Player Matchup

Ne Zha
Ne Zha
AMguerrero
Ne Zha
Level 159
God Stats
1W - 6L
1,680 SR
Queue Stats
60W - 52L
1,495 Elo+
Party 2
Hun Batz
Hun Batz
KevinSalo
Hun Batz
Level 86
God Stats
7W - 4L
1,550 SR
Queue Stats
288W - 301L
1,433 Elo+
Solo
Ganesha
Ganesha
Rejuvster
Ganesha
Level 127
God Stats
14W - 9L
1,283 SR
Queue Stats
238W - 249L
1,500 Elo+
Solo
Anubis
Anubis
Rock31240
Anubis
Level 63
God Stats
160W - 155L
1,493 SR
Queue Stats
387W - 422L
1,473 Elo+
Party 2
Medusa
Medusa
TerraStar916
Medusa
Level 45
God Stats
4W - 7L
1,169 SR
Queue Stats
253W - 301L
1,360 Elo+
Solo
Team Averages
Level 96
1,435 SR
1,452 Elo+

VS

Team Averages
Level 93
1,549 SR
1,491 Elo+
Ymir
Ymir
Decerss9502
Ymir
Level 66
God Stats
8W - 8L
1,614 SR
Queue Stats
23W - 25L
1,470 Elo+
Party 1
Hera
Hera
Ixchel_98
Hera
Level 122
God Stats
29W - 16L
1,677 SR
Queue Stats
161W - 167L
1,586 Elo+
Solo
Fenrir
Fenrir
Surgxon_Of_Dxath
Fenrir
Level 88
God Stats
2W - 4L
1,457 SR
Queue Stats
226W - 225L
1,457 Elo+
Solo
Aphrodite
Aphrodite
iHorrocks
Aphrodite
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 32L
1,456 Elo+
Party 1
Anubis
Anubis
walidjr10__
Anubis
Level 83
God Stats
806W - 844L
1,495 SR
Queue Stats
820W - 861L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
AMguerrero
Ne Zha
15
4 / 2 / 12
9,338
1,167
17,775
8,524
3,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hun Batz
KevinSalo
Hun Batz
14
6 / 1 / 5
9,263
1,158
10,443
5,777
2,458
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
Rejuvster
Ganesha
15
0 / 0 / 17
9,614
1,202
4,418
7,384
8,919
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Anubis
Rock31240
Anubis
14
2 / 0 / 10
8,726
1,091
4,428
2,310
1,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Medusa
15
6 / 1 / 8
9,462
1,183
11,956
5,419
2,164
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

336

VS

Team 2 Tickets

209

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 4
8,727
1,091
4,979
21,369
20,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Hera
13
0 / 4 / 2
7,756
970
7,803
7,907
2,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 2 / 0
7,112
889
1,811
3,062
1,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
iHorrocks
Aphrodite
14
0 / 3 / 3
8,052
1,007
3,702
11,377
5,394
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Anubis
13
4 / 6 / 0
9,108
1,139
6,745
9,331
2,994
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
13
18
Kills
4
4
Deaths
18
52
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
AMguerrero
Ne Zha
4
2
12
5
L
0
3
4
0.67
L
Hera
0
4
2
0.25
W
Hun Batz
KevinSalo
Hun Batz
6
1
5
8.5
W
Ganesha
Rejuvster
Ganesha
0
0
17
8.5
W
Anubis
Rock31240
Anubis
2
0
10
7
L
0
2
0
0
W
Medusa
6
1
8
10
L
Aphrodite
iHorrocks
Aphrodite
0
3
3
0.5
L
Anubis
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,020
Damage
25,040
29,414
Taken
53,046
18,199
Mitigated
32,346
11,072
Healing
13,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
AMguerrero
Ne Zha
17,775
2,981
0
2,400
8,524
3,357
0
6,820
1,670
0
37,923
L
4,979
466
72
1,253
21,369
20,606
0
5,752
15,617
16,684
0
L
Hera
7,803
1,943
0
0
7,907
2,238
0
53
7,854
21,359
0
W
Hun Batz
KevinSalo
Hun Batz
10,443
1,318
0
0
5,777
2,458
0
4,211
1,533
0
23,886
W
Ganesha
Rejuvster
Ganesha
4,418
348
3,905
3,454
7,384
8,919
0
6,371
980
7,007
0
W
Anubis
Rock31240
Anubis
4,428
61
0
533
2,310
1,301
0
1,605
705
23,691
0
L
1,811
339
0
430
3,062
1,114
0
545
2,517
0
3,383
W
Medusa
11,956
5,288
0
780
5,419
2,164
0
3,949
1,439
0
26,523
L
Aphrodite
iHorrocks
Aphrodite
3,702
138
6,136
4,768
11,377
5,394
0
796
10,581
26,417
0
L
Anubis
6,745
161
0
976
9,331
2,994
0
1,700
7,631
16,092
550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,403
Gold Earned
40,755
163
Minions Killed
141
7
Camps Cleared
5
771,815
Distance Traveled
594,514
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,338
1,167
28
4
1
153,147
0
L
Ymir
8,727
1,091
23
3
1
131,406
0
L
Hera
7,756
970
33
4
1
142,613
0
W
Hun Batz
9,263
1,158
38
5
3
152,331
0
W
Ganesha
9,614
1,202
0
0
0
143,449
0
W
Anubis
8,726
1,091
52
7
1
156,213
0
L
Fenrir
7,112
889
2
0
1
46,566
0
W
Medusa
9,462
1,183
45
6
2
166,675
0
L
Aphrodite
8,052
1,007
53
7
0
151,805
0
L
Anubis
9,108
1,139
30
4
2
122,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role