Player Matchup

Chernobog
Chernobog
 
Chernobog
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Curongaming
Jing Wei
Level 104
God Stats
3W - 1L
1,500 SR
Queue Stats
192W - 243L
1,320 Elo+
Solo
Thor
Thor
Pered1n
Thor
Level 126
God Stats
1W - 0L
1,502 SR
Queue Stats
11W - 14L
1,394 Elo+
Solo
Chang'e
Chang'e
Sixmdm_yt
Chang'e
Level 86
God Stats
6W - 8L
1,370 SR
Queue Stats
330W - 356L
1,455 Elo+
Solo
Mulan
Mulan
grosNerf
Mulan
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,459 Elo+
Solo
Team Averages
Level 118
1,474 SR
1,426 Elo+

VS

Team Averages
Level 86
1,503 SR
1,471 Elo+
Fafnir
Fafnir
ARMON-97
Fafnir
Level 125
God Stats
1W - 2L
1,501 SR
Queue Stats
198W - 197L
1,485 Elo+
Solo
Hou Yi
Hou Yi
Galuschka
Hou Yi
Level 28
God Stats
2W - 2L
1,512 SR
Queue Stats
65W - 75L
1,441 Elo+
Solo
He Bo
He Bo
MetazoaJ
He Bo
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 78L
1,427 Elo+
Solo
Maui
Maui
TONCAR_91
Maui
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
VirusS13008
Sylvanus
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
16
4 / 0 / 11
9,805
817
10,471
6,993
3,159
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jing Wei
Curongaming
Jing Wei
16
2 / 1 / 13
9,646
804
10,934
8,933
3,325
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thor
Pered1n
Thor
16
5 / 1 / 10
9,727
811
8,012
7,873
3,993
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chang'e
Sixmdm_yt
Chang'e
16
3 / 1 / 11
9,678
807
8,837
12,390
6,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Mulan
grosNerf
Mulan
15
3 / 2 / 12
9,300
775
8,564
11,190
7,436
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
ARMON-97
Fafnir
13
0 / 5 / 4
7,446
621
4,656
12,963
14,664
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
Galuschka
Hou Yi
15
4 / 3 / 1
9,017
751
13,948
9,926
4,738
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

He Bo
MetazoaJ
He Bo
14
0 / 6 / 4
7,507
626
5,221
10,316
4,670
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Maui
16
1 / 1 / 4
8,575
715
3,980
7,213
6,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sylvanus
VirusS13008
Sylvanus
15
0 / 2 / 5
8,307
692
6,189
11,550
10,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
23
17
Kills
5
5
Deaths
17
57
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
4
0
11
9.5
L
Fafnir
ARMON-97
Fafnir
0
5
4
0.4
W
Jing Wei
Curongaming
Jing Wei
2
1
13
8.5
L
Hou Yi
Galuschka
Hou Yi
4
3
1
1.5
L
He Bo
MetazoaJ
He Bo
0
6
4
0.33
W
Thor
Pered1n
Thor
5
1
10
10
W
Chang'e
Sixmdm_yt
Chang'e
3
1
11
8.5
L
Maui
1
1
4
3
L
Sylvanus
VirusS13008
Sylvanus
0
2
5
1.25
W
Mulan
grosNerf
Mulan
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,818
Damage
33,994
47,379
Taken
51,968
24,209
Mitigated
40,439
28,841
Healing
19,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
10,471
4,037
1,157
686
6,993
3,159
626
2,527
4,466
0
30,236
L
Fafnir
ARMON-97
Fafnir
4,656
1,755
1,115
2,897
12,963
14,664
0
1,657
11,306
14,869
0
W
Jing Wei
Curongaming
Jing Wei
10,934
7,391
899
932
8,933
3,325
2,260
4,255
4,678
0
29,468
L
Hou Yi
Galuschka
Hou Yi
13,948
4,311
366
1,706
9,926
4,738
0
927
8,999
0
37,717
L
He Bo
MetazoaJ
He Bo
5,221
170
511
757
10,316
4,670
0
2,158
8,158
13,638
0
W
Thor
Pered1n
Thor
8,012
855
588
1,314
7,873
3,993
977
3,672
4,201
0
10,431
W
Chang'e
Sixmdm_yt
Chang'e
8,837
515
12,222
7,101
12,390
6,296
641
5,531
6,859
18,306
2,472
L
Maui
3,980
408
0
834
7,213
6,313
0
742
6,471
7,813
0
L
Sylvanus
VirusS13008
Sylvanus
6,189
741
6,468
5,244
11,550
10,054
0
2,683
8,867
12,176
0
W
Mulan
grosNerf
Mulan
8,564
347
1,968
1,974
11,190
7,436
24
4,061
7,129
0
14,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,156
Gold Earned
40,852
147
Minions Killed
105
0
Camps Cleared
0
1,215,938
Distance Traveled
1,191,131
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
9,805
817
43
4
0
202,018
0
L
Fafnir
7,446
621
13
1
0
234,054
0
W
Jing Wei
9,646
804
54
5
0
219,983
0
L
Hou Yi
9,017
751
56
5
0
207,977
0
L
He Bo
7,507
626
23
2
0
236,715
0
W
Thor
9,727
811
6
1
0
273,564
0
W
Chang'e
9,678
807
28
2
0
255,339
0
L
Maui
8,575
715
7
1
0
266,714
0
L
Sylvanus
8,307
692
6
1
0
245,671
0
W
Mulan
9,300
775
16
1
0
265,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role