Player Matchup

Scylla
Scylla
Gold IV
A Low Pulse
Scylla
Gold IV
Level 163
God Stats
1W - 2L
1,500 SR
Queue Stats
76W - 73L
1,500 MMR
Party 1
Fafnir
Fafnir
Gold IV
WILD 3 AWAKE
Fafnir
Gold IV
Level 146
God Stats
49W - 37L
1,668 SR
Queue Stats
184W - 169L
1,559 MMR
Party 1
Mulan
Mulan
Silver II
vshepy
Mulan
Silver II
Level 159
God Stats
9W - 11L
1,589 SR
Queue Stats
55W - 69L
1,509 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 156
1,585 SR
1,523 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 153
1,529 SR
1,536 MMR
Hun Batz
Hun Batz
Gold II
Fer_zZ97Zz
Hun Batz
Gold II
Level 187
God Stats
5W - 1L
1,571 SR
Queue Stats
120W - 137L
1,543 MMR
Solo
Cabrakan
Cabrakan
Gold III
JayKeen666
Cabrakan
Gold III
Level 125
God Stats
4W - 4L
1,497 SR
Queue Stats
389W - 443L
1,515 MMR
Solo
Discordia
Discordia
Gold III
ToxiiTaxii
Discordia
Gold III
Level 148
God Stats
25W - 31L
1,519 SR
Queue Stats
89W - 101L
1,550 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
3 / 4 / 1
10,292
792
4,167
9,303
3,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
16
0 / 1 / 4
9,932
764
7,607
13,392
19,479
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mulan
vshepy
Mulan
14
1 / 8 / 2
8,813
678
8,463
16,288
11,764
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
CerberusNe ZhaCthulhuThothMedusa

VS

Bans
AthenaKuzenboIx ChelKumbhakarnaJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Fer_zZ97Zz
Hun Batz
20
7 / 0 / 5
12,535
964
10,341
11,526
6,302
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cabrakan
JayKeen666
Cabrakan
17
2 / 2 / 9
10,426
802
6,590
11,438
14,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
ToxiiTaxii
Discordia
18
4 / 2 / 8
11,323
871
17,222
8,263
3,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
4
Kills
13
13
Deaths
4
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Scylla
3
4
1
0.88
W
Hun Batz
Fer_zZ97Zz
Hun Batz
7
0
5
9.5
W
Cabrakan
JayKeen666
Cabrakan
2
2
9
3.25
W
Discordia
ToxiiTaxii
Discordia
4
2
8
4
L
Fafnir
0
1
4
2
L
Mulan
vshepy
Mulan
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,237
Damage
34,153
38,983
Taken
31,227
34,393
Mitigated
24,714
5,662
Healing
8,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
4,167
276
0
970
9,303
3,150
0
4,595
4,292
43,850
0
W
Hun Batz
Fer_zZ97Zz
Hun Batz
10,341
2,476
440
5,636
11,526
6,302
1,617
3,163
8,246
0
72,652
W
Cabrakan
JayKeen666
Cabrakan
6,590
776
0
767
11,438
14,658
540
4,651
6,513
14,744
1,942
W
Discordia
ToxiiTaxii
Discordia
17,222
89
230
933
8,263
3,754
997
2,537
5,718
47,904
1,543
L
Fafnir
7,607
1,735
0
3,754
13,392
19,479
0
5,206
7,481
20,564
3,276
L
Mulan
vshepy
Mulan
8,463
673
0
938
16,288
11,764
0
10,926
4,576
0
14,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,037
Gold Earned
34,284
149
Minions Killed
203
0
Camps Cleared
0
673,962
Distance Traveled
795,827
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,292
792
90
7
0
223,003
0
W
Hun Batz
12,535
964
119
9
0
307,143
2
W
Cabrakan
10,426
802
17
1
0
224,853
0
W
Discordia
11,323
871
67
5
0
263,831
4
L
Fafnir
9,932
764
38
3
0
245,366
0
L
Mulan
8,813
678
21
2
0
205,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role