Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
ImmortalXanX
Thanatos
Level 162
God Stats
7W - 7L
1,669 SR
Queue Stats
406W - 389L
1,527 Elo+
Solo
Jormungandr
Jormungandr
Sochinskaya
Jormungandr
Level 101
God Stats
28W - 35L
1,468 SR
Queue Stats
161W - 167L
1,455 Elo+
Solo
Artemis
Artemis
The A in anime
Artemis
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
323W - 307L
1,457 Elo+
Solo
Vulcan
Vulcan
thedeeppatil0
Vulcan
Level 158
God Stats
4W - 5L
1,501 SR
Queue Stats
309W - 293L
1,509 Elo+
Solo
Team Averages
Level 114
1,528 SR
1,490 Elo+

VS

Team Averages
Level 119
1,573 SR
1,495 Elo+
Surtr
Surtr
Big_Papa_0503
Surtr
Level 143
God Stats
16W - 11L
1,625 SR
Queue Stats
89W - 99L
1,537 Elo+
Solo
Achilles
Achilles
Bryan is fat486
Achilles
Level 123
God Stats
24W - 22L
1,503 SR
Queue Stats
40W - 41L
1,433 Elo+
Solo
Arachne
Arachne
God_Knight94
Arachne
Level 157
God Stats
4W - 1L
1,500 SR
Queue Stats
553W - 536L
1,489 Elo+
Solo
Zeus
Zeus
NotKylowinn
Zeus
Level 82
God Stats
13W - 7L
1,671 SR
Queue Stats
325W - 286L
1,541 Elo+
Solo
Artemis
Artemis
VanishedGnat703
Artemis
Level 89
God Stats
77W - 63L
1,566 SR
Queue Stats
158W - 162L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
3 / 4 / 0
6,909
576
5,005
15,286
11,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thanatos
ImmortalXanX
Thanatos
11
2 / 3 / 0
5,961
497
2,691
7,776
2,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
Sochinskaya
Jormungandr
11
2 / 5 / 1
6,374
531
5,541
9,877
5,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
3 / 2 / 1
6,543
545
7,203
7,600
2,351
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

5
0 / 2 / 0
4,589
382
794
1,824
511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 0
8,202
684
12,169
11,377
5,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Achilles
12
2 / 1 / 4
7,100
592
3,923
11,024
9,504
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
God_Knight94
Arachne
11
3 / 2 / 3
7,171
598
4,083
7,585
2,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

15
5 / 0 / 1
8,841
737
5,482
5,070
1,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
2 / 4 / 1
6,757
563
4,445
9,188
2,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
25
10
Kills
16
16
Deaths
10
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
3
4
0
0.75
W
4
3
0
1.33
W
Achilles
2
1
4
4
W
Arachne
God_Knight94
Arachne
3
2
3
2.25
L
Thanatos
ImmortalXanX
Thanatos
2
3
0
0.67
W
5
0
1
5.5
L
Jormungandr
Sochinskaya
Jormungandr
2
5
1
0.5
L
3
2
1
1.75
W
2
4
1
0.63
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,234
Damage
30,102
42,363
Taken
44,244
22,694
Mitigated
21,029
15,500
Healing
15,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
5,005
3,802
0
6,234
15,286
11,837
0
1,233
13,041
0
27,426
W
12,169
5,365
0
5,006
11,377
5,222
288
0
10,448
2,235
60,093
W
Achilles
3,923
414
0
2,860
11,024
9,504
100
2,170
8,606
0
30,410
W
Arachne
God_Knight94
Arachne
4,083
3,481
0
3,711
7,585
2,119
0
1,116
6,434
0
37,595
L
Thanatos
ImmortalXanX
Thanatos
2,691
556
0
5,202
7,776
2,439
0
2,183
5,593
0
34,930
W
5,482
792
0
1,609
5,070
1,398
53
484
4,586
66,800
409
L
Jormungandr
Sochinskaya
Jormungandr
5,541
1,188
0
442
9,877
5,556
12
2,070
7,807
42,344
950
L
7,203
3,429
0
3,348
7,600
2,351
1,075
0
7,600
0
38,700
W
4,445
2,022
0
2,329
9,188
2,786
880
2,119
6,894
0
33,483
L
794
43
0
274
1,824
511
0
1,178
646
7,119
256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,376
Gold Earned
38,071
312
Minions Killed
395
0
Camps Cleared
0
943,346
Distance Traveled
1,218,922
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,909
576
96
8
0
207,169
0
W
Surtr
8,202
684
91
8
0
253,135
0
W
Achilles
7,100
592
47
4
0
248,534
0
W
Arachne
7,171
598
59
5
0
267,916
4
L
Thanatos
5,961
497
64
5
0
228,401
0
W
Zeus
8,841
737
143
12
0
252,685
6
L
Jormungandr
6,374
531
69
6
0
247,255
0
L
Artemis
6,543
545
63
5
0
179,173
0
W
Artemis
6,757
563
55
5
0
196,652
1
L
Vulcan
4,589
382
20
2
0
81,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role