Player Matchup

Anubis
Anubis
HelpMeWin
Anubis
Level 142
God Stats
32W - 17L
1,598 SR
Queue Stats
77W - 66L
1,494 Elo+
Party 2
Tyr
Tyr
KainOz
Tyr
Level 142
God Stats
9W - 2L
1,612 SR
Queue Stats
54W - 44L
1,562 Elo+
Solo
Danzaburou
Danzaburou
Murermesteren
Danzaburou
Level 175
God Stats
259W - 236L
1,500 SR
Queue Stats
497W - 483L
1,433 Elo+
Solo
Arachne
Arachne
empire707
Arachne
Level 64
God Stats
57W - 49L
1,439 SR
Queue Stats
128W - 120L
1,423 Elo+
Solo
Neith
Neith
hushPLEASE
Neith
Level 18
God Stats
5W - 1L
1,407 SR
Queue Stats
29W - 23L
1,487 Elo+
Party 2
Team Averages
Level 108
1,511 SR
1,480 Elo+

VS

Team Averages
Level 61
1,505 SR
1,480 Elo+
Cthulhu
Cthulhu
AvuMed
Cthulhu
Level 32
God Stats
0W - 2L
1,522 SR
Queue Stats
23W - 26L
1,524 Elo+
Solo
Janus
Janus
Immortus_616
Janus
Level 43
God Stats
4W - 10L
1,372 SR
Queue Stats
117W - 115L
1,473 Elo+
Party 1
Arachne
Arachne
XCaptainGermanX
Arachne
Level 66
God Stats
81W - 52L
1,617 SR
Queue Stats
147W - 136L
1,482 Elo+
Party 1
Danzaburou
Danzaburou
sevendemon
Danzaburou
Level 139
God Stats
4W - 4L
1,318 SR
Queue Stats
118W - 128L
1,453 Elo+
Party 1
Sobek
Sobek
zTxqii-361
Sobek
Level 23
God Stats
1W - 1L
1,698 SR
Queue Stats
30W - 36L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
HelpMeWin
Anubis
11
6 / 1 / 3
6,223
622
4,344
3,511
1,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Tyr
KainOz
Tyr
11
3 / 1 / 0
7,012
701
2,142
5,965
3,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Murermesteren
Danzaburou
12
4 / 0 / 3
7,311
731
6,808
6,140
1,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Arachne
empire707
Arachne
11
3 / 2 / 3
5,842
584
3,286
7,456
2,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Neith
11
4 / 0 / 6
6,537
654
6,684
2,062
570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AvuMed
Cthulhu
8
1 / 3 / 0
4,833
483
1,525
4,353
3,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

9
0 / 3 / 1
5,082
508
2,904
5,648
1,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
2 / 6 / 0
5,037
504
3,768
9,386
3,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Danzaburou
sevendemon
Danzaburou
8
0 / 3 / 1
4,662
466
893
5,388
1,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sobek
8
1 / 5 / 0
5,053
505
566
7,766
3,851
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
20
Kills
4
4
Deaths
20
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AvuMed
Cthulhu
1
3
0
0.33
W
Anubis
HelpMeWin
Anubis
6
1
3
7.5
L
0
3
1
0.17
W
Tyr
KainOz
Tyr
3
1
0
3
W
Danzaburou
Murermesteren
Danzaburou
4
0
3
5.5
L
2
6
0
0.33
W
Arachne
empire707
Arachne
3
2
3
2.25
W
Neith
4
0
6
7
L
Danzaburou
sevendemon
Danzaburou
0
3
1
0.17
L
Sobek
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,264
Damage
9,656
25,134
Taken
32,541
9,652
Mitigated
12,554
8,786
Healing
7,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AvuMed
Cthulhu
1,525
415
0
40
4,353
3,007
0
0
4,353
17,489
0
W
Anubis
HelpMeWin
Anubis
4,344
469
0
1,551
3,511
1,395
267
364
3,147
32,443
0
L
2,904
123
0
2,032
5,648
1,496
0
0
5,648
29,745
0
W
Tyr
KainOz
Tyr
2,142
537
0
1,725
5,965
3,219
0
1,525
4,440
0
40,768
W
Danzaburou
Murermesteren
Danzaburou
6,808
1,176
0
3,047
6,140
1,794
0
2,427
3,343
0
51,707
L
3,768
2,143
0
2,834
9,386
3,181
0
104
9,282
0
29,839
W
Arachne
empire707
Arachne
3,286
2,743
0
1,919
7,456
2,674
0
187
7,253
0
39,151
W
Neith
6,684
2,544
0
544
2,062
570
480
106
1,956
0
38,958
L
Danzaburou
sevendemon
Danzaburou
893
127
0
1,667
5,388
1,019
0
1,723
3,665
0
29,336
L
Sobek
566
129
0
736
7,766
3,851
0
2,517
5,249
6,963
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,925
Gold Earned
24,667
368
Minions Killed
233
0
Camps Cleared
0
1,002,157
Distance Traveled
937,266
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,833
483
30
3
0
162,101
0
W
Anubis
6,223
622
62
6
0
204,076
6
L
Janus
5,082
508
67
7
0
199,573
0
W
Tyr
7,012
701
72
7
0
183,262
0
W
Danzaburou
7,311
731
97
10
0
180,159
4
L
Arachne
5,037
504
66
7
0
205,782
0
W
Arachne
5,842
584
67
7
0
238,201
0
W
Neith
6,537
654
70
7
0
196,459
0
L
Danzaburou
4,662
466
61
6
0
180,388
0
L
Sobek
5,053
505
9
1
0
189,422
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role