Player Matchup

Ah Puch
Ah Puch
Gold V
Auldmans
Ah Puch
Gold V
Level 140
God Stats
2W - 0L
1,889 SR
Queue Stats
30W - 25L
1,610 MMR
Party 1
Chiron
Chiron
Gold IV
Mugello
Chiron
Gold IV
Level 128
God Stats
3W - 0L
1,749 SR
Queue Stats
18W - 18L
1,808 MMR
Party 1
Cerberus
Cerberus
Silver I
Speakas
Cerberus
Silver I
Level 109
God Stats
5W - 4L
1,546 SR
Queue Stats
31W - 28L
1,621 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 126
1,728 SR
1,680 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 152
1,430 SR
1,275 MMR
Surtr
Surtr
Silver IV
Buszuu
Surtr
Silver IV
Level 140
God Stats
18W - 24L
1,456 SR
Queue Stats
173W - 230L
939 MMR
Solo
Aphrodite
Aphrodite
Gold V
RastaDan49
Aphrodite
Gold V
Level 190
God Stats
0W - 1L
1,278 SR
Queue Stats
8W - 2L
1,665 MMR
Solo
Artio
Artio
Gold IV
Stuntlord024
Artio
Gold IV
Level 127
God Stats
50W - 33L
1,556 SR
Queue Stats
224W - 235L
1,221 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Auldmans
Ah Puch
16
5 / 1 / 10
10,401
946
12,850
8,302
2,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chiron
Mugello
Chiron
16
9 / 3 / 9
10,845
986
12,933
9,764
2,767
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
Speakas
Cerberus
16
4 / 1 / 13
10,194
927
11,592
15,991
9,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bans
ThothAgniGebAnubisHou Yi

VS

Bans
ThorMedusaLokiMartichorasYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Buszuu
Surtr
13
1 / 8 / 1
8,305
755
6,595
16,452
11,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Aphrodite
RastaDan49
Aphrodite
15
0 / 6 / 4
9,220
838
6,194
12,996
4,148
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 4 / 1
10,510
955
12,222
15,681
11,919
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
11
18
Kills
5
5
Deaths
18
32
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Auldmans
Ah Puch
5
1
10
10
L
Surtr
Buszuu
Surtr
1
8
1
0.19
W
Chiron
Mugello
Chiron
9
3
9
4.5
L
Aphrodite
RastaDan49
Aphrodite
0
6
4
0.33
W
Cerberus
Speakas
Cerberus
4
1
13
10.5
L
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,375
Damage
25,011
34,057
Taken
45,129
14,054
Mitigated
27,880
11,701
Healing
8,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Auldmans
Ah Puch
12,850
1,031
0
2,237
8,302
2,108
716
6,252
1,803
50,504
0
L
Surtr
Buszuu
Surtr
6,595
1,405
0
741
16,452
11,813
0
8,342
8,036
659
20,956
W
Chiron
Mugello
Chiron
12,933
7,296
878
3,266
9,764
2,767
2,784
5,312
4,198
0
39,855
L
Aphrodite
RastaDan49
Aphrodite
6,194
364
1,498
3,623
12,996
4,148
0
7,338
5,541
38,646
0
W
Cerberus
Speakas
Cerberus
11,592
1,108
0
5,320
15,991
9,179
319
5,892
9,825
24,733
1,527
L
12,222
702
563
2,177
15,681
11,919
0
8,416
7,230
24,919
432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,440
Gold Earned
28,035
183
Minions Killed
137
0
Camps Cleared
0
601,428
Distance Traveled
509,871
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,401
946
84
8
0
212,154
0
L
Surtr
8,305
755
32
3
0
176,380
1
W
Chiron
10,845
986
55
5
0
184,203
3
L
Aphrodite
9,220
838
72
7
0
157,452
0
W
Cerberus
10,194
927
44
4
0
205,071
0
L
Artio
10,510
955
33
3
0
176,039
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role