Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
monsterpx01
Bellona
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,377 Elo+
Solo
Hachiman
Hachiman
secor22
Hachiman
Level 160
God Stats
4W - 4L
1,570 SR
Queue Stats
437W - 418L
1,502 Elo+
Solo
Team Averages
Level 142
1,514 SR
1,476 Elo+

VS

Team Averages
Level 122
1,633 SR
1,551 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
KaoticSalvatore
Arachne
Level 156
God Stats
1W - 1L
1,765 SR
Queue Stats
195W - 171L
1,570 Elo+
Party 2
Scylla
Scylla
Marco15
Scylla
Level 108
God Stats
3W - 4L
1,706 SR
Queue Stats
100W - 76L
1,596 Elo+
Party 2
Thor
Thor
elpit
Thor
Level 43
God Stats
5W - 3L
1,693 SR
Queue Stats
61W - 45L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
5 / 0 / 2
6,449
717
7,759
8,877
5,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Merlin
 
Merlin
10
3 / 1 / 0
5,643
627
4,052
3,716
1,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
 
Ne Zha
10
2 / 0 / 3
5,497
611
4,674
7,198
2,529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
monsterpx01
Bellona
8
0 / 2 / 0
4,385
487
2,697
7,803
3,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
secor22
Hachiman
10
0 / 0 / 0
5,698
633
1,721
2,824
813
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
1 / 2 / 2
5,172
575
5,137
9,680
5,837
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Artemis
 
Artemis
6
1 / 0 / 0
4,385
487
1,445
1,839
419
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 2 / 0
4,256
473
2,468
8,674
2,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Scylla
Marco15
Scylla
9
0 / 1 / 1
4,724
525
3,145
2,815
711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
elpit
Thor
9
1 / 5 / 0
4,549
505
3,355
8,372
3,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
10
Kills
3
3
Deaths
10
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
5
0
2
6
W
Merlin
 
Merlin
3
1
0
3
W
Ne Zha
 
Ne Zha
2
0
3
3.5
L
Cthulhu
 
Cthulhu
1
2
2
1
L
Artemis
 
Artemis
1
0
0
1
L
0
2
0
0
L
Scylla
Marco15
Scylla
0
1
1
0.5
L
Thor
elpit
Thor
1
5
0
0.2
W
Bellona
monsterpx01
Bellona
0
2
0
0
W
Hachiman
secor22
Hachiman
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,903
Damage
15,550
30,418
Taken
31,380
12,665
Mitigated
13,187
9,007
Healing
8,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
7,759
872
0
2,149
8,877
5,098
0
0
8,428
0
36,952
W
Merlin
 
Merlin
4,052
450
0
735
3,716
1,051
0
1,589
2,093
34,855
0
W
Ne Zha
 
Ne Zha
4,674
1,304
0
1,937
7,198
2,529
0
2,255
4,943
0
36,814
L
Cthulhu
 
Cthulhu
5,137
1,201
52
2,116
9,680
5,837
0
2,396
7,284
20,224
2,564
L
Artemis
 
Artemis
1,445
471
0
1,025
1,839
419
0
0
1,839
0
16,755
L
2,468
1,523
0
2,215
8,674
2,978
0
837
7,837
0
25,222
L
Scylla
Marco15
Scylla
3,145
455
0
500
2,815
711
0
819
1,996
32,486
768
L
Thor
elpit
Thor
3,355
1,147
0
2,484
8,372
3,242
0
0
8,372
0
22,687
W
Bellona
monsterpx01
Bellona
2,697
714
0
2,344
7,803
3,174
0
3,458
4,345
0
21,003
W
Hachiman
secor22
Hachiman
1,721
987
0
1,842
2,824
813
282
488
2,336
0
40,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,672
Gold Earned
23,086
310
Minions Killed
201
0
Camps Cleared
0
929,367
Distance Traveled
862,810
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,449
717
59
7
0
180,589
0
W
Merlin
5,643
627
68
8
0
173,324
0
W
Ne Zha
5,497
611
71
8
0
213,850
1
L
Cthulhu
5,172
575
29
3
0
175,412
5
L
Artemis
4,385
487
28
3
0
112,316
0
L
Arachne
4,256
473
48
5
0
215,622
0
L
Scylla
4,724
525
60
7
0
171,878
0
L
Thor
4,549
505
36
4
0
187,582
2
W
Bellona
4,385
487
37
4
0
204,528
2
W
Hachiman
5,698
633
75
8
0
157,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role