Player Matchup

Arachne
Arachne
DemurestElm763
Arachne
Level 159
God Stats
11W - 13L
1,695 SR
Queue Stats
305W - 287L
1,538 Elo+
Solo
Mulan
Mulan
FriskyBurglar
Mulan
Level 149
God Stats
11W - 8L
1,619 SR
Queue Stats
170W - 170L
1,478 Elo+
Solo
Neith
Neith
JIAFEIgrande
Neith
Level 65
God Stats
5W - 5L
1,362 SR
Queue Stats
181W - 160L
1,437 Elo+
Solo
Chronos
Chronos
Morpheusydro
Chronos
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 26L
1,505 Elo+
Solo
Bacchus
Bacchus
thejantasy
Bacchus
Level 152
God Stats
17W - 11L
1,823 SR
Queue Stats
549W - 543L
1,515 Elo+
Solo
Team Averages
Level 134
1,600 SR
1,495 Elo+

VS

Team Averages
Level 123
1,457 SR
1,449 Elo+
Ah Puch
Ah Puch
Dizzleispapi
Ah Puch
Level 186
God Stats
0W - 2L
1,519 SR
Queue Stats
170W - 215L
1,456 Elo+
Party 1
Merlin
Merlin
Fleischemann
Merlin
Level 179
God Stats
14W - 18L
1,534 SR
Queue Stats
324W - 315L
1,464 Elo+
Solo
Jing Wei
Jing Wei
SugaryCobra5639
Jing Wei
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 7L
1,638 Elo+
Solo
Arachne
Arachne
WanderingSteed
Arachne
Level 26
God Stats
2W - 5L
1,232 SR
Queue Stats
16W - 26L
1,110 Elo+
Party 1
Ymir
Ymir
aka PluSeeR
Ymir
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 16L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
13 / 0 / 1
7,314
731
9,034
9,653
3,523
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Short Bow

Short Bow

+15%
Attack Speed

12
3 / 0 / 3
6,973
697
5,992
6,464
3,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

10
0 / 0 / 2
5,257
526
4,627
3,979
1,210
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Chronos
Morpheusydro
Chronos
12
2 / 0 / 1
6,799
680
3,835
6,596
2,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bacchus
thejantasy
Bacchus
8
0 / 0 / 4
5,321
532
3,762
5,561
3,886
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Dizzleispapi
Ah Puch
9
0 / 7 / 0
5,183
518
4,653
11,736
3,369
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Merlin
8
0 / 3 / 0
4,480
448
2,730
4,514
1,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
9
0 / 2 / 0
5,097
510
3,703
8,512
2,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 5 / 0
4,434
443
2,711
8,122
2,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

8
0 / 1 / 0
4,801
480
2,286
5,419
2,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
0
18
Kills
0
0
Deaths
18
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
13
0
1
13.5
L
Ah Puch
Dizzleispapi
Ah Puch
0
7
0
0
L
Merlin
0
3
0
0
W
3
0
3
4.5
W
0
0
2
1
W
Chronos
Morpheusydro
Chronos
2
0
1
2.5
L
Jing Wei
0
2
0
0
L
0
5
0
0
L
0
1
0
0
W
Bacchus
thejantasy
Bacchus
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,250
Damage
16,083
32,253
Taken
38,303
13,735
Mitigated
11,832
12,748
Healing
14,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,034
5,834
0
4,616
9,653
3,523
11
2,403
7,250
0
36,687
L
Ah Puch
Dizzleispapi
Ah Puch
4,653
40
0
4,667
11,736
3,369
0
0
11,736
33,804
0
L
Merlin
2,730
147
0
1,558
4,514
1,139
0
1,826
2,551
24,380
0
W
5,992
1,033
0
2,848
6,464
3,040
0
3,112
3,352
0
40,870
W
4,627
1,310
0
2,221
3,979
1,210
129
724
3,255
0
41,311
W
Chronos
Morpheusydro
Chronos
3,835
689
0
1,664
6,596
2,076
1,711
2,247
4,349
52,259
1,613
L
Jing Wei
3,703
3,219
0
3,539
8,512
2,621
113
1,911
6,601
0
41,415
L
2,711
1,891
0
2,700
8,122
2,066
0
2,246
5,804
0
18,702
L
2,286
272
154
1,826
5,419
2,637
136
1,405
4,014
16,665
1,159
W
Bacchus
thejantasy
Bacchus
3,762
447
0
1,399
5,561
3,886
0
1,027
4,534
13,921
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,664
Gold Earned
23,995
349
Minions Killed
277
0
Camps Cleared
0
1,050,211
Distance Traveled
894,032
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,314
731
65
7
0
244,565
0
L
Ah Puch
5,183
518
83
8
0
191,894
4
L
Merlin
4,480
448
39
4
0
149,760
3
W
Mulan
6,973
697
87
9
0
192,197
2
W
Neith
5,257
526
71
7
0
196,777
0
W
Chronos
6,799
680
107
11
0
195,636
1
L
Jing Wei
5,097
510
78
8
0
185,488
2
L
Arachne
4,434
443
48
5
0
182,660
0
L
Ymir
4,801
480
29
3
0
184,230
0
W
Bacchus
5,321
532
19
2
0
221,036
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role