Player Matchup

Zeus
Zeus
Diamond I
SillaGameer
Zeus
Diamond I
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 138L
2,523 MMR
Solo
Serqet
Serqet
Masters
The_Expert133
Serqet
Masters
Level 159
God Stats
3W - 6L
1,557 SR
Queue Stats
439W - 392L
2,520 MMR
Party 3
Olorun
Olorun
Diamond I
UrLocalThugSlick
Olorun
Diamond I
Level 157
God Stats
17W - 12L
1,697 SR
Queue Stats
506W - 469L
2,452 MMR
Party 3
Anhur
Anhur
Diamond I
YounggThug
Anhur
Diamond I
Level 143
God Stats
7W - 15L
1,639 SR
Queue Stats
152W - 109L
2,485 MMR
Party 2
Nemesis
Nemesis
Diamond I
Zymi
Nemesis
Diamond I
Level 162
God Stats
36W - 19L
1,761 SR
Queue Stats
102W - 66L
2,563 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 149
1,631 SR
2,508 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 173
1,688 SR
2,311 MMR
Hachiman
Hachiman
Diamond I
 
Hachiman
Diamond I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Diamond II
Ar4mis
Sobek
Diamond II
Level 159
God Stats
4W - 3L
1,624 SR
Queue Stats
335W - 318L
2,370 MMR
Solo
Susano
Susano
Masters
LemTM
Susano
Masters
Level 186
God Stats
18W - 13L
1,674 SR
Queue Stats
312W - 213L
2,624 MMR
Party 1
Tiamat
Tiamat
Masters
Midding
Tiamat
Masters
Level 159
God Stats
16W - 12L
1,653 SR
Queue Stats
293W - 201L
2,440 MMR
Party 1
Ymir
Ymir
Masters
Ranian
Ymir
Masters
Level 206
God Stats
112W - 59L
1,988 SR
Queue Stats
478W - 408L
2,623 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 2 / 0
2,731
546
0
1,447
171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

6
0 / 1 / 0
3,236
647
1,059
4,078
981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
1 / 2 / 3
3,908
782
3,562
3,015
761
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Anhur
6
3 / 2 / 1
4,297
859
2,074
5,006
1,748
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
Zymi
Nemesis
3
0 / 0 / 0
2,615
523
161
575
147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bans
AwilixKumbhakarnaCthulhuBacchusHercules

VS

Bans
AresCerberusNu WaArachneKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
6
1 / 2 / 2
3,333
667
1,978
2,617
555
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Sobek
Ar4mis
Sobek
5
2 / 2 / 2
3,615
723
2,643
5,135
3,048
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Susano
LemTM
Susano
6
3 / 0 / 3
3,760
752
2,413
3,738
870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
Midding
Tiamat
7
1 / 0 / 2
4,264
853
1,151
801
308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
Ranian
Ymir
8
0 / 0 / 0
4,130
826
0
1,222
648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
16
4
Kills
7
7
Deaths
4
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
1
2
2
1
W
Sobek
Ar4mis
Sobek
2
2
2
1.5
W
Susano
LemTM
Susano
3
0
3
4.5
W
Tiamat
Midding
Tiamat
1
0
2
2
W
Ymir
Ranian
Ymir
0
0
0
0
L
0
2
0
0
L
0
1
0
0
L
1
2
3
1.25
L
Anhur
3
2
1
1.75
L
Nemesis
Zymi
Nemesis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,856
Damage
8,185
14,121
Taken
13,513
3,808
Mitigated
5,429
5,369
Healing
5,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
1,978
1,004
0
823
2,617
555
0
1,087
1,530
0
12,789
W
Sobek
Ar4mis
Sobek
2,643
471
0
2,262
5,135
3,048
0
1,903
3,100
7,336
0
W
Susano
LemTM
Susano
2,413
1,091
0
2,018
3,738
870
0
442
3,296
0
15,371
W
Tiamat
Midding
Tiamat
1,151
126
0
385
801
308
112
0
801
18,666
1,199
W
Ymir
Ranian
Ymir
0
0
0
446
1,222
648
0
0
1,194
20,619
1,000
L
0
0
0
69
1,447
171
0
0
1,447
3,752
634
L
1,059
181
0
2,340
4,078
981
0
1,014
2,910
0
14,485
L
3,562
1,696
0
882
3,015
761
0
1,056
1,959
22,840
1,751
L
Anhur
2,074
932
0
1,800
5,006
1,748
0
1,472
3,486
0
7,510
L
Nemesis
Zymi
Nemesis
161
46
0
278
575
147
0
0
575
0
2,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,787
Gold Earned
19,102
105
Minions Killed
161
0
Camps Cleared
0
454,575
Distance Traveled
571,012
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
3,333
667
23
5
0
105,013
0
W
Sobek
3,615
723
12
2
0
117,529
3
W
Susano
3,760
752
31
6
0
128,859
0
W
Tiamat
4,264
853
46
9
0
113,736
1
W
Ymir
4,130
826
49
10
0
105,875
0
L
Zeus
2,731
546
12
2
0
86,246
0
L
Serqet
3,236
647
35
7
0
135,345
0
L
Olorun
3,908
782
40
8
0
89,601
0
L
Anhur
4,297
859
12
2
0
110,064
0
L
Nemesis
2,615
523
6
1
0
33,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role