Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
ArielizFez1030
Ra
Level 163
God Stats
20W - 16L
1,508 SR
Queue Stats
351W - 350L
1,516 Elo+
Party 1
Eset
Eset
Blitzkrieg1194
Eset
Level 159
God Stats
5W - 0L
1,581 SR
Queue Stats
206W - 195L
1,548 Elo+
Party 1
Osiris
Osiris
CynicalCaracal11
Osiris
Level 158
God Stats
10W - 7L
1,619 SR
Queue Stats
269W - 255L
1,564 Elo+
Party 1
Horus
Horus
MemeMasterr
Horus
Level 122
God Stats
4W - 1L
1,683 SR
Queue Stats
357W - 306L
1,590 Elo+
Solo
Team Averages
Level 128
1,578 SR
1,544 Elo+

VS

Team Averages
Level 111
1,537 SR
1,523 Elo+
Fenrir
Fenrir
 
Fenrir
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Araulius
Xbalanque
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 26L
1,505 Elo+
Solo
Zeus
Zeus
FixDx
Zeus
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 19L
1,424 Elo+
Solo
Sylvanus
Sylvanus
Simp4Healz
Sylvanus
Level 124
God Stats
16W - 12L
1,692 SR
Queue Stats
678W - 596L
1,610 Elo+
Solo
Ares
Ares
xxxxThanatosxxxx
Ares
Level 156
God Stats
7W - 10L
1,492 SR
Queue Stats
392W - 343L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
1 / 1 / 3
5,927
539
3,032
6,758
2,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
3 / 0 / 1
6,633
603
4,964
3,687
1,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
3 / 1 / 4
6,408
583
2,984
5,335
3,165
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
1 / 0 / 2
6,411
583
5,783
8,032
3,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 2 / 0
6,309
574
5,343
11,269
6,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
1 / 2 / 0
5,029
457
4,482
7,904
2,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xbalanque
Araulius
Xbalanque
10
0 / 3 / 1
5,472
497
6,028
5,574
1,722
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
FixDx
Zeus
9
0 / 2 / 0
5,005
455
1,131
4,734
1,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
Simp4Healz
Sylvanus
9
1 / 1 / 0
5,508
501
2,818
8,886
5,292
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 2 / 0
5,964
542
7,581
9,063
4,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
10
Kills
4
4
Deaths
10
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
1
1
3
2.5
L
Fenrir
 
Fenrir
1
2
0
0.5
L
Xbalanque
Araulius
Xbalanque
0
3
1
0.17
W
3
0
1
3.5
W
3
1
4
5
W
1
0
2
2
L
Zeus
FixDx
Zeus
0
2
0
0
W
2
2
0
1
L
Sylvanus
Simp4Healz
Sylvanus
1
1
0
1
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,106
Damage
22,040
35,081
Taken
36,161
17,349
Mitigated
15,412
18,240
Healing
9,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
3,032
447
0
2,293
6,758
2,462
0
852
5,906
0
46,668
L
Fenrir
 
Fenrir
4,482
757
0
671
7,904
2,994
0
1,751
5,912
0
32,005
L
Xbalanque
Araulius
Xbalanque
6,028
2,503
0
1,142
5,574
1,722
0
1,100
4,474
0
39,146
W
4,964
259
240
2,183
3,687
1,260
0
512
3,175
50,601
1,062
W
2,984
238
264
1,744
5,335
3,165
0
1,622
3,713
17,749
686
W
5,783
2,750
0
4,870
8,032
3,988
0
963
7,069
0
50,772
L
Zeus
FixDx
Zeus
1,131
88
0
485
4,734
1,075
0
2,467
1,955
30,120
0
W
5,343
2,664
0
6,646
11,269
6,474
18
7,532
3,737
0
44,992
L
Sylvanus
Simp4Healz
Sylvanus
2,818
785
1,263
3,381
8,886
5,292
0
1,601
7,189
21,989
0
L
7,581
854
0
2,288
9,063
4,329
0
0
8,496
30,995
1,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,688
Gold Earned
26,978
383
Minions Killed
261
0
Camps Cleared
0
1,173,309
Distance Traveled
1,103,692
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
5,927
539
78
7
0
255,167
0
L
Fenrir
5,029
457
49
4
0
273,635
0
L
Xbalanque
5,472
497
81
7
0
190,518
0
W
Ra
6,633
603
109
10
0
254,812
0
W
Eset
6,408
583
23
2
0
213,641
7
W
Osiris
6,411
583
98
9
0
232,466
0
L
Zeus
5,005
455
61
6
0
205,939
0
W
Horus
6,309
574
75
7
0
217,223
2
L
Sylvanus
5,508
501
28
3
0
228,123
2
L
Ares
5,964
542
42
4
0
205,477
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role