Player Matchup

Hercules
Hercules
Htime08
Hercules
Level 67
God Stats
15W - 19L
1,205 SR
Queue Stats
88W - 104L
1,343 Elo+
Solo
Tiamat
Tiamat
IsraelC49
Tiamat
Level 106
God Stats
3W - 1L
1,456 SR
Queue Stats
35W - 40L
1,402 Elo+
Solo
Anubis
Anubis
Ohh Yuh
Anubis
Level 124
God Stats
173W - 141L
1,550 SR
Queue Stats
235W - 242L
1,365 Elo+
Solo
Team Averages
Level 99
1,404 SR
1,370 Elo+

VS

Team Averages
Level 73
1,589 SR
1,435 Elo+
Hou Yi
Hou Yi
Gridline47
Hou Yi
Level 69
God Stats
5W - 8L
1,442 SR
Queue Stats
78W - 87L
1,454 Elo+
Party 1
Sobek
Sobek
heemundial
Sobek
Level 62
God Stats
3W - 2L
1,888 SR
Queue Stats
11W - 11L
1,438 Elo+
Party 1
Poseidon
Poseidon
romeothatloves
Poseidon
Level 88
God Stats
16W - 25L
1,435 SR
Queue Stats
69W - 81L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Htime08
Hercules
15
4 / 6 / 4
9,761
813
5,663
17,694
17,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tiamat
IsraelC49
Tiamat
16
6 / 4 / 5
10,926
911
12,937
10,638
5,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Anubis
Ohh Yuh
Anubis
10
0 / 0 / 8
7,957
663
2,833
2,053
841
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Gridline47
Hou Yi
17
2 / 3 / 7
10,268
856
7,642
7,810
2,845
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Sobek
15
1 / 2 / 6
9,286
774
5,777
11,529
8,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Poseidon
16
7 / 6 / 3
11,104
925
7,232
9,118
2,613
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
26
10
Kills
10
10
Deaths
11
17
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
Gridline47
Hou Yi
2
3
7
1.83
L
Hercules
Htime08
Hercules
4
6
4
1
L
Tiamat
IsraelC49
Tiamat
6
4
5
2.13
L
Anubis
Ohh Yuh
Anubis
0
0
8
4
W
Sobek
1
2
6
2
W
Poseidon
7
6
3
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,433
Damage
20,651
30,385
Taken
28,457
23,786
Mitigated
13,967
6,088
Healing
4,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
Gridline47
Hou Yi
7,642
3,578
0
1,238
7,810
2,845
1,869
3,901
3,600
0
42,907
L
Hercules
Htime08
Hercules
5,663
1,122
155
3,467
17,694
17,356
667
6,220
11,174
0
17,856
L
Tiamat
IsraelC49
Tiamat
12,937
831
0
1,360
10,638
5,589
432
4,558
5,836
34,028
0
L
Anubis
Ohh Yuh
Anubis
2,833
48
53
1,053
2,053
841
0
1,048
912
7,478
0
W
Sobek
5,777
1,055
324
2,461
11,529
8,509
465
6,393
4,587
12,571
2,555
W
Poseidon
7,232
753
0
190
9,118
2,613
1,603
4,320
4,456
32,093
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,644
Gold Earned
30,658
95
Minions Killed
133
0
Camps Cleared
0
480,561
Distance Traveled
632,233
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
10,268
856
58
5
0
200,365
0
L
Hercules
9,761
813
30
3
0
190,842
0
L
Tiamat
10,926
911
51
4
0
209,891
2
L
Anubis
7,957
663
14
1
0
79,828
1
W
Sobek
9,286
774
24
2
0
229,295
0
W
Poseidon
11,104
925
51
4
0
202,573
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role