Player Matchup

Chaac
Chaac
 
Chaac
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
CryptoDegenApe
Zeus
Level 101
God Stats
43W - 45L
1,468 SR
Queue Stats
582W - 578L
1,464 Elo+
Solo
Fenrir
Fenrir
Tyk0n
Fenrir
Level 181
God Stats
1W - 2L
1,772 SR
Queue Stats
148W - 154L
1,510 Elo+
Party 1
Hera
Hera
br1xy
Hera
Level 147
God Stats
5W - 3L
1,675 SR
Queue Stats
117W - 107L
1,510 Elo+
Party 1
Team Averages
Level 154
1,583 SR
1,497 Elo+

VS

Team Averages
Level 126
1,484 SR
1,488 Elo+
Bacchus
Bacchus
Dat_White10
Bacchus
Level 102
God Stats
80W - 59L
1,555 SR
Queue Stats
117W - 95L
1,450 Elo+
Solo
Tiamat
Tiamat
EirisHeartily
Tiamat
Level 144
God Stats
5W - 10L
1,393 SR
Queue Stats
457W - 488L
1,501 Elo+
Party 2
Charybdis
Charybdis
PeachRose72
Charybdis
Level 93
God Stats
12W - 13L
1,451 SR
Queue Stats
445W - 579L
1,454 Elo+
Party 2
Amaterasu
Amaterasu
UrNotCuteIAm
Amaterasu
Level 148
God Stats
9W - 10L
1,517 SR
Queue Stats
754W - 739L
1,525 Elo+
Party 2
Fenrir
Fenrir
mightymerlin_007
Fenrir
Level 141
God Stats
18W - 16L
1,503 SR
Queue Stats
349W - 328L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
6
0 / 1 / 0
3,150
630
1,980
3,976
1,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
 
Danzaburou
3
1 / 2 / 0
2,905
581
1,194
1,870
493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

5
0 / 1 / 0
3,201
640
655
1,075
202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Tyk0n
Fenrir
5
0 / 0 / 1
3,103
621
1,851
2,706
867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hera
br1xy
Hera
6
1 / 0 / 0
3,576
715
1,360
1,191
278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dat_White10
Bacchus
5
1 / 0 / 0
3,560
712
1,061
3,322
1,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

6
0 / 0 / 0
3,535
707
850
2,213
1,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Charybdis
PeachRose72
Charybdis
5
0 / 0 / 1
3,346
669
1,145
2,495
466
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Amaterasu
UrNotCuteIAm
Amaterasu
7
3 / 1 / 0
4,565
913
1,463
4,069
1,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

5
0 / 1 / 0
3,010
602
859
3,774
917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
5
2
Kills
4
4
Deaths
2
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
1
0
0
L
Danzaburou
 
Danzaburou
1
2
0
0.5
L
0
1
0
0
W
Bacchus
Dat_White10
Bacchus
1
0
0
1
W
0
0
0
0
W
Charybdis
PeachRose72
Charybdis
0
0
1
0.5
L
Fenrir
Tyk0n
Fenrir
0
0
1
0.5
W
Amaterasu
UrNotCuteIAm
Amaterasu
3
1
0
3
L
Hera
br1xy
Hera
1
0
0
1
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,040
Damage
5,378
10,818
Taken
15,873
3,657
Mitigated
5,641
4,156
Healing
6,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
1,980
125
0
2,319
3,976
1,817
0
1,061
2,915
0
14,063
L
Danzaburou
 
Danzaburou
1,194
391
0
460
1,870
493
0
0
1,870
0
5,549
L
655
0
0
0
1,075
202
0
0
1,075
12,029
0
W
Bacchus
Dat_White10
Bacchus
1,061
274
0
1,191
3,322
1,955
0
309
2,751
6,658
0
W
850
130
0
830
2,213
1,039
0
734
1,479
15,783
0
W
Charybdis
PeachRose72
Charybdis
1,145
761
0
759
2,495
466
0
0
2,291
0
17,088
L
Fenrir
Tyk0n
Fenrir
1,851
956
0
887
2,706
867
0
233
2,473
0
12,618
W
Amaterasu
UrNotCuteIAm
Amaterasu
1,463
714
0
2,244
4,069
1,264
0
192
3,743
0
22,908
L
Hera
br1xy
Hera
1,360
452
0
490
1,191
278
0
617
574
19,199
0
W
859
632
0
1,838
3,774
917
0
626
3,148
0
12,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,935
Gold Earned
18,016
130
Minions Killed
154
0
Camps Cleared
0
426,873
Distance Traveled
497,069
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
3,150
630
23
5
0
104,064
0
L
Danzaburou
2,905
581
10
2
0
32,598
0
L
Zeus
3,201
640
32
6
0
87,290
0
W
Bacchus
3,560
712
9
2
0
102,645
3
W
Tiamat
3,535
707
40
8
0
102,425
0
W
Charybdis
3,346
669
30
6
0
100,143
2
L
Fenrir
3,103
621
28
6
0
101,538
0
W
Amaterasu
4,565
913
48
10
0
108,092
0
L
Hera
3,576
715
37
7
0
101,383
2
W
Fenrir
3,010
602
27
5
0
83,764
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role