Player Matchup

Discordia
Discordia
 
Discordia
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
DeathOffSound
Ravana
Level 167
God Stats
11W - 6L
1,427 SR
Queue Stats
228W - 206L
1,465 Elo+
Solo
Ymir
Ymir
Drususs
Ymir
Level 123
God Stats
322W - 299L
1,512 SR
Queue Stats
362W - 338L
1,493 Elo+
Solo
Medusa
Medusa
Nεkst
Medusa
Level 119
God Stats
3W - 2L
1,521 SR
Queue Stats
381W - 404L
1,479 Elo+
Solo
Kumbhakarna
Kumbhakarna
Thanatosbj
Kumbhakarna
Level 128
God Stats
6W - 3L
1,664 SR
Queue Stats
237W - 242L
1,464 Elo+
Solo
Team Averages
Level 133
1,525 SR
1,480 Elo+

VS

Team Averages
Level 145
1,452 SR
1,489 Elo+
Da Ji
Da Ji
 
Da Ji
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Destinity011
Artemis
Level 157
God Stats
2W - 3L
1,546 SR
Queue Stats
65W - 60L
1,423 Elo+
Solo
Cthulhu
Cthulhu
Historian13
Cthulhu
Level 158
God Stats
21W - 16L
1,576 SR
Queue Stats
209W - 212L
1,527 Elo+
Solo
Aphrodite
Aphrodite
xkmobu
Aphrodite
Level 145
God Stats
1W - 4L
1,139 SR
Queue Stats
159W - 167L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
11
2 / 0 / 2
6,757
676
3,413
2,863
722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
6 / 0 / 3
7,068
707
3,961
4,050
1,605
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ymir
Drususs
Ymir
10
3 / 0 / 3
6,324
632
3,149
9,147
5,923
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
Nεkst
Medusa
12
3 / 0 / 1
6,560
656
3,776
3,739
1,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kumbhakarna
Thanatosbj
Kumbhakarna
11
0 / 0 / 4
5,845
585
3,796
9,313
4,725
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
9
0 / 3 / 0
4,988
499
2,993
9,995
2,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
 
Bacchus
7
0 / 2 / 0
4,574
457
543
5,111
3,691
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
Destinity011
Artemis
7
0 / 3 / 0
4,759
476
1,787
4,612
1,263
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cthulhu
Historian13
Cthulhu
10
0 / 3 / 0
5,987
599
4,759
6,574
3,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Aphrodite
xkmobu
Aphrodite
9
0 / 3 / 0
5,110
511
2,171
5,390
1,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
0
14
Kills
0
0
Deaths
14
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
2
0
2
3
L
Da Ji
 
Da Ji
0
3
0
0
L
Bacchus
 
Bacchus
0
2
0
0
W
6
0
3
7.5
L
Artemis
Destinity011
Artemis
0
3
0
0
W
Ymir
Drususs
Ymir
3
0
3
4.5
L
Cthulhu
Historian13
Cthulhu
0
3
0
0
W
Medusa
Nεkst
Medusa
3
0
1
3.5
W
Kumbhakarna
Thanatosbj
Kumbhakarna
0
0
4
2
L
Aphrodite
xkmobu
Aphrodite
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,095
Damage
12,253
29,112
Taken
31,682
14,324
Mitigated
13,246
11,876
Healing
11,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
3,413
290
0
1,625
2,863
722
563
610
2,253
36,656
3,649
L
Da Ji
 
Da Ji
2,993
806
0
4,250
9,995
2,842
0
2,598
7,221
0
32,997
L
Bacchus
 
Bacchus
543
197
0
1,549
5,111
3,691
0
750
4,354
12,754
0
W
3,961
1,153
0
1,553
4,050
1,605
8
1,245
2,779
0
48,827
L
Artemis
Destinity011
Artemis
1,787
688
0
729
4,612
1,263
0
814
3,798
0
21,670
W
Ymir
Drususs
Ymir
3,149
1,127
0
3,041
9,147
5,923
0
604
8,505
22,019
0
L
Cthulhu
Historian13
Cthulhu
4,759
485
0
1,851
6,574
3,906
0
3,653
2,921
30,535
1,260
W
Medusa
Nεkst
Medusa
3,776
1,347
0
1,742
3,739
1,349
599
63
3,676
0
43,254
W
Kumbhakarna
Thanatosbj
Kumbhakarna
3,796
810
0
3,915
9,313
4,725
0
4,394
4,469
28,299
0
L
Aphrodite
xkmobu
Aphrodite
2,171
338
312
2,659
5,390
1,544
0
1,935
3,191
27,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,554
Gold Earned
25,418
310
Minions Killed
272
0
Camps Cleared
0
1,048,627
Distance Traveled
905,428
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
6,757
676
75
8
0
218,035
0
L
Da Ji
4,988
499
69
7
0
218,484
0
L
Bacchus
4,574
457
20
2
0
187,290
2
W
Ravana
7,068
707
86
9
0
255,228
0
L
Artemis
4,759
476
40
4
0
106,856
0
W
Ymir
6,324
632
27
3
0
210,986
0
L
Cthulhu
5,987
599
80
8
0
178,513
0
W
Medusa
6,560
656
73
7
0
161,909
2
W
Kumbhakarna
5,845
585
49
5
0
202,469
3
L
Aphrodite
5,110
511
63
6
0
214,285
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role