
75W - 74L
1,448 Elo+
Party 1
Arachne
Arachne
PhantomTaco1025
Arachne
Level 97
God Stats
34W - 22L
1,609 SR
Queue Stats
303W - 296L
1,436 Elo+
Party 1
Chaac
Chaac
Rexter004
Chaac
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 56L
1,341 Elo+
Solo
Sol
Sol
brunorcrdo
Sol
Level 218
God Stats
33W - 33L
1,518 SR
Queue Stats
254W - 240L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Dragon Yuko
Chang'e
13
4 / 5 / 0
7,948
568
10,436
11,860
3,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

13
5 / 4 / 0
7,697
550
5,729
13,041
4,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
MrIink
Guan Yu
11
1 / 8 / 2
7,056
504
3,130
18,984
17,517
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Merlin
RobertLP97
Merlin
13
0 / 2 / 1
7,302
522
4,622
5,605
1,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
0 / 3 / 1
7,404
529
5,711
9,631
3,125
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
HCTlB
Ymir
14
4 / 1 / 10
8,029
574
9,249
12,159
12,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
Iambread7
Danzaburou
15
8 / 1 / 8
8,691
621
13,868
8,455
2,839
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

14
7 / 2 / 7
8,403
600
9,611
13,352
5,366
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
Rexter004
Chaac
14
2 / 4 / 4
8,385
599
7,448
11,857
6,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

15
1 / 2 / 3
8,199
586
4,236
8,894
2,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
54
10
Kills
22
22
Deaths
10
4
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Dragon Yuko
Chang'e
4
5
0
0.8
W
Ymir
HCTlB
Ymir
4
1
10
9
L
5
4
0
1.25
W
Danzaburou
Iambread7
Danzaburou
8
1
8
12
L
Guan Yu
MrIink
Guan Yu
1
8
2
0.25
W
7
2
7
5.25
W
Chaac
Rexter004
Chaac
2
4
4
1
L
Merlin
RobertLP97
Merlin
0
2
1
0.25
W
1
2
3
1.25
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,628
Damage
44,412
59,121
Taken
54,717
30,446
Mitigated
29,575
16,293
Healing
20,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Dragon Yuko
Chang'e
10,436
415
80
4,053
11,860
3,590
0
1,322
10,036
49,797
0
W
Ymir
HCTlB
Ymir
9,249
1,550
0
3,676
12,159
12,065
77
749
11,410
37,514
1,648
L
5,729
1,354
0
5,054
13,041
4,313
0
961
12,034
0
53,814
W
Danzaburou
Iambread7
Danzaburou
13,868
6,006
0
2,142
8,455
2,839
217
1,075
7,380
0
48,687
L
Guan Yu
MrIink
Guan Yu
3,130
456
1,224
4,766
18,984
17,517
0
5,099
13,843
0
13,280
W
9,611
7,451
0
5,935
13,352
5,366
185
1,562
11,790
0
55,602
W
Chaac
Rexter004
Chaac
7,448
721
0
3,288
11,857
6,874
76
7,050
4,807
0
61,073
L
Merlin
RobertLP97
Merlin
4,622
127
0
0
5,605
1,901
0
3,110
2,495
44,752
1,484
W
4,236
1,446
0
5,724
8,894
2,431
759
3,708
4,322
57,954
10,180
L
5,711
3,600
0
1,116
9,631
3,125
750
2,672
6,959
0
75,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,407
Gold Earned
41,707
429
Minions Killed
411
0
Camps Cleared
0
1,304,919
Distance Traveled
1,372,817
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,948
568
90
6
0
249,858
2
W
Ymir
8,029
574
53
4
0
268,795
0
L
Thor
7,697
550
91
7
0
265,496
2
W
Danzaburou
8,691
621
47
3
0
267,677
2
L
Guan Yu
7,056
504
20
1
0
276,884
0
W
Arachne
8,403
600
85
6
0
313,475
0
W
Chaac
8,385
599
110
8
0
272,022
0
L
Merlin
7,302
522
96
7
0
251,818
0
W
Sol
8,199
586
116
8
0
250,848
0
L
Izanami
7,404
529
132
9
0
260,863
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role