Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
AyilRocha
Danzaburou
Level 148
God Stats
12W - 7L
1,655 SR
Queue Stats
127W - 184L
1,397 Elo+
Party 1
Sun Wukong
Sun Wukong
MxE_R2
Sun Wukong
Level 64
God Stats
0W - 2L
1,320 SR
Queue Stats
51W - 81L
1,396 Elo+
Party 1
Baron Samedi
Baron Samedi
Nothagain
Baron Samedi
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 169L
1,386 Elo+
Party 1
Loki
Loki
SCValkos
Loki
Level 109
God Stats
1W - 2L
1,715 SR
Queue Stats
8W - 16L
1,411 Elo+
Party 1
Team Averages
Level 127
1,538 SR
1,418 Elo+

VS

Team Averages
Level 127
1,472 SR
1,501 Elo+
Pele
Pele
 
Pele
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
 
Ah Puch
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
DemoRat
Horus
Level 44
God Stats
5W - 6L
1,365 SR
Queue Stats
145W - 132L
1,502 Elo+
Solo
Ra
Ra
GREGSCERATOPS
Ra
Level 106
God Stats
36W - 35L
1,457 SR
Queue Stats
476W - 459L
1,506 Elo+
Solo
Ullr
Ullr
Zhadow090
Ullr
Level 194
God Stats
60W - 57L
1,537 SR
Queue Stats
738W - 661L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
1 / 5 / 1
5,829
448
7,476
11,554
5,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
AyilRocha
Danzaburou
10
0 / 6 / 1
5,988
461
2,892
11,836
3,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
MxE_R2
Sun Wukong
12
0 / 2 / 0
6,680
514
3,796
10,287
8,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
Nothagain
Baron Samedi
10
1 / 4 / 1
6,021
463
3,799
10,470
8,257
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Loki
12
1 / 3 / 1
6,177
475
3,777
8,283
2,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
9 / 1 / 6
8,471
652
10,866
11,430
3,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ah Puch
 
Ah Puch
13
3 / 0 / 4
7,578
583
5,344
5,772
2,026
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Horus
DemoRat
Horus
12
1 / 0 / 9
6,798
523
8,719
7,940
4,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
1 / 1 / 2
8,113
624
2,682
5,381
1,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ullr
14
6 / 1 / 6
7,977
614
9,433
7,390
2,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
47
3
Kills
20
20
Deaths
3
4
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
5
1
0.3
W
Pele
 
Pele
9
1
6
12
W
Ah Puch
 
Ah Puch
3
0
4
5
L
Danzaburou
AyilRocha
Danzaburou
0
6
1
0.08
W
Horus
DemoRat
Horus
1
0
9
5.5
W
1
1
2
2
L
Sun Wukong
MxE_R2
Sun Wukong
0
2
0
0
L
Baron Samedi
Nothagain
Baron Samedi
1
4
1
0.38
L
Loki
1
3
1
0.5
W
Ullr
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,740
Damage
37,044
52,430
Taken
37,913
27,814
Mitigated
14,185
16,398
Healing
21,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
7,476
488
0
3,209
11,554
5,461
0
1,695
9,443
23,579
1,902
W
Pele
 
Pele
10,866
2,884
0
5,751
11,430
3,790
0
2,437
8,722
0
60,569
W
Ah Puch
 
Ah Puch
5,344
577
0
4,231
5,772
2,026
0
176
5,067
39,643
0
L
Danzaburou
AyilRocha
Danzaburou
2,892
930
0
2,282
11,836
3,761
0
511
10,952
0
41,243
W
Horus
DemoRat
Horus
8,719
3,832
2,187
5,256
7,940
4,183
39
2,535
5,235
1,060
28,656
W
2,682
252
134
2,225
5,381
1,706
1,299
2,341
2,674
54,882
412
L
Sun Wukong
MxE_R2
Sun Wukong
3,796
567
0
3,803
10,287
8,123
0
4,687
5,447
0
42,765
L
Baron Samedi
Nothagain
Baron Samedi
3,799
571
653
2,699
10,470
8,257
0
668
9,564
27,127
0
L
Loki
3,777
714
0
3,752
8,283
2,212
0
259
7,952
0
46,239
W
Ullr
9,433
2,586
0
1,562
7,390
2,480
0
2,417
4,823
0
60,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,695
Gold Earned
38,937
325
Minions Killed
441
0
Camps Cleared
0
1,291,670
Distance Traveled
1,318,849
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,829
448
44
3
0
274,802
0
W
Pele
8,471
652
91
7
0
286,751
0
W
Ah Puch
7,578
583
71
5
0
246,510
1
L
Danzaburou
5,988
461
65
5
0
240,483
0
W
Horus
6,798
523
43
3
0
281,986
0
W
Ra
8,113
624
131
10
0
267,890
0
L
Sun Wukong
6,680
514
94
7
0
248,849
3
L
Baron Samedi
6,021
463
47
4
0
238,600
0
L
Loki
6,177
475
75
6
0
288,936
0
W
Ullr
7,977
614
105
8
0
235,712
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role