Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
KeyRoZ_SlaY
Horus
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 85L
1,500 Elo+
Solo
Yu Huang
Yu Huang
Maciek04
Yu Huang
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,509 Elo+
Solo
Merlin
Merlin
Rikkerson
Merlin
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,514 Elo+
Solo
Hachiman
Hachiman
pokerfacesLUL
Hachiman
Level 87
God Stats
0W - 2L
1,178 SR
Queue Stats
141W - 133L
1,552 Elo+
Solo
Team Averages
Level 93
1,436 SR
1,515 Elo+

VS

Team Averages
Level 80
1,487 SR
1,506 Elo+
Tiamat
Tiamat
Benn12
Tiamat
Level 57
God Stats
1W - 2L
1,272 SR
Queue Stats
84W - 82L
1,532 Elo+
Party 1
Sylvanus
Sylvanus
Failon
Sylvanus
Level 119
God Stats
4W - 2L
1,379 SR
Queue Stats
62W - 66L
1,445 Elo+
Solo
Kukulkan
Kukulkan
Max41986
Kukulkan
Level 67
God Stats
5W - 2L
1,613 SR
Queue Stats
120W - 132L
1,498 Elo+
Party 1
Jormungandr
Jormungandr
Pupilli_05
Jormungandr
Level 49
God Stats
3W - 1L
1,473 SR
Queue Stats
271W - 281L
1,554 Elo+
Solo
Artemis
Artemis
Shillz46
Artemis
Level 106
God Stats
2W - 1L
1,698 SR
Queue Stats
53W - 52L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
2 / 3 / 3
8,261
826
11,134
13,782
11,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
2 / 2 / 2
7,871
787
2,864
16,110
15,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Yu Huang
Maciek04
Yu Huang
12
0 / 5 / 2
6,942
694
10,596
10,644
4,871
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
Rikkerson
Merlin
11
0 / 4 / 1
6,818
682
8,806
7,432
2,878
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
pokerfacesLUL
Hachiman
13
2 / 6 / 3
7,712
771
8,375
12,838
7,339
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Benn12
Tiamat
14
0 / 1 / 18
8,135
814
10,633
10,398
6,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Failon
Sylvanus
15
6 / 1 / 12
8,874
887
5,026
14,399
12,593
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
Max41986
Kukulkan
16
7 / 1 / 12
9,380
938
17,106
8,965
4,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Jormungandr
Pupilli_05
Jormungandr
14
0 / 1 / 16
8,021
802
10,365
12,183
10,064
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Artemis
Shillz46
Artemis
15
7 / 2 / 10
8,768
877
14,088
11,320
5,362
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
88
6
Kills
20
20
Deaths
6
11
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
3
3
1.17
W
Tiamat
Benn12
Tiamat
0
1
18
9
W
Sylvanus
Failon
Sylvanus
6
1
12
12
L
2
2
2
1.5
L
Yu Huang
Maciek04
Yu Huang
0
5
2
0.2
W
Kukulkan
Max41986
Kukulkan
7
1
12
13
W
Jormungandr
Pupilli_05
Jormungandr
0
1
16
8
L
Merlin
Rikkerson
Merlin
0
4
1
0.13
W
Artemis
Shillz46
Artemis
7
2
10
6
L
Hachiman
pokerfacesLUL
Hachiman
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,775
Damage
57,218
60,806
Taken
57,265
42,774
Mitigated
39,054
28,079
Healing
27,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
11,134
153
1,710
3,434
13,782
11,788
0
7,870
5,388
25,083
0
W
Tiamat
Benn12
Tiamat
10,633
340
1,078
1,755
10,398
6,826
374
5,615
4,783
24,324
1,030
W
Sylvanus
Failon
Sylvanus
5,026
1,169
9,162
5,142
14,399
12,593
0
8,384
6,015
8,349
1,574
L
2,864
1,566
6,173
9,569
16,110
15,898
0
10,846
4,739
0
4,960
L
Yu Huang
Maciek04
Yu Huang
10,596
1,688
721
897
10,644
4,871
0
8,352
2,292
20,223
0
W
Kukulkan
Max41986
Kukulkan
17,106
395
1,593
1,343
8,965
4,209
368
5,224
3,741
24,363
0
W
Jormungandr
Pupilli_05
Jormungandr
10,365
774
1,291
2,554
12,183
10,064
0
4,419
7,764
22,199
1,673
L
Merlin
Rikkerson
Merlin
8,806
73
651
807
7,432
2,878
0
5,392
1,998
19,004
0
W
Artemis
Shillz46
Artemis
14,088
7,938
946
2,660
11,320
5,362
684
6,894
4,426
0
19,888
L
Hachiman
pokerfacesLUL
Hachiman
8,375
5,523
1,558
2,559
12,838
7,339
0
8,516
4,151
0
16,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,604
Gold Earned
43,178
114
Minions Killed
113
0
Camps Cleared
0
952,665
Distance Traveled
1,041,375
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,261
826
26
3
0
179,474
0
W
Tiamat
8,135
814
30
3
0
211,224
0
W
Sylvanus
8,874
887
6
1
0
185,538
0
L
Horus
7,871
787
5
1
0
215,676
0
L
Yu Huang
6,942
694
27
3
0
174,063
0
W
Kukulkan
9,380
938
20
2
0
244,824
0
W
Jormungandr
8,021
802
36
4
0
214,390
0
L
Merlin
6,818
682
25
3
0
199,844
0
W
Artemis
8,768
877
21
2
0
185,399
0
L
Hachiman
7,712
771
31
3
0
183,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role