Player Matchup

Bellona
Bellona
Ext st0rm1541
Bellona
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
203W - 211L
1,426 Elo+
Solo
Scylla
Scylla
LeKsY
Scylla
Level 155
God Stats
20W - 15L
1,601 SR
Queue Stats
363W - 355L
1,568 Elo+
Solo
Surtr
Surtr
Santiplayer
Surtr
Level 155
God Stats
9W - 10L
1,478 SR
Queue Stats
247W - 229L
1,524 Elo+
Solo
Charybdis
Charybdis
kevqb1
Charybdis
Level 149
God Stats
26W - 34L
1,374 SR
Queue Stats
690W - 686L
1,481 Elo+
Solo
Geb
Geb
xXGuga19Xx
Geb
Level 121
God Stats
22W - 16L
1,490 SR
Queue Stats
307W - 294L
1,425 Elo+
Solo
Team Averages
Level 135
1,489 SR
1,485 Elo+

VS

Team Averages
Level 123
1,479 SR
1,451 Elo+
Achilles
Achilles
Galahad711
Achilles
Level 123
God Stats
5W - 3L
1,683 SR
Queue Stats
122W - 120L
1,449 Elo+
Solo
Maui
Maui
Hellbornmage
Maui
Level 116
God Stats
4W - 6L
1,338 SR
Queue Stats
77W - 76L
1,443 Elo+
Solo
Nut
Nut
Hobbitfeet69
Nut
Level 58
God Stats
16W - 26L
1,403 SR
Queue Stats
105W - 109L
1,395 Elo+
Solo
Kali
Kali
Klutzymage420
Kali
Level 159
God Stats
76W - 85L
1,514 SR
Queue Stats
327W - 297L
1,454 Elo+
Solo
Charybdis
Charybdis
zzXBlackOutXzz
Charybdis
Level 161
God Stats
31W - 30L
1,457 SR
Queue Stats
340W - 313L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
12
1 / 2 / 4
7,260
484
4,534
10,022
4,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
LeKsY
Scylla
13
1 / 3 / 4
7,864
524
7,272
7,321
2,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
11 / 0 / 0
10,622
708
12,522
13,861
11,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
kevqb1
Charybdis
14
0 / 4 / 1
7,812
521
7,645
9,386
3,012
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
0 / 1 / 5
7,893
526
5,391
8,232
6,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Galahad711
Achilles
11
3 / 0 / 1
6,438
429
3,156
7,120
2,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 1 / 4
7,402
493
4,274
12,092
8,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
5 / 2 / 1
7,632
509
8,056
12,125
3,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 3 / 3
7,267
484
6,089
13,363
9,691
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Charybdis
zzXBlackOutXzz
Charybdis
11
0 / 7 / 0
7,098
473
5,391
9,599
2,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
19
13
Kills
10
10
Deaths
13
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bellona
1
2
4
1.5
L
Achilles
Galahad711
Achilles
3
0
1
3.5
L
1
1
4
3
L
5
2
1
2.75
L
1
3
3
0.83
W
Scylla
LeKsY
Scylla
1
3
4
1
W
11
0
0
11
W
Charybdis
kevqb1
Charybdis
0
4
1
0.13
W
0
1
5
2.5
L
Charybdis
zzXBlackOutXzz
Charybdis
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,364
Damage
26,966
48,822
Taken
54,299
28,717
Mitigated
28,237
15,932
Healing
15,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
4,534
866
0
4,211
10,022
4,952
358
304
9,718
0
36,789
L
Achilles
Galahad711
Achilles
3,156
482
0
2,441
7,120
2,771
0
1,209
5,805
0
32,016
L
4,274
907
0
3,543
12,092
8,953
0
2,223
9,818
28,459
0
L
8,056
4,339
0
5,678
12,125
3,986
0
3,957
8,119
0
65,879
L
6,089
1,839
54
2,421
13,363
9,691
0
5,802
7,416
128
45,231
W
Scylla
LeKsY
Scylla
7,272
902
0
1,351
7,321
2,140
459
32
7,289
54,274
839
W
12,522
4,310
0
5,493
13,861
11,821
54
417
13,444
3,775
76,340
W
Charybdis
kevqb1
Charybdis
7,645
3,215
0
2,572
9,386
3,012
2,969
2,008
7,378
0
74,578
W
5,391
218
0
2,305
8,232
6,792
62
1,755
6,477
22,544
0
L
Charybdis
zzXBlackOutXzz
Charybdis
5,391
2,512
0
1,579
9,599
2,836
0
836
7,959
0
54,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,451
Gold Earned
35,837
447
Minions Killed
394
0
Camps Cleared
0
1,533,248
Distance Traveled
1,336,901
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,260
484
68
5
0
308,924
2
L
Achilles
6,438
429
55
4
0
237,346
1
L
Maui
7,402
493
33
2
0
283,721
7
L
Nut
7,632
509
108
7
0
283,398
0
L
Kali
7,267
484
80
5
0
325,945
0
W
Scylla
7,864
524
95
6
0
301,384
2
W
Surtr
10,622
708
117
8
0
310,099
0
W
Charybdis
7,812
521
136
9
0
300,394
2
W
Geb
7,893
526
31
2
0
312,447
0
L
Charybdis
7,098
473
118
8
0
206,491
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role