Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
 
Chang'e
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Immortus_616
Maui
Level 42
God Stats
1W - 5L
1,223 SR
Queue Stats
117W - 115L
1,482 Elo+
Party 2
Arachne
Arachne
XCaptainGermanX
Arachne
Level 66
God Stats
81W - 52L
1,635 SR
Queue Stats
147W - 136L
1,492 Elo+
Party 2
Danzaburou
Danzaburou
sevendemon
Danzaburou
Level 138
God Stats
4W - 4L
1,355 SR
Queue Stats
118W - 128L
1,473 Elo+
Party 2
Team Averages
Level 113
1,443 SR
1,489 Elo+

VS

Team Averages
Level 122
1,568 SR
1,470 Elo+
Vulcan
Vulcan
 
Vulcan
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Anthony_cs97
Charybdis
Level 145
God Stats
11W - 3L
1,761 SR
Queue Stats
155W - 155L
1,472 Elo+
Party 1
Bastet
Bastet
Fine5608
Bastet
Level 81
God Stats
69W - 51L
1,534 SR
Queue Stats
398W - 394L
1,445 Elo+
Solo
Cerberus
Cerberus
SHARP_ANTITODO
Cerberus
Level 103
God Stats
2W - 1L
1,519 SR
Queue Stats
33W - 25L
1,469 Elo+
Party 1
Chang'e
Chang'e
txingu97
Chang'e
Level 105
God Stats
8W - 1L
1,525 SR
Queue Stats
112W - 98L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
0 / 2 / 0
5,272
527
2,082
8,913
3,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chang'e
 
Chang'e
9
0 / 4 / 1
5,266
527
3,028
6,964
1,621
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 0 / 0
5,576
558
2,564
6,902
3,215
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
2 / 4 / 0
5,276
528
3,121
8,787
2,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Danzaburou
sevendemon
Danzaburou
10
0 / 0 / 1
4,998
500
4,228
4,950
1,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
10
0 / 1 / 3
6,100
610
3,799
3,687
1,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
Anthony_cs97
Charybdis
11
0 / 0 / 0
5,384
538
3,308
4,262
1,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bastet
Fine5608
Bastet
11
8 / 0 / 0
6,301
630
6,950
7,580
2,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cerberus
10
1 / 1 / 0
5,650
565
4,249
9,085
5,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chang'e
txingu97
Chang'e
11
1 / 1 / 4
6,204
620
4,051
5,565
1,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
17
3
Kills
10
10
Deaths
3
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
2
0
0
L
Chang'e
 
Chang'e
0
4
1
0.13
W
Vulcan
 
Vulcan
0
1
3
1.5
W
Charybdis
Anthony_cs97
Charybdis
0
0
0
0
W
Bastet
Fine5608
Bastet
8
0
0
8
L
1
0
0
1
W
Cerberus
1
1
0
1
L
2
4
0
0.5
L
Danzaburou
sevendemon
Danzaburou
0
0
1
0.5
W
Chang'e
txingu97
Chang'e
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,023
Damage
22,357
36,516
Taken
30,179
11,972
Mitigated
11,613
12,718
Healing
14,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
2,082
206
0
1,215
8,913
3,609
0
3,521
5,357
0
38,341
L
Chang'e
 
Chang'e
3,028
220
193
2,942
6,964
1,621
0
2,770
3,946
26,173
1,465
W
Vulcan
 
Vulcan
3,799
180
0
1,426
3,687
1,027
853
0
3,687
33,471
1,826
W
Charybdis
Anthony_cs97
Charybdis
3,308
1,434
0
2,848
4,262
1,275
0
1,041
3,221
0
49,958
W
Bastet
Fine5608
Bastet
6,950
1,417
0
3,829
7,580
2,239
0
443
7,137
0
37,436
L
2,564
464
0
2,692
6,902
3,215
224
1,430
5,472
24,099
0
W
Cerberus
4,249
90
0
3,529
9,085
5,326
0
2,002
7,083
19,438
582
L
3,121
1,243
0
3,027
8,787
2,276
0
1,721
6,912
0
32,632
L
Danzaburou
sevendemon
Danzaburou
4,228
1,612
0
2,649
4,950
1,251
550
1,681
3,269
0
37,087
W
Chang'e
txingu97
Chang'e
4,051
334
381
2,907
5,565
1,746
0
2,057
3,508
32,948
2,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,388
Gold Earned
29,639
278
Minions Killed
380
0
Camps Cleared
0
967,373
Distance Traveled
1,034,503
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,272
527
66
7
0
196,781
0
L
Chang'e
5,266
527
51
5
0
169,294
0
W
Vulcan
6,100
610
70
7
0
202,811
1
W
Charybdis
5,384
538
100
10
0
189,077
2
W
Bastet
6,301
630
61
6
0
232,404
0
L
Maui
5,576
558
23
2
0
228,833
0
W
Cerberus
5,650
565
69
7
0
207,682
2
L
Arachne
5,276
528
55
6
0
207,578
0
L
Danzaburou
4,998
500
83
8
0
164,887
0
W
Chang'e
6,204
620
80
8
0
202,529
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role