Player Matchup

King Arthur
King Arthur
Platinum I
 
King Arthur
Platinum I
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Platinum II
CeIavie
Ares
Platinum II
Level 188
God Stats
7W - 12L
1,541 SR
Queue Stats
405W - 383L
1,957 MMR
Solo
Anhur
Anhur
Diamond III
Galaaactic
Anhur
Diamond III
Level 198
God Stats
73W - 50L
1,699 SR
Queue Stats
224W - 204L
2,133 MMR
Solo
Nu Wa
Nu Wa
Diamond V
QUEEN_GRAnNy
Nu Wa
Diamond V
Level 202
God Stats
24W - 33L
1,558 SR
Queue Stats
623W - 590L
2,191 MMR
Solo
Ravana
Ravana
Diamond V
Somthiing
Ravana
Diamond V
Level 104
God Stats
47W - 31L
1,671 SR
Queue Stats
193W - 178L
2,018 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 167
1,594 SR
1,960 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 215
1,592 SR
2,062 MMR
Jormungandr
Jormungandr
Diamond V
LeantFros
Jormungandr
Diamond V
Level 229
God Stats
27W - 26L
1,579 SR
Queue Stats
493W - 490L
1,954 MMR
Solo
Aphrodite
Aphrodite
Diamond I
Tezzz_29
Aphrodite
Diamond I
Level 252
God Stats
1W - 2L
1,404 SR
Queue Stats
296W - 264L
2,338 MMR
Solo
Yemoja
Yemoja
Platinum II
The_Bananator
Yemoja
Platinum II
Level 260
God Stats
17W - 10L
1,666 SR
Queue Stats
246W - 242L
1,982 MMR
Solo
Ne Zha
Ne Zha
Platinum II
chaispy
Ne Zha
Platinum II
Level 154
God Stats
14W - 9L
1,682 SR
Queue Stats
62W - 56L
1,933 MMR
Solo
Neith
Neith
Diamond IV
just_Oracle
Neith
Diamond IV
Level 179
God Stats
20W - 15L
1,628 SR
Queue Stats
154W - 129L
2,105 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
1 / 6 / 0
6,308
451
5,412
16,743
10,778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ares
CeIavie
Ares
10
1 / 4 / 2
6,024
430
4,136
11,316
9,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Anhur
13
0 / 5 / 3
7,017
501
9,793
13,443
5,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 2 / 2
6,395
457
7,093
5,378
1,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ravana
Somthiing
Ravana
12
2 / 4 / 0
7,411
529
3,929
8,153
2,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
SusanoAwilixAh PuchThanatos

VS

Bans
AgniCthulhuKumbhakarnaOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
LeantFros
Jormungandr
14
4 / 1 / 8
8,894
635
9,764
10,144
9,734
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Aphrodite
Tezzz_29
Aphrodite
13
3 / 1 / 6
8,028
573
7,137
11,054
3,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
5 / 0 / 8
8,351
597
5,503
10,157
7,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ne Zha
chaispy
Ne Zha
13
4 / 1 / 10
7,555
540
6,261
11,070
5,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mace

Mace

+10
Physical Power

15
5 / 2 / 4
8,623
616
10,566
10,594
2,943
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
57
4
Kills
21
21
Deaths
5
7
Assists
36
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
6
0
0.17
L
Ares
CeIavie
Ares
1
4
2
0.5
L
Anhur
0
5
3
0.3
W
Jormungandr
LeantFros
Jormungandr
4
1
8
8
L
0
2
2
0.5
L
Ravana
Somthiing
Ravana
2
4
0
0.5
W
Aphrodite
Tezzz_29
Aphrodite
3
1
6
6
W
5
0
8
9
W
Ne Zha
chaispy
Ne Zha
4
1
10
9
W
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,363
Damage
39,231
55,033
Taken
53,019
29,970
Mitigated
29,504
13,058
Healing
24,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
5,412
299
0
2,708
16,743
10,778
0
8,752
7,923
0
40,064
L
Ares
CeIavie
Ares
4,136
251
0
1,775
11,316
9,565
0
5,131
5,984
15,228
0
L
Anhur
9,793
4,851
0
4,825
13,443
5,268
0
2,731
10,667
0
66,652
W
Jormungandr
LeantFros
Jormungandr
9,764
3,113
0
1,897
10,144
9,734
325
761
9,262
59,877
3,629
L
7,093
1,172
0
1,250
5,378
1,374
0
2,221
3,007
42,880
582
L
Ravana
Somthiing
Ravana
3,929
736
0
2,500
8,153
2,985
0
2,488
5,519
0
42,525
W
Aphrodite
Tezzz_29
Aphrodite
7,137
590
2,710
6,188
11,054
3,827
171
3,406
7,151
61,893
0
W
5,503
899
5,436
3,014
10,157
7,797
0
3,285
6,546
26,148
919
W
Ne Zha
chaispy
Ne Zha
6,261
1,842
0
1,937
11,070
5,203
0
1,165
9,724
0
64,041
W
10,566
3,757
0
3,225
10,594
2,943
0
1,861
8,598
0
73,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,155
Gold Earned
41,451
385
Minions Killed
495
0
Camps Cleared
0
1,356,902
Distance Traveled
1,427,631
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,308
451
76
5
0
245,895
0
L
Ares
6,024
430
19
1
0
271,779
4
L
Anhur
7,017
501
101
7
0
252,886
0
W
Jormungandr
8,894
635
112
8
0
273,778
8
L
Nu Wa
6,395
457
104
7
0
264,198
0
L
Ravana
7,411
529
85
6
0
322,144
0
W
Aphrodite
8,028
573
124
9
0
295,901
0
W
Yemoja
8,351
597
49
4
0
259,263
2
W
Ne Zha
7,555
540
82
6
0
335,734
3
W
Neith
8,623
616
128
9
0
262,955
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role