Player Matchup

Shiva
Shiva
Final_Harbinger1
Shiva
Level 116
God Stats
1W - 1L
1,700 SR
Queue Stats
11W - 15L
1,430 Elo+
Party 3
Lancelot
Lancelot
LostTsukuyomi
Lancelot
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 24L
1,499 Elo+
Party 3
Hel
Hel
ZukongGaming
Hel
Level 70
God Stats
0W - 1L
1,261 SR
Queue Stats
32W - 45L
1,358 Elo+
Solo
Odin
Odin
ianmeadows
Odin
Level 109
God Stats
1W - 3L
1,347 SR
Queue Stats
286W - 282L
1,412 Elo+
Solo
King Arthur
King Arthur
slowpoke729
King Arthur
Level 68
God Stats
1W - 1L
1,603 SR
Queue Stats
122W - 113L
1,458 Elo+
Solo
Team Averages
Level 97
1,482 SR
1,431 Elo+

VS

Team Averages
Level 118
1,476 SR
1,429 Elo+
Bacchus
Bacchus
 
Bacchus
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
MRbrownVANILLA
Ah Puch
Level 122
God Stats
3W - 2L
1,324 SR
Queue Stats
104W - 113L
1,420 Elo+
Solo
Neith
Neith
NopeFaceKilla
Neith
Level 69
God Stats
9W - 2L
1,515 SR
Queue Stats
142W - 158L
1,402 Elo+
Party 2
Aphrodite
Aphrodite
Paradokx
Aphrodite
Level 102
God Stats
6W - 2L
1,558 SR
Queue Stats
168W - 183L
1,405 Elo+
Party 2
Janus
Janus
ShadySlice10
Janus
Level 87
God Stats
6W - 6L
1,486 SR
Queue Stats
280W - 280L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 5
7,799
780
7,753
13,289
13,089
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Lancelot
LostTsukuyomi
Lancelot
12
1 / 5 / 2
6,661
666
6,075
10,675
8,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
0 / 7 / 3
6,294
629
3,342
8,205
2,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
4 / 7 / 4
7,824
782
9,777
14,003
11,294
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

King Arthur
slowpoke729
King Arthur
13
2 / 7 / 2
7,246
725
4,033
13,386
10,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
6 / 3 / 23
9,396
940
7,576
16,633
26,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
6 / 1 / 23
9,177
918
15,057
7,106
3,489
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
8 / 0 / 20
9,347
935
9,228
5,121
2,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Aphrodite
Paradokx
Aphrodite
15
4 / 2 / 22
8,701
870
10,431
11,825
7,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
8 / 2 / 17
9,183
918
11,529
5,805
2,452
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
137
8
Kills
32
32
Deaths
8
16
Assists
105
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
6
3
23
5.83
L
1
6
5
0.58
L
Lancelot
LostTsukuyomi
Lancelot
1
5
2
0.4
W
6
1
23
17.5
W
8
0
20
18
W
Aphrodite
Paradokx
Aphrodite
4
2
22
7.5
W
8
2
17
8.25
L
0
7
3
0.21
L
4
7
4
0.86
L
King Arthur
slowpoke729
King Arthur
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,980
Damage
53,821
59,558
Taken
46,490
45,896
Mitigated
42,289
9,850
Healing
22,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
7,576
1,208
635
2,255
16,633
26,582
0
2,933
13,600
15,218
1,022
L
7,753
423
1,175
1,620
13,289
13,089
0
9,887
3,402
0
12,373
L
Lancelot
LostTsukuyomi
Lancelot
6,075
391
881
1,791
10,675
8,471
0
7,030
3,645
0
12,056
W
15,057
1,040
488
1,793
7,106
3,489
345
605
6,426
28,564
688
W
9,228
2,768
416
1,083
5,121
2,722
466
1,308
3,813
0
17,446
W
Aphrodite
Paradokx
Aphrodite
10,431
1,062
7,248
6,769
11,825
7,044
683
1,757
10,068
18,691
967
W
11,529
1,426
989
414
5,805
2,452
190
1,187
4,618
18,855
407
L
3,342
1,245
269
804
8,205
2,985
0
6,879
1,326
6,335
0
L
9,777
436
32
282
14,003
11,294
0
9,522
4,481
7,814
14,632
L
King Arthur
slowpoke729
King Arthur
4,033
178
614
2,382
13,386
10,057
0
9,679
3,707
0
11,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,824
Gold Earned
45,804
78
Minions Killed
113
0
Camps Cleared
0
842,773
Distance Traveled
960,370
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,396
940
12
1
0
202,389
0
L
Shiva
7,799
780
16
2
0
184,884
0
L
Lancelot
6,661
666
16
2
0
188,333
0
W
Ah Puch
9,177
918
29
3
0
177,197
0
W
Neith
9,347
935
37
4
0
198,611
0
W
Aphrodite
8,701
870
22
2
0
187,858
1
W
Janus
9,183
918
13
1
0
194,315
0
L
Hel
6,294
629
10
1
0
143,012
0
L
Odin
7,824
782
14
1
0
162,948
1
L
King Arthur
7,246
725
22
2
0
163,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role