Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
CLOWNZMASSACRE_
Nu Wa
Level 124
God Stats
10W - 8L
1,586 SR
Queue Stats
93W - 112L
1,462 Elo+
Party 1
Tyr
Tyr
Ignitusdragon464
Tyr
Level 47
God Stats
5W - 0L
2,019 SR
Queue Stats
11W - 3L
1,716 Elo+
Solo
Anubis
Anubis
SHE_PRETTYKARMA
Anubis
Level 29
God Stats
27W - 40L
1,472 SR
Queue Stats
64W - 87L
1,441 Elo+
Party 1
Achilles
Achilles
demonzking42
Achilles
Level 126
God Stats
2W - 1L
1,538 SR
Queue Stats
126W - 132L
1,497 Elo+
Party 1
Team Averages
Level 79
1,623 SR
1,523 Elo+

VS

Team Averages
Level 90
1,488 SR
1,472 Elo+
Maui
Maui
BlitzzCreedx
Maui
Level 159
God Stats
0W - 3L
1,475 SR
Queue Stats
39W - 33L
1,538 Elo+
Party 2
Ishtar
Ishtar
DeuceDinero23
Ishtar
Level 180
God Stats
1W - 1L
1,523 SR
Queue Stats
514W - 509L
1,457 Elo+
Solo
Kukulkan
Kukulkan
FreeStyle1402
Kukulkan
Level 43
God Stats
3W - 11L
1,305 SR
Queue Stats
75W - 86L
1,487 Elo+
Solo
Awilix
Awilix
Onionbrobabyjump
Awilix
Level 61
God Stats
10W - 9L
1,639 SR
Queue Stats
51W - 94L
1,424 Elo+
Solo
Mulan
Mulan
yahboymonte
Mulan
Level 7
God Stats
1W - 4L
1,500 SR
Queue Stats
36W - 33L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
11 / 0 / 5
10,127
779
11,971
11,836
4,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

13
1 / 0 / 7
7,940
611
7,330
2,391
650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
9 / 0 / 3
9,078
698
11,114
11,276
8,615
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
3 / 4 / 4
7,110
547
3,102
8,951
3,911
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Achilles
demonzking42
Achilles
12
7 / 3 / 6
7,766
597
8,892
14,938
13,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 7 / 4
5,574
429
4,288
10,734
8,401
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

12
5 / 4 / 1
7,150
550
6,310
8,620
2,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kukulkan
FreeStyle1402
Kukulkan
12
0 / 4 / 0
6,649
511
4,080
8,326
2,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 9 / 1
5,601
431
4,636
12,421
3,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 7 / 1
5,825
448
4,662
14,411
7,965
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
14
31
Kills
7
7
Deaths
31
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
11
0
5
13.5
L
1
7
4
0.43
W
1
0
7
4.5
L
5
4
1
1.38
L
Kukulkan
FreeStyle1402
Kukulkan
0
4
0
0
W
9
0
3
10.5
L
1
9
1
0.17
W
3
4
4
1.25
W
Achilles
demonzking42
Achilles
7
3
6
3.33
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,409
Damage
23,976
49,392
Taken
54,512
30,959
Mitigated
24,969
19,609
Healing
9,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
11,971
5,634
0
7,970
11,836
4,214
1,353
1,367
10,469
0
70,040
L
4,288
1,452
0
696
10,734
8,401
0
3,353
6,901
11,864
431
W
7,330
3,122
0
324
2,391
650
1,215
981
1,410
43,356
669
L
6,310
2,921
0
2,517
8,620
2,552
0
1,893
6,479
0
42,227
L
Kukulkan
FreeStyle1402
Kukulkan
4,080
137
0
2,080
8,326
2,643
0
2,656
5,592
57,214
396
W
11,114
1,896
0
4,887
11,276
8,615
0
811
10,465
0
63,062
L
4,636
1,708
0
2,166
12,421
3,408
0
1,225
11,111
0
30,199
W
3,102
220
0
2,864
8,951
3,911
0
2,057
6,894
41,815
0
W
Achilles
demonzking42
Achilles
8,892
1,714
0
3,564
14,938
13,569
252
3,317
11,621
0
34,255
L
4,662
899
0
1,701
14,411
7,965
0
1,295
13,116
0
30,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,021
Gold Earned
30,799
405
Minions Killed
306
0
Camps Cleared
0
1,296,783
Distance Traveled
1,209,742
0
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,127
779
115
9
0
304,188
0
L
Maui
5,574
429
10
1
0
221,067
6
W
Nu Wa
7,940
611
78
6
0
205,507
0
L
Ishtar
7,150
550
75
6
0
230,103
3
L
Kukulkan
6,649
511
111
9
0
272,269
4
W
Tyr
9,078
698
111
9
0
265,639
0
L
Awilix
5,601
431
54
4
0
274,658
2
W
Anubis
7,110
547
67
5
0
254,206
0
W
Achilles
7,766
597
34
3
0
267,243
0
L
Mulan
5,825
448
56
4
0
211,645
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role