Player Matchup

Ra
Ra
BoloRanger
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,011 Elo+
Party 1
Chaac
Chaac
FFMC_Austin420
Chaac
Level 82
God Stats
14W - 12L
1,458 SR
Queue Stats
50W - 58L
1,274 Elo+
Party 1
Agni
Agni
MisterMcKillroy
Agni
Level 81
God Stats
1W - 3L
1,413 SR
Queue Stats
57W - 69L
1,293 Elo+
Party 1
Team Averages
Level 56
1,457 SR
1,193 Elo+

VS

Team Averages
Level 126
1,623 SR
1,587 Elo+
Bacchus
Bacchus
KingQdog935
Bacchus
Level 103
God Stats
19W - 35L
1,439 SR
Queue Stats
160W - 224L
1,291 Elo+
Solo
Yu Huang
Yu Huang
LoCoBuRRiTo22
Yu Huang
Level 154
God Stats
48W - 4L
1,978 SR
Queue Stats
1,579W - 81L
2,074 Elo+
Solo
Neith
Neith
SammYoung19
Neith
Level 122
God Stats
6W - 6L
1,451 SR
Queue Stats
102W - 112L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 1
8,721
727
2,988
10,629
3,138
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 5 / 2
8,140
678
6,560
12,431
13,865
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
2 / 4 / 0
8,941
745
5,026
9,057
2,527
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
KingQdog935
Bacchus
16
1 / 2 / 15
9,985
832
5,783
10,912
9,041
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Yu Huang
LoCoBuRRiTo22
Yu Huang
17
7 / 0 / 6
11,079
923
12,311
3,530
1,561
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
8 / 1 / 3
11,292
941
9,445
5,882
2,102
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
40
3
Kills
16
16
Deaths
3
3
Assists
24
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
L
0
5
2
0.2
W
Bacchus
KingQdog935
Bacchus
1
2
15
4.25
W
Yu Huang
LoCoBuRRiTo22
Yu Huang
7
0
6
10
L
2
4
0
0.5
W
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,574
Damage
27,539
32,117
Taken
20,324
19,530
Mitigated
12,704
4,054
Healing
7,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,988
364
242
456
10,629
3,138
126
4,826
5,803
15,902
0
L
6,560
859
175
2,208
12,431
13,865
96
7,898
4,533
0
19,349
W
Bacchus
KingQdog935
Bacchus
5,783
670
275
4,581
10,912
9,041
852
4,968
5,857
11,579
0
W
Yu Huang
LoCoBuRRiTo22
Yu Huang
12,311
1,181
0
246
3,530
1,561
1,543
508
3,022
49,626
0
L
5,026
358
0
973
9,057
2,527
168
5,406
3,651
18,967
310
W
9,445
2,932
167
1,810
5,882
2,102
729
2,359
3,523
0
41,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,802
Gold Earned
32,356
96
Minions Killed
158
0
Camps Cleared
0
541,578
Distance Traveled
589,813
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,721
727
39
3
0
156,964
0
L
Chaac
8,140
678
19
2
0
203,646
3
W
Bacchus
9,985
832
13
1
0
203,929
0
W
Yu Huang
11,079
923
81
7
0
173,954
2
L
Agni
8,941
745
38
3
0
180,968
2
W
Neith
11,292
941
64
5
0
211,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role