Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
Bilskava
Ullr
Level 109
God Stats
21W - 21L
1,580 SR
Queue Stats
94W - 93L
1,560 Elo+
Party 1
Cabrakan
Cabrakan
KarateChris400
Cabrakan
Level 119
God Stats
4W - 1L
1,668 SR
Queue Stats
89W - 101L
1,490 Elo+
Party 1
Da Ji
Da Ji
Ssslither
Da Ji
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
157W - 154L
1,488 Elo+
Party 1
Ra
Ra
shuskebab
Ra
Level 69
God Stats
7W - 3L
1,639 SR
Queue Stats
12W - 11L
1,554 Elo+
Party 1
Team Averages
Level 123
1,577 SR
1,518 Elo+

VS

Team Averages
Level 128
1,483 SR
1,516 Elo+
Ymir
Ymir
 
Ymir
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
Veljo
Susano
Level 154
God Stats
7W - 15L
1,513 SR
Queue Stats
405W - 377L
1,542 Elo+
Solo
Osiris
Osiris
boingchick
Osiris
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 8L
1,500 Elo+
Solo
Nox
Nox
reykardjr96
Nox
Level 74
God Stats
3W - 7L
1,402 SR
Queue Stats
244W - 231L
1,519 Elo+
Solo
Rama
Rama
sherlok919
Rama
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 148L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 0 / 3
6,648
665
3,981
7,133
4,137
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ullr
11
1 / 1 / 4
6,248
625
3,483
4,990
1,464
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cabrakan
12
3 / 1 / 1
7,031
703
5,580
8,718
6,496
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Da Ji
Ssslither
Da Ji
13
7 / 1 / 2
6,859
686
9,604
10,318
3,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 6 / 4
6,159
616
3,042
7,366
2,201
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
0 / 4 / 2
4,779
478
2,301
8,797
4,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Susano
Veljo
Susano
11
3 / 2 / 3
6,015
602
5,597
8,937
3,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
boingchick
Osiris
10
1 / 3 / 0
5,381
538
3,226
8,641
5,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
4 / 4 / 1
6,234
623
5,661
5,382
1,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 3 / 1
5,769
577
5,232
6,983
2,009
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
16
Kills
9
9
Deaths
16
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
0
3
4.5
L
Ymir
 
Ymir
0
4
2
0.25
W
Ullr
1
1
4
3
W
Cabrakan
3
1
1
3.5
W
Da Ji
Ssslither
Da Ji
7
1
2
8
L
Susano
Veljo
Susano
3
2
3
2.25
L
Osiris
boingchick
Osiris
1
3
0
0.33
L
4
4
1
1.13
L
1
3
1
0.5
W
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,690
Damage
22,017
38,525
Taken
38,740
18,104
Mitigated
17,423
14,620
Healing
8,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,981
1,257
0
2,436
7,133
4,137
184
1,930
5,203
0
16,122
L
Ymir
 
Ymir
2,301
819
0
1,012
8,797
4,569
0
1,134
7,663
13,121
0
W
Ullr
3,483
1,118
0
1,228
4,990
1,464
0
342
4,648
0
47,531
W
Cabrakan
5,580
504
0
3,997
8,718
6,496
0
0
8,718
44,832
1,826
W
Da Ji
Ssslither
Da Ji
9,604
2,633
0
4,928
10,318
3,806
0
980
9,338
0
49,757
L
Susano
Veljo
Susano
5,597
1,716
0
1,624
8,937
3,394
0
1,215
7,722
0
38,665
L
Osiris
boingchick
Osiris
3,226
417
0
2,945
8,641
5,695
0
4,625
4,016
0
25,881
L
5,661
698
0
543
5,382
1,756
0
1,583
3,799
41,007
0
L
5,232
3,988
0
2,836
6,983
2,009
0
0
6,983
0
44,338
W
3,042
187
288
1,743
7,366
2,201
0
4,710
2,656
36,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,945
Gold Earned
28,178
346
Minions Killed
283
0
Camps Cleared
0
1,108,801
Distance Traveled
1,066,225
15
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,648
665
36
4
0
255,678
3
L
Ymir
4,779
478
26
3
0
213,389
0
W
Ullr
6,248
625
79
8
0
205,965
2
W
Cabrakan
7,031
703
88
9
0
176,946
1
W
Da Ji
6,859
686
75
8
0
247,786
2
L
Susano
6,015
602
65
7
0
254,387
0
L
Osiris
5,381
538
47
5
0
180,329
2
L
Nox
6,234
623
69
7
0
212,874
0
L
Rama
5,769
577
76
8
0
205,246
0
W
Ra
6,159
616
68
7
0
222,426
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role