Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 295
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
FizzyAutounm
Freya
Level 146
God Stats
1W - 0L
1,298 SR
Queue Stats
30W - 26L
1,500 Elo+
Solo
Discordia
Discordia
LuzrovRulay25
Discordia
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
226W - 201L
1,504 Elo+
Solo
King Arthur
King Arthur
Papadannn
King Arthur
Level 103
God Stats
28W - 28L
1,404 SR
Queue Stats
181W - 166L
1,523 Elo+
Solo
Surtr
Surtr
tonebone8003
Surtr
Level 166
God Stats
3W - 7L
1,399 SR
Queue Stats
131W - 123L
1,497 Elo+
Solo
Team Averages
Level 173
1,420 SR
1,505 Elo+

VS

Team Averages
Level 99
1,549 SR
1,524 Elo+
Sun Wukong
Sun Wukong
Adesino
Sun Wukong
Level 137
God Stats
9W - 8L
1,566 SR
Queue Stats
245W - 210L
1,583 Elo+
Solo
Ares
Ares
Groupcartoon36
Ares
Level 68
God Stats
9W - 3L
1,691 SR
Queue Stats
267W - 265L
1,491 Elo+
Solo
Hou Yi
Hou Yi
Hikito12
Hou Yi
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 41L
1,513 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MintFr1es
Morgan Le Fay
Level 59
God Stats
11W - 9L
1,486 SR
Queue Stats
216W - 212L
1,525 Elo+
Solo
Bakasura
Bakasura
hockey1928
Bakasura
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 25L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
6 / 0 / 0
6,561
596
6,203
6,895
2,774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
3 / 2 / 1
5,799
527
6,497
7,267
2,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Discordia
LuzrovRulay25
Discordia
12
1 / 0 / 2
6,813
619
4,116
3,759
1,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
Papadannn
King Arthur
10
1 / 2 / 1
5,870
534
6,226
12,484
7,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 2 / 4
6,232
567
5,529
9,772
6,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Adesino
Sun Wukong
11
2 / 3 / 0
6,304
573
10,023
12,234
10,782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
2 / 3 / 1
5,682
517
4,883
10,590
6,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hou Yi
Hikito12
Hou Yi
9
1 / 2 / 0
4,993
454
5,742
7,502
2,203
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
MintFr1es
Morgan Le Fay
12
0 / 1 / 0
5,705
519
1,870
5,299
1,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
hockey1928
Bakasura
11
0 / 3 / 1
5,606
510
1,829
9,501
4,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
12
Kills
5
6
Deaths
12
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
6
0
0
6
L
Sun Wukong
Adesino
Sun Wukong
2
3
0
0.67
W
3
2
1
1.75
L
2
3
1
0.83
L
Hou Yi
Hikito12
Hou Yi
1
2
0
0.5
W
Discordia
LuzrovRulay25
Discordia
1
0
2
2
L
Morgan Le Fay
MintFr1es
Morgan Le Fay
0
1
0
0
W
King Arthur
Papadannn
King Arthur
1
2
1
0.75
L
Bakasura
hockey1928
Bakasura
0
3
1
0.17
W
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,571
Damage
24,347
40,177
Taken
45,126
20,306
Mitigated
25,682
16,601
Healing
14,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
6,203
1,647
0
3,203
6,895
2,774
0
57
6,606
0
45,311
L
Sun Wukong
Adesino
Sun Wukong
10,023
1,781
0
5,341
12,234
10,782
0
0
12,234
0
41,525
W
6,497
2,017
0
3,394
7,267
2,485
44
1,506
5,761
34,207
2,370
L
4,883
380
0
1,623
10,590
6,859
0
3,256
6,823
15,105
1,959
L
Hou Yi
Hikito12
Hou Yi
5,742
2,444
0
3,554
7,502
2,203
0
2,744
4,402
0
38,210
W
Discordia
LuzrovRulay25
Discordia
4,116
483
0
1,420
3,759
1,185
0
1,870
1,834
46,608
596
L
Morgan Le Fay
MintFr1es
Morgan Le Fay
1,870
107
0
1,319
5,299
1,704
0
1,950
2,947
42,753
0
W
King Arthur
Papadannn
King Arthur
6,226
636
0
4,145
12,484
7,401
0
0
11,527
0
34,315
L
Bakasura
hockey1928
Bakasura
1,829
1,506
0
2,892
9,501
4,134
0
1,521
7,826
0
31,265
W
5,529
2,104
0
4,439
9,772
6,461
0
3,132
6,640
1,842
27,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,275
Gold Earned
28,290
323
Minions Killed
331
0
Camps Cleared
0
1,181,457
Distance Traveled
1,115,866
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,561
596
78
7
0
257,469
3
L
Sun Wukong
6,304
573
74
7
0
216,371
1
W
Freya
5,799
527
52
5
0
226,339
2
L
Ares
5,682
517
26
2
0
219,455
2
L
Hou Yi
4,993
454
68
6
0
203,189
0
W
Discordia
6,813
619
98
9
0
239,541
0
L
Morgan Le Fay
5,705
519
86
8
0
231,283
3
W
King Arthur
5,870
534
51
5
0
240,759
0
L
Bakasura
5,606
510
77
7
0
245,568
0
W
Surtr
6,232
567
44
4
0
217,349
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role