Player Matchup

Thanatos
Thanatos
Clappo
Thanatos
Level 125
God Stats
0W - 6L
1,215 SR
Queue Stats
135W - 154L
1,524 Elo+
Solo
Janus
Janus
Imngodmode
Janus
Level 163
God Stats
7W - 9L
1,495 SR
Queue Stats
109W - 111L
1,509 Elo+
Solo
Nut
Nut
KRAZY_SPADEZ
Nut
Level 141
God Stats
6W - 5L
1,659 SR
Queue Stats
191W - 180L
1,509 Elo+
Solo
Ra
Ra
Kenjitheegreat29
Ra
Level 68
God Stats
1W - 1L
1,737 SR
Queue Stats
47W - 56L
1,405 Elo+
Solo
Hercules
Hercules
toferxd12
Hercules
Level 40
God Stats
0W - 1L
1,505 SR
Queue Stats
13W - 20L
1,137 Elo+
Solo
Team Averages
Level 107
1,522 SR
1,417 Elo+

VS

Team Averages
Level 104
1,613 SR
1,499 Elo+
Cu Chulainn
Cu Chulainn
BloodcodeRequiem
Cu Chulainn
Level 159
God Stats
31W - 13L
1,630 SR
Queue Stats
132W - 128L
1,524 Elo+
Party 1
Chiron
Chiron
FlowzRunz
Chiron
Level 127
God Stats
2W - 1L
1,542 SR
Queue Stats
288W - 259L
1,491 Elo+
Party 2
Loki
Loki
MOVI_te_kcha
Loki
Level 77
God Stats
4W - 5L
1,409 SR
Queue Stats
211W - 201L
1,475 Elo+
Solo
Geb
Geb
ProSwagman555
Geb
Level 129
God Stats
8W - 0L
1,621 SR
Queue Stats
70W - 70L
1,517 Elo+
Party 1
Sol
Sol
setsvnaii
Sol
Level 28
God Stats
3W - 1L
1,861 SR
Queue Stats
51W - 45L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Clappo
Thanatos
8
2 / 1 / 1
4,391
627
1,838
5,097
1,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
8
1 / 0 / 1
4,708
673
2,595
1,417
365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

8
1 / 0 / 0
4,117
588
2,839
3,488
897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Bow

Short Bow

+15%
Attack Speed

7
0 / 1 / 1
3,918
560
1,761
3,071
790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hercules
toferxd12
Hercules
2
0 / 1 / 0
2,928
418
225
872
463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BloodcodeRequiem
Cu Chulainn
10
1 / 0 / 0
5,952
850
787
2,701
1,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chiron
FlowzRunz
Chiron
8
1 / 1 / 0
4,216
602
3,708
2,808
631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

8
1 / 2 / 0
4,639
663
1,558
5,436
1,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 0 / 0
4,268
610
961
5,058
2,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 1 / 1
4,339
620
448
4,558
786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
4
4
Kills
3
3
Deaths
4
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
BloodcodeRequiem
Cu Chulainn
1
0
0
1
L
Thanatos
Clappo
Thanatos
2
1
1
2.5
W
Chiron
FlowzRunz
Chiron
1
1
0
1
L
Janus
1
0
1
1.5
L
1
0
0
1
L
0
1
1
0.5
W
1
2
0
0.5
W
0
0
0
0
W
0
1
1
0.5
L
Hercules
toferxd12
Hercules
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,258
Damage
7,462
13,945
Taken
20,561
4,257
Mitigated
6,387
7,510
Healing
8,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
BloodcodeRequiem
Cu Chulainn
787
239
0
1,316
2,701
1,426
0
0
2,673
0
38,613
L
Thanatos
Clappo
Thanatos
1,838
307
0
3,598
5,097
1,742
0
0
5,061
0
26,644
W
Chiron
FlowzRunz
Chiron
3,708
1,391
358
855
2,808
631
0
647
2,144
0
28,279
L
Janus
2,595
404
0
150
1,417
365
0
473
908
26,602
1,153
L
2,839
1,962
0
1,993
3,488
897
0
509
2,979
0
24,056
L
1,761
165
541
1,049
3,071
790
0
346
2,725
15,771
767
W
1,558
336
0
2,612
5,436
1,185
0
551
4,845
0
27,144
W
961
0
0
1,745
5,058
2,359
0
677
4,314
13,548
0
W
448
265
0
1,975
4,558
786
0
1,978
2,301
16,110
562
L
Hercules
toferxd12
Hercules
225
106
0
179
872
463
0
0
844
0
1,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,062
Gold Earned
23,414
195
Minions Killed
230
0
Camps Cleared
0
605,128
Distance Traveled
718,279
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
5,952
850
70
10
0
145,841
0
L
Thanatos
4,391
627
48
7
0
152,111
0
W
Chiron
4,216
602
56
8
0
133,109
0
L
Janus
4,708
673
61
9
0
145,372
2
L
Nut
4,117
588
47
7
0
125,280
0
L
Ra
3,918
560
35
5
0
154,639
3
W
Loki
4,639
663
56
8
0
171,887
0
W
Geb
4,268
610
12
2
0
135,539
0
W
Sol
4,339
620
36
5
0
131,903
3
L
Hercules
2,928
418
4
1
0
27,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role