Player Matchup

Mulan
Mulan
Silver I
FunTimes69
Mulan
Silver I
Level 99
God Stats
19W - 25L
1,580 SR
Queue Stats
48W - 51L
1,413 MMR
Party 1
Hercules
Hercules
Silver I
K3yb0ardN1nja
Hercules
Silver I
Level 156
God Stats
14W - 16L
1,398 SR
Queue Stats
70W - 81L
1,441 MMR
Party 1
Sol
Sol
Gold IV
Rocketman100
Sol
Gold IV
Level 156
God Stats
0W - 1L
1,911 SR
Queue Stats
32W - 39L
1,722 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 137
1,630 SR
1,526 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 147
1,464 SR
1,352 MMR
Anhur
Anhur
Gold IV
AlexMarin
Anhur
Gold IV
Level 151
God Stats
4W - 8L
1,457 SR
Queue Stats
68W - 71L
1,499 MMR
Solo
Horus
Horus
Silver I
MysticalLombax
Horus
Silver I
Level 112
God Stats
21W - 21L
1,498 SR
Queue Stats
105W - 137L
1,238 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
TiPrinceDeLu972
Baron Samedi
Gold IV
Level 177
God Stats
48W - 61L
1,437 SR
Queue Stats
184W - 247L
1,319 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
13
0 / 3 / 0
7,820
711
6,327
7,868
6,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
K3yb0ardN1nja
Hercules
13
0 / 2 / 0
7,520
684
7,466
11,192
6,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

14
0 / 2 / 0
7,934
721
3,351
7,084
1,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
ThothTiamatAchillesKuzenboCthulhu

VS

Bans
VulcanKumbhakarnaChang'eCerberusNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
AlexMarin
Anhur
16
6 / 0 / 1
10,159
924
9,978
8,974
3,781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 1 / 7
8,469
770
5,421
10,275
8,503
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Baron Samedi
TiPrinceDeLu972
Baron Samedi
14
1 / 0 / 6
8,771
797
6,572
6,612
6,300
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
21
0
Kills
7
7
Deaths
1
0
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Anhur
AlexMarin
Anhur
6
0
1
6.5
L
Mulan
0
3
0
0
L
Hercules
K3yb0ardN1nja
Hercules
0
2
0
0
W
0
1
7
3.5
L
0
2
0
0
W
Baron Samedi
TiPrinceDeLu972
Baron Samedi
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,144
Damage
21,971
26,144
Taken
25,861
14,325
Mitigated
18,584
6,344
Healing
12,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
AlexMarin
Anhur
9,978
5,246
0
4,273
8,974
3,781
1,557
1,048
7,752
0
45,970
L
Mulan
6,327
137
0
1,181
7,868
6,306
0
1,604
6,242
0
18,316
L
Hercules
K3yb0ardN1nja
Hercules
7,466
1,284
0
2,380
11,192
6,465
0
3,131
7,998
0
20,380
W
5,421
2,169
566
2,506
10,275
8,503
285
1,264
8,780
477
20,721
L
3,351
218
0
2,783
7,084
1,554
0
2,304
4,758
32,277
1,759
W
Baron Samedi
TiPrinceDeLu972
Baron Samedi
6,572
256
1,151
3,545
6,612
6,300
121
1,126
5,328
25,382
496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,274
Gold Earned
27,399
120
Minions Killed
139
0
Camps Cleared
0
638,965
Distance Traveled
629,528
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
10,159
924
86
8
0
203,215
0
L
Mulan
7,820
711
27
2
0
202,396
4
L
Hercules
7,520
684
25
2
0
220,776
2
W
Horus
8,469
770
19
2
0
227,416
1
L
Sol
7,934
721
68
6
0
215,793
0
W
Baron Samedi
8,771
797
34
3
0
198,897
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role