Player Matchup

Charon
Charon
AlagordadrogalA
Charon
Level 217
God Stats
100W - 29L
1,784 SR
Queue Stats
516W - 251L
1,740 Elo+
Party 1
Ares
Ares
Boxî
Ares
Level 218
God Stats
5W - 2L
1,810 SR
Queue Stats
292W - 42L
1,946 Elo+
Party 1
Tyr
Tyr
Duidra
Tyr
Level 178
God Stats
8W - 1L
1,905 SR
Queue Stats
228W - 105L
1,670 Elo+
Party 1
Achilles
Achilles
Sh1kikan
Achilles
Level 141
God Stats
5W - 0L
2,060 SR
Queue Stats
180W - 50L
1,831 Elo+
Party 1
Anhur
Anhur
Sîky
Anhur
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 1
Team Averages
Level 173
1,812 SR
1,737 Elo+

VS

Team Averages
Level 146
1,489 SR
1,505 Elo+
Hachiman
Hachiman
 
Hachiman
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
ComandeRShiPThoR
Thor
Level 177
God Stats
110W - 70L
1,598 SR
Queue Stats
154W - 125L
1,548 Elo+
Solo
Cthulhu
Cthulhu
RoneBr
Cthulhu
Level 158
God Stats
1W - 7L
1,244 SR
Queue Stats
125W - 128L
1,445 Elo+
Solo
Baron Samedi
Baron Samedi
temp-82306608155
Baron Samedi
Level 60
God Stats
9W - 13L
1,518 SR
Queue Stats
313W - 358L
1,487 Elo+
Solo
Nu Wa
Nu Wa
zTreze
Nu Wa
Level 186
God Stats
180W - 163L
1,586 SR
Queue Stats
281W - 285L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 1 / 8
6,141
614
5,361
4,137
1,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
Boxî
Ares
10
5 / 0 / 9
6,699
670
9,082
7,456
6,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyr
Duidra
Tyr
11
0 / 1 / 0
6,007
601
4,457
13,176
4,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Achilles
Sh1kikan
Achilles
10
4 / 1 / 5
5,863
586
5,563
7,486
2,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Anhur
Sîky
Anhur
12
6 / 0 / 0
7,224
722
5,677
5,556
1,734
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
9
0 / 4 / 0
4,972
497
2,240
7,601
1,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

9
2 / 6 / 0
4,903
490
4,803
10,773
2,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
RoneBr
Cthulhu
7
0 / 5 / 0
4,368
437
2,992
8,655
4,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
temp-82306608155
Baron Samedi
6
0 / 5 / 1
4,313
431
2,359
5,573
1,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nu Wa
zTreze
Nu Wa
10
1 / 0 / 0
5,408
541
9,184
5,434
1,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
4
20
Kills
3
3
Deaths
20
22
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
4
0
0
W
5
1
8
9
W
Ares
Boxî
Ares
5
0
9
9.5
L
2
6
0
0.33
W
Tyr
Duidra
Tyr
0
1
0
0
L
Cthulhu
RoneBr
Cthulhu
0
5
0
0
W
Achilles
Sh1kikan
Achilles
4
1
5
6.5
W
Anhur
Sîky
Anhur
6
0
0
6
L
Baron Samedi
temp-82306608155
Baron Samedi
0
5
1
0.1
L
Nu Wa
zTreze
Nu Wa
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,140
Damage
21,578
37,811
Taken
38,036
16,880
Mitigated
11,934
16,478
Healing
9,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
2,240
1,038
0
1,557
7,601
1,338
0
1,109
6,452
0
31,764
W
5,361
1,067
0
305
4,137
1,591
0
1,996
1,871
24,804
958
W
Ares
Boxî
Ares
9,082
1,743
0
1,591
7,456
6,777
0
1,790
5,358
23,869
1,524
L
4,803
2,249
0
3,268
10,773
2,773
0
3,700
6,875
0
28,666
W
Tyr
Duidra
Tyr
4,457
1,130
0
7,517
13,176
4,284
0
7,636
4,927
0
49,473
L
Cthulhu
RoneBr
Cthulhu
2,992
119
45
1,096
8,655
4,715
0
5,193
3,221
16,756
0
W
Achilles
Sh1kikan
Achilles
5,563
2,131
0
3,944
7,486
2,494
0
1,285
5,977
0
38,418
W
Anhur
Sîky
Anhur
5,677
2,905
0
3,121
5,556
1,734
174
178
5,356
0
50,065
L
Baron Samedi
temp-82306608155
Baron Samedi
2,359
226
162
710
5,573
1,667
0
3,633
1,740
12,031
0
L
Nu Wa
zTreze
Nu Wa
9,184
4,357
0
2,816
5,434
1,441
0
0
5,434
32,451
312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,934
Gold Earned
23,964
320
Minions Killed
230
0
Camps Cleared
0
1,101,399
Distance Traveled
909,787
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
4,972
497
59
6
0
174,673
0
W
Charon
6,141
614
51
5
0
216,247
0
W
Ares
6,699
670
25
3
0
213,545
0
L
Thor
4,903
490
46
5
0
202,873
0
W
Tyr
6,007
601
86
9
0
228,264
0
L
Cthulhu
4,368
437
30
3
0
198,873
2
W
Achilles
5,863
586
68
7
0
251,823
0
W
Anhur
7,224
722
90
9
0
191,520
0
L
Baron Samedi
4,313
431
37
4
0
135,291
0
L
Nu Wa
5,408
541
58
6
0
198,077
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role